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View Full Version : Improving the trade channel



hydrolis
06-08-2007, 10:03
In addition to a suggestion i just saw on the 2nd/3rd page on creating a new map, i think it would be better just to extend the capabilities of the current trade server. I mean, channel3 has pretty much become a second trade server (on mercury, at least). Imo rather than adding new game channels, the new 4 servers that were introduced a few days ago should be combined (if that's possible) with the current channel2 game server, just to make one big place. Shops only being in DS is a bit of a hassle too, which is why id also agree with one big marketplace map.

adSyrD
07-08-2007, 10:03
Good Idea the trade server should be able to take at least 3 time more players than a normal channel. On Mars u have to wait 10 to 15 min to get a free slot sometimes more ... and the DS map is nor very well suited for market place ... it should be a map only for trade .... when u log on the trade channel to be only that map.

Mafney
07-08-2007, 10:28
There should be a limit to the number of shops that can be setup as well, otherwise you end up with a channel full of shops and nobody else can get on to look at them...

Blackat
07-08-2007, 10:43
what about removing all monsters from that channel to prevent people actually "grinding + playing" in there? taking up valuable trading slots!

adSyrD
07-08-2007, 10:47
The best way I still Think Is to make a Trade map No monsters Just an Area For Shops. One big area of shops.

emodan
07-08-2007, 11:46
thats true i dont know how many times ive waited forever to log on channel 2 then when im there i see some idiots doing quests its really frustrating same when i was new and on novice seeing high level chars about the place seemed a little ******

-TT-
07-08-2007, 13:22
Check out this thread also:
http://forum.cabalonline.com/showthread.php?t=4219