View Full Version : Halp Please :}
nitrostealth
21-12-2007, 11:12
Rite i huv started merc and i am going wizard im woundering wots the best skills to learn and lvl up ???
i play jup nitorstealth lvl 43 Blader
pls reply thanx :woot_jump:
furiqta92
29-12-2007, 07:36
just dont use blasts . they have too much casting time :D
TeylaOwnz
29-12-2007, 07:56
Sorry if this is kinda off-topic but i just lolled at your english :D
Location: Ayrshire Scotland Oo? sure ? ^^
Frostitute
29-12-2007, 10:31
It's best to get the skills that have limit 2 or higher. Try to avoid skills with 2.3+ casting time, they're way too slow.
Lower levels.
Dig bomb and some fillers.
Later focus on lances and cannons.
After Expert
Don't get acid trab, lightning strike and vacuum, due to their slowness.
Chain explosion is optional but useful at A expert rank, but will be useless later.
Energy field is a must, you'll need to figure this baby out on yourself. There's a limit to my spoonfeeding.
Hailstorm is nice for it's AoE effects, but you won't be using it later.
Arctic field is a great PvE skill.
GM is needed too for PvE and PvP (early PvP > starter+repetitive skill. Late PvP > finisher)
Get your buffs to lvl 20 asap and don't ignore weaken. It has great uses in the game, both in PvE and mass PvP.
leetforums
29-12-2007, 11:59
Guys, he's a blader, can't you read that? lol..
Frostitute
29-12-2007, 12:01
Guys, he's a blader, can't you read that? lol..
He said he has a blader, and is asking for advice because he's making a wizard.
CABAL Online - Community Forums > CABAL Online - Game Discussions > Class Discussions > Wizard > Halp Please :}
Rite i huv started merc and i am going wizard
hehe ya his English is more online chat slang like msn etc :)
and read Takolin advice carefully :) trust me his advice was the one thing that made me hell of a pvp/pve fighter on juipter now :) I read all his posts hehe ty Takolin.
Btw when you said at l8er lvls GM finnisher > u reckon should i use it at lvl 20 or 9? it was at 20 but i put it back to 9 now cus am finding it a lil hard to cope in pve without it :(
I got 26% amp ( looking for tit amp 5% helmet and gloves paying 50kk+ jus no1 got any :( ) and 836 Magic / 611 Def at lvl 116 > u reckoni should keep Gm at start or at end?
maybe wait till am 150+ with 35% amp and 1k+ magic? then put gm at end?
Also wanted to test jus a combo i came up with tonight but no1 online or on war channel to test on :(
GM 9 > Stone cannon 20 > Tera Lance 20 > Fire lance 20 > Aqya Lance 20
Its quite fast tried on dummies but need a victim lol
Let me know what ya think :) Thxs
Shugrakh
01-01-2008, 12:40
i would like to upgrade my gm to 20 lvl too, but cannot find good pve combo then
should i put another cannon betwen ext dual cannon and arctic field??
Having GM at 20 will really cripple you in higher lvl dungeons such as Temple / VC etc cause you need to keep the mobs there stunned as much as possible.
SO i advice you to keep it at 9 , until you can get like lvl 150+ and can handle mobs without stunning them most of the time :)
Pve combo to use without GM at 9 >>
Energy Field 9 , Arctiv field 9 , hailstorm 18 > Gm 20 ( use wheneva ready )
Like i said i rather you not use that till you high enough lvl and can handle mobs more easly :)
Saikkara
01-01-2008, 20:00
Pve combo to use without GM at 9 >>
Energy Field 9 , Arctiv field 9 , hailstorm 18 > Gm 20 ( use wheneva ready )
I think Hailstorm could be at lvl 20, so it has more amp and do more damage.
(not sure about 20, but at least 19)
AF and EF could be higher too, until you don't need them in PvP.
I also have a lv60 wizard and rising^^. try using skills that are under 2.3secs, they are hard to find =P, cos mages are massive damage and that massive damage cant be dealt in under 2 sec's so well learn the few rare skills that have cast time under 2secs ;D
Shugrakh
01-01-2008, 21:06
Having GM at 20 will really cripple you in higher lvl dungeons such as Temple / VC etc cause you need to keep the mobs there stunned as much as possible.
SO i advice you to keep it at 9 , until you can get like lvl 150+ and can handle mobs without stunning them most of the time :)
Pve combo to use without GM at 9 >>
Energy Field 9 , Arctiv field 9 , hailstorm 18 > Gm 20 ( use wheneva ready )
Like i said i rather you not use that till you high enough lvl and can handle mobs more easly :)
isnt stun as long as cool time of skill?
hehe stun as long as cool time?> I hardly doubt that :) you can try it yourself
Go use GM lvl 9 on a Mob see if it stays stunned for 4+ secs :clap3:
And wizards in temple etc have paper defence so have to make sure you have stun and more importantly .....
FULL VAMP SET > pots wont save you Vamp will :clap3:
( you cant stun bosses so just 3-6 hit combo then blink dash away , heal then repeat )
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