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Thread: Fingons guide to wizards

  1. #1

    takolin's Avatar
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    Default Fingons guide to wizards

    For all the new players, a guide to wizards. I would post it in the tips and tricks section but no one bothers looking there.

    If there's anything incorrect or if you have something to add. Post it and I'll add it + credit you for it.

    Pro’s and cons of the wiz.


    + You’re fast. Blink and dash = the ability to move faster than any other char.
    + Decent DPS. Though you won’t see high numbers, you can dish out your numbers fast enough provided you use the correct skills.
    + SP in a can. With this you’ll always find a place in a pt for a dungeon. People will adore you for SP.
    + 100% stunlock combo for PvP
    + Imba BM2

    - SP in a can. Sometimes you think all you made for is being a SP whore. People will pt you randomly in order to get free SP. You could make some alz from it though.
    - Low def and HP. You’ll get hit hard and you can’t take many hits. Though it’s not a real problem in most cases. You can work your way around it.


    Gear.

    You have 2 options when playing a wiz. You can go amp or crit.
    Amp wizards aim getting as much amp and high magic as possible, in order to get a high consistent damage output. A crit wiz will have a more fluctuating damage profile with both higher max damage and lower minimum damage. It’s up to you to choose what you want to be, though my preference goes to crit wiz.

    1) What they all need

    Suit: Amp is what you want and then some HP. Most go for osmium martial suit with magic amp and HP in slot. Better would be 7% amp craft to get 100 HP instead of 50. 7% crafted mystic works as well. Anything less than 7% isn’t advisable as suit tends to be cheap enough.

    Boots: Anything with amp. Titanium +7/extended with amp/HP in slots, shadow titanium with amp in slot/crafted, osmium crafted or in slot or crafted mystic. Any of those suffices. Here it’s the more the better. But unlike suits, boots are costly thus settle with what you can afford.

    Gloves: You’ll need 2. Amp for dealing damage, you can check boots for that. The other one you’ll need are vampiric gloves. Try getting at least 3% HP steal, but 5% would be better. These gloves you’ll wear in PvE unless you need damage more than surviving.

    Amulet: 3 choices for day to day use. Vampiric amulet for PvE in order to leech back damage. Battler amulet for extra HP. And when you’re a crit build a pain amulet for dealing more damage. The choice between pain and battler is somewhat biased for PvP. Pain = dishing out more damage, battler = a chance to take 1 more hit. You’ll have to choose for yourself.

    Rings: Only 1 viable choice and that’s RoL+2. With these alone you’ll have 35% crit rate. An amp wiz might profit more from high level sage rings, but I have doubts about it. A crit wiz needs a crit ring +2 as well for aura purposes.

    Earrings: Vamp earrings. Force regen earrings for PvP might be moderately more useful than vamp ones. Both give the equal amount of HP but force regen adds some minor HP regen which never hurts.

    Bracelet: Sage is all you need. Sage bracelets let you dish out more damage. If you’re low on alz, use amp gloves and 1 extortion bracelet and you won’t need to use MP pots.

    2) The crit wiz

    A crit wiz needs at least 40% rate in order to work decently. 45-50 is advisable though. When you have the rate, try getting as much crit damage as possible. This is for orbs and helm. Options are plentiful. Titanium/pherystin have lower def/magic but can be cheaply extended and when +7 they only have a minor difference from +6 osmium/lapis grade equips. Thus getting a 5% rate Tita helm with 5% rate in first slot that’s extended will yield a 12% rate helm coupled with 24% crit dam. That gives you a nice 47% crit rate while your orbs are free for crit dam.

    3) The amp wiz aka high magic wizard (by Elius)

    The wiz that focus on high magic to deliver a consistent damage. They use mithril orbs with a high plus with 7% amp, 10%-20% crit dam in slots.
    For helms the following line shows what's the best one.
    7% amp > 30% dmg > 7% amp + 10% dmg > 36% dmg > 7% amp + 20% dmg

    Skills.

    I’m going to list what skills I have and use and in what situation I use them.

