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Lawful
30-09-2007, 11:36
Hm so i've been wondering quite a time, (About time for me to start worreing about EQ other than adept :P).

So here's my question, i've seen countless screenshots about wizards that have full equipment into +?% Magic Amp Increasment, i've got a Bluestine Gloves of amp+ 3/3% and equiping it i don't see any difference in Magic damage.

Could any1 explain me the formula of this AMP plus? How does it work and so on please ^_^

SiliconShadow
30-09-2007, 11:46
Unless you have alot of magic you wont see much dmg difference.

Because its a amplification the damage goes up as you get stronger.

Your gm is 1.7 magic amp.

You magic is say 500.

with 3% amp

The amped magic is 875.5 un amped its 850.

However u put 900 magic through the same skill..

1575.5 amped and 1530 un amped

The amount you put thru is less than double but the effect is triple.

InF3RNo
30-09-2007, 12:17
1.73*500 is 865. At last amped 900 magic is: 1557

Don't forget to sum the add damage thing.

SiliconShadow
30-09-2007, 12:19
Well inferno me n u have 2 different formula for amp..

I reveresed mine from dmg yours from a source?

3% amp on a 1.7 skill in my working gives 1.751

InF3RNo
30-09-2007, 12:36
What formula do you use?
The real formula is: 1.7 + 0.03, directly summed, that's 1.73*500.

Edit: Oh, so you do the 3% of the amp of the skill, it isn't that way, it's directly summed.

Lawful
30-09-2007, 12:39
Hm so 10% Amp icreasement is a 0.1 AMP to skill increasment then? Ok thanks for the andswers and the formulas.

ForceReaper
30-09-2007, 12:45
I've wondered this, but surely unamp vs amp at its best = maybe 1 extra GM skill to kill a monster?

InF3RNo
30-09-2007, 12:52
Hm so 10% Amp icreasement is a 0.1 AMP to skill increasment then? Ok thanks for the andswers and the formulas.
Yeah, because also it's said by game developers, let's think.
I've got 38% ampliation, that means 2.13 with my GMaster. If we do with the wrong formula it'll be: 2.41

That means my Gmaster with the right formula 2.13*847+626 = 2430 Final Damage.
With the wrong formula it'll be abusing (2.41*847+626 = 2667)

Rednax
30-09-2007, 19:43
I got a mystic suit with amp in it but im saving up for amp in the other parts aswell! That would own *** in the end :)

Valerio80
02-10-2007, 02:22
Maybe a bit off topic, but what is the right price for Osmium Martial +100hp +5% Magic Amp items? And for +100hp +7% Magic Amp (i know that is extremely high, but how much)? Thanks in advance :)

SnuggleBunny
02-10-2007, 05:44
5% aren't really expensive! I don't know a price , but I think around 100m or so.. even though never seen any1 selling one yet (except the ones with amp in slot). The 7% amp are priceless , nothing more to say. Mb 500m+.

takolin
02-10-2007, 09:19
If you can find a crit rate suit, you should ask a high lvl player to craft the amp for you and hope you're not stuck with sword amp.
Or go for a 5%amp/50amp suit, they are quite common.

blackened
02-10-2007, 09:27
Yeah, because also it's said by game developers, let's think.
I've got 38% ampliation, that means 2.13 with my GMaster. If we do with the wrong formula it'll be: 2.41

That means my Gmaster with the right formula 2.13*847+626 = 2430 Final Damage.
With the wrong formula it'll be abusing (2.41*847+626 = 2667)

For some reason, I tend to believe that the info provided by the developers is not right.

I believe that the correct formula for calculating the amp is the one that SiliconShadow talks about.

In all other games, +5% for example, means 5% more, calculated from the base value.

Let's take 5% amp, and the gm skill with base amp of 1.7.

amp = 1.7*5% = 1.785 <= players formula, which I consider to be correct.
amp = 1.7+0.05=1.75 <= what dev's say

The DEVs info was posted here http://forum.cabalonline.com/showthread.php?t=7050 . The reason why I think it's questionable and not accurate, is because I don't believe what they say about the base crit dmg.


The basic critical ability of each character is critical rate 5% and critical damage 120%.

Now, lol? 120% base crit dmg? according to my stupidity, this would mean that if my gm does 1k normal damage, a crit (without any +%crit dmg gear) would be 2200... if any other info is as correct as this one, then I feel sorry to say but they lost my credibility.

SiliconShadow
02-10-2007, 09:37
20% isnt a percentage its a percentage increase, the maths is different on both.