    Buffs:

    Hardness lvl 20: Free def.
    Force increase lvl 20: HP and MP
    Regeneration lvl 4: minor HP regen buff, but it’s better than nothing.
    High regeneration lvl 20: Short duration buff that increases HP regen by 70 every 2 seconds.
    Mass restore lvl 20: Pt buff that casts HP regen on all pt members that are nearby.
    Spirit intension lvl 20: Pt buff that increases crit rate/damage resistance.
    Art of force control lvl 20: Increase amp for a short time.
    Raise spirit lvl 20: Increases SP regen.

    Debuffs:

    Weaken lvl 20: decreases attack on target.

    Movement skills:

    Dash lvl 9: move forward
    Blink lvl 9: move forward
    Fade step lvl 9: move backwards while being detargetted by opponent.

    Attack skills:


    Space collapse lvl 12 : stun
    Extreme dual cannon lvl 9: stun + DoT
    Arctic field lvl 12: stun
    Energy field lvl 18: stun
    Hailstorm lvl 20: knock down
    Vacuum lvl 20: knock down
    Lightning cannon lvl 20: knock back
    Stone cannon lvl 20: knock back
    Fire cannon lvl 20: knock back
    Aqua cannon lvl 20 : knock back
    Terra lance lvl 20 : knock down
    Fire lance lvl 20 : knock down
    Aqua lance lvl 20 : knock down
    Freezing lance lvl 20 : knock down

    Combo :

    AoE PvE stunlock :
    Extreme dual cannon > Space collapse > Arctic field > Energy field

    Single target PvE:
    Extreme dual cannon > stone cannon > terra lance > fire cannon > fire lance

    Single target PvE with more knock back:
    Extreme dual cannon > stone cannon > fire cannon > aqua cannon > terra lance

    PvP:
    Terra lance > fire lance > aqua lance > freezing lance > comp or GM
    Something like the above with more cannons and end with comp/GM.
    T lance > stone cannon > f lance > fire cannon > aqua lance > comp/gm might work as well.

    General rule: lance is faster but does less damage. If you look at DPS (damage per second) a lance will outdo a cannon but sometimes it's better to be 0,2seconds slower to kill than to be over 1 second slower and get killed. You'll need to play around and see what's best with your gear vs a given class. EG lances work better on an other wiz than on a warrior due to the defence difference.

    BM2:
    Extreme dual cannon + Hailstorm > Space collapse + Arctic field > Vacuum + Lighning cannon > Stone cannon + Fire cannon

    BM2 ranged
    Extreme dual cannon + Hailstorm > Vacuum + lightning cannon > Stone cannon + Fire cannon > Aqua cannon + Terra lance.


    Tips from others


    (GA)Kya:
    Get Artic field to lvl15 and energy field to 19.
    Get acid trab for TG (DoT purpose).
    Aqua and freezing lance are not used by him.
    Last edited by takolin; 20-04-2009 at 12:13.
    Fingon. lvl 14x wizard - SP in a can
    *Puts on his robe and his hat*
    As you can see, my care cup is EMPTY \_/ and so is my SP can |_|.

  2. #2

    takolin's Avatar
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    Shameless place holder if needed.
    Fingon. lvl 14x wizard - SP in a can
    *Puts on his robe and his hat*
    As you can see, my care cup is EMPTY \_/ and so is my SP can |_|.

  3. #3

    Razzinnator's Avatar
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    Quote Originally Posted by takolin View Post

    - SP in a can. Sometimes you think all you made for is being a SP whore.

    This sums it up.

    Anyway, nice guide. I was going to write something like this, but I see you were faster . I might give it a full read later.

  4. #4

    laphroaig's Avatar
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    Nice to work takolin

  5. #5

    Default

    you can put artic field to lv 15 and energy field on lv 19, without any problem
    You might also want to add acid trab for DOT in tg

    And I don't have aqua/freezing lance as my skills

  6. #6

    Jaid's Avatar
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    nice guide

    About the rings part, yes RoL+2 will always be better then sage+2 even for AMP builds. 1 crit > base attack gained from sage rings.
    Quote Originally Posted by [COLOR="Red"][WA]KenpachiSama/[FB]Jaid0r/[BL]J41D[/COLOR]
    Server: Mercury _____________________Skill ranks: Trancender/Trancender
    Level: 14x / 14x / 14x ________________Guild: ProVictores________My Calculators: Here

    Proud winner of The JP Style Tournament Group #3 and #4!