Crit dmg is 120% since you multiply it by 1.2 thus 120% (100% being your original damage)

Eg 90% would be a 10% decrease in damage.

However I have put those numbers into my formula and I can only conclude its sword skills.. they just mess u up damn random hit values -.-

Tested this amp on a wizzy and the dmg increase seems perfect.

I have posted my wa and blader sheets in the wa section updated with this info, over next few days I am adding all classes, crit rate averages and dmg, and allowing you to simulate building a combo.

Should save alot of alz.

blackened
02-10-2007, 09:46
20% isnt a percentage its a percentage increase, the maths is different on both.

Crit dmg is 120% since you multiply it by 1.2 thus 120% (100% being your original damage)

Eg 90% would be a 10% decrease in damage.

However I have put those numbers into my formula and I can only conclude its sword skills.. they just mess u up damn random hit values -.-

Tested this amp on a wizzy and the dmg increase seems perfect.

I have posted my wa and blader sheets in the wa section updated with this info, over next few days I am adding all classes, crit rate averages and dmg, and allowing you to simulate building a combo.

Should save alot of alz.

Well, don't know how they calculate things in korea, but 120% base crit dmg would mean to me that I have to do a mynormaldmg*120%=mycritdmg.

Yeah, probably they mean that the increasement it would be 20%. Even so, I made some tests on wizard, and the actual increasement is somewhere between 12 and 17%.

Valerio80
02-10-2007, 12:21
5% aren't really expensive! I don't know a price , but I think around 100m or so.. even though never seen any1 selling one yet (except the ones with amp in slot). The 7% amp are priceless , nothing more to say. Mb 500m+.


If you can find a crit rate suit, you should ask a high lvl player to craft the amp for you and hope you're not stuck with sword amp.
Or go for a 5%amp/50amp suit, they are quite common.

Thanks to both for your answers :)

SnuggleBunny
02-10-2007, 19:18
also why wouldn't they say Amp +0.05 insteand of Amp +5%
IMO it's ******** and makes no sense..

EdmastaD
03-10-2007, 11:04
Because 100% generally = 1. 5% thus generally means 0.05, only written in a cleaner, shorter form.

ano
03-10-2007, 21:23
If you can find a crit rate suit, you should ask a high lvl player to craft the amp for you and hope you're not stuck with sword amp.
Or go for a 5%amp/50amp suit, they are quite common.

the chances of getting critrate in the item are far higher than finding a crafter whose not in your guild and doesnt scam you if he produces something decent :D

blackened
04-10-2007, 13:15
Suits (armor, martial, battle) with max crit rate in first slot drop at the lakeside boss. The only problem is if you trust or not the crafter.

majcn
16-10-2007, 04:53
i have a question. what is better:

aqua orb sloted (amp in slot) or topaz orb sloted (magic+4 in slot)


and tnx ;)

takolin
16-10-2007, 07:25
Attack a mob with the aqua orb and observe damage.
Attack a mob with the topaz orb and observe damage.
Now see which damage is higher and use that orb.

gargaras
18-10-2007, 10:50
Yeah, because also it's said by game developers, let's think.
I've got 38% ampliation, that means 2.13 with my GMaster. If we do with the wrong formula it'll be: 2.41

That means my Gmaster with the right formula 2.13*847+626 = 2430 Final Damage.
With the wrong formula it'll be abusing (2.41*847+626 = 2667)

man i have some questions
1)847 is the dmg of your GM and 626 is the basic attack when you press C in menu?
2) question if you hit mobs and you got the character menu open while you hit
it show in atc e.g attack 500(1200) this dmg in the ( ) is the total dmg from your calculations?

i hope you understood what i wrote...:P

gargaras
18-10-2007, 10:58
ps: blackened when devd says that base crit dmg is 20%
they mean that if you do 1000dmg with a skill..with crit you will do 1200 not 2200!

SiliconShadow
18-10-2007, 17:38
Ignore the dmg in () its innacurate and doesnt take all yoru bonuses including your extra amp into account.

Yokan112
18-10-2007, 20:23
"That means my Gmaster with the right formula 2.13*847+626 = 2430 Final Damage."

got the same question as gargaras...
is "847" from the GM skill(add attack) and "626" from C(character)

anyone?

owned125
18-10-2007, 20:41
Attack a mob with the aqua orb and observe damage.
Attack a mob with the topaz orb and observe damage.
Now see which damage is higher and use that orb.
lol.........

EdmastaD
19-10-2007, 09:29
626 is lvl9 g.master attack.
847 is magic in C window, and that is the thing that gets amped.