  7. #7

    Elleminator's Avatar
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    Quote Originally Posted by Kya View Post
    you can put artic field to lv 15 and energy field on lv 19, without any problem
    You might also want to add acid trab for DOT in tg

    And I don't have aqua/freezing lance as my skills
    u can skill GM to 12 too ^^



  8. #8

    elius's Avatar
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    nice guide indeed

    I got some stuff for your amp wi section (that is if you wanna add it):

    The build thats known as 'amp build' isn't actually a build that want's to get as much amp as possible. It focusses more on getting as much m.att as possible. So this could be mithril orbs with 10% crit dmg, 7% amp or 20% crit dmg.

    Like jaid said always take rol+2 if you go amp build.

    As for the helm you could take one of the following:
    7% amp < 30% dmg < 7% amp + 10% dmg < 36% dmg < 7% amp + 20% dmg

    Once you have vamp earrings+3/4 the max hp steal from those will probably be enough, so you can use a aop+4 or higher in pve, instead of a vamp amulet.
    Last edited by elius; 21-05-2009 at 06:29.

    WI 146 - FB 141 - FA 140 - FS 133 - BL 133 - WA 115




  9. #9

    takolin's Avatar
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    Quote Originally Posted by Elleminator View Post
    u can skill GM to 12 too ^^
    IIRC combo with 2 cannons and 2 lances breaks at a GM of 12.

    Quote Originally Posted by elius View Post
    nice guide indeed

    I got some stuff for your amp wi section (that is if you wanna add it):

    The build thats known as 'amp build' isn't actually a build that want's to get as much amp as possible. It focusses more on getting as much m.att as possible. So this could be mithril orbs with 10% crit dmg, 7% amp or 20% crit dmg.

    Like jaid said always take rol+2 if you go amp build.

    As for the helm you could take one of the following:
    7% amp > 30% dmg > 7% amp + 10% dmg > 36% dmg > 7% amp + 20% dmg

    Once you have vamp earrings+3/4 the max hp steal from those will probably be enough, so you can use a aop+4 or higher in pve, instead of a vamp amulet.
    Thx for the info. I'll add it and test using 2 earrings.

    Quote Originally Posted by Kya View Post
    you can put artic field to lv 15 and energy field on lv 19, without any problem
    You might also want to add acid trab for DOT in tg

    And I don't have aqua/freezing lance as my skills
    I need the lances for PvP'ing or did they fix the cannon bug?

    About AF: I chose for 12 because my combo skills are shyte and I broke it too often. And at 15 it's messier while in BM2.

    Currently I lack points for acid trab. I might be able to ditch a lance of weaken but I'm fond of those skills.
    Fingon. lvl 14x wizard - SP in a can
    *Puts on his robe and his hat*
    As you can see, my care cup is EMPTY \_/ and so is my SP can |_|.

  10. #10

    impoz's Avatar
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    cannon bug is fixed
    Aion > Cabal

  11. #11

    takolin's Avatar
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    Quote Originally Posted by impoz View Post
    cannon bug is fixed
    mmmm That's good news.
    I can ditch a lance for trab now.
    Fingon. lvl 14x wizard - SP in a can
    *Puts on his robe and his hat*
    As you can see, my care cup is EMPTY \_/ and so is my SP can |_|.

  12. #12

    Funk's Avatar
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    pros:+ full stun combo
    + relatively easy to solo dungeons( ft, eod b2f)
    +at lv145 u will stop caring about mana freeze couse the fckers die just the same aftr ^^
    +freakishly easy to grind ur way from 125 to 155(thats where i am at now further i dont know yet ^^)
    + relatively easy to solo boss guys(penna, rota ...)

    cons: -all thos fcktards with their whine treads about how weak wi is -.-', however they do have a point a lvl 96wi SHOULD have the same hp,def and dmg output as a lv96WA, defrate and buffs as BL, range like a FA and a shield as those uber FS o.o

    any real cons? yeh ppl whine about sp... thats why i dance in PF ^^



    anyway nice guide for once

    - the skill lvl's tho, there are other options too that would not be btter nor less good... just different.

    - a white board is very nice, in bm2 u will do enough dmg to get 100hp steal from 2% so u can use two bos and amp gloves then<-- moar dmg

  13. #13


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    Not just BoS are needed.
    At least 1 Extortion Bracelet +4 for CA level 5 : White Board + Extortion Bracelet +4 (or higher) + Vampiric Earring +4 (or higher) = Tanking wizard in BM2+Aura in the middle or Quadras and Orcas.

  14. #14

    Funk's Avatar
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    Quote Originally Posted by dayMdel View Post
    Not just BoS are needed.
    At least 1 Extortion Bracelet +4 for CA level 5 : White Board + Extortion Bracelet +4 (or higher) + Vampiric Earring +4 (or higher) = Tanking wizard in BM2+Aura in the middle or Quadras and Orcas.

    vamp earr + white board is enough in bm. if u do about 5k dmg per skill in bm u gain 100hp per hit with just 2% per 1.7 sec. and since u probs wont have much more then 100hp max steal, it would not be adviseable throwing away dps for %hp steal which u wont be using anyway.

  15. #15

    takolin's Avatar
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    Quote Originally Posted by dayMdel View Post
    Not just BoS are needed.
    At least 1 Extortion Bracelet +4 for CA level 5 : White Board + Extortion Bracelet +4 (or higher) + Vampiric Earring +4 (or higher) = Tanking wizard in BM2+Aura in the middle or Quadras and Orcas.
    I leech with gloves, not bracelet.
    Though I need a 5% pair, but lacking alz.
    Fingon. lvl 14x wizard - SP in a can
    *Puts on his robe and his hat*
    As you can see, my care cup is EMPTY \_/ and so is my SP can |_|.

  16. #16


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    I'd rather keep amp gloves

    Quote Originally Posted by Castle View Post
    vamp earr + white board is enough in bm. if u do about 5k dmg per skill in bm u gain 100hp per hit with just 2% per 1.7 sec. and since u probs wont have much more then 100hp max steal, it would not be adviseable throwing away dps for %hp steal which u wont be using anyway.
    I'll try to do next CA without switching to Extortion Bracelet. I highly doubt it'll be enough, but I'm gonna test it first.

    EDIT : Ok I've tested it, and like I thought, the vamping isn't enough to survive, I really had to switch to Extortion Bracelet, especially when there wasn't that much mobs around (less than 10) but still hitting you like hell, and also when out of BM2 and Aura, 1 Hit in mass mobs group = full life again.
    So for me, Exortion Bracelet is a must have in CA.
    Last edited by dayMdel; 17-04-2009 at 12:42.

  17. #17

    tomassyno's Avatar
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    Hy guys!

    I started a wi (lv.55) and i like it really much

    The only thing i need to know if there is a chart about every wi skills cool times, for each skill level on the net.
    I did some search for it but find nothing, only for Fs.

    I think every player could benefit from it, as it helps to calibrate the best combo adjusting the level of your skills for your own, depended on cool times...
    And not ****ing a lot of alz for degrading your skill if it is too high and cool time sucks

    Thx in advance
    Fair Player
    Sword, then Magic Force Shielder (160+) Jupiter [-|-] Wizard (170+) Jupiter [-|-] Warrior (170+) Jupiter [-|-] Force Blader (160+) Jupiter [-|-] Blader (140+)

    Csíterek reszkessetek!!!
    Cheaters Beware!!!

    A friend in need is a friend indeed, but the best of friends is a friend with weed...

  18. #18

    kratos05's Avatar
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    ghehehe way to nicer than mine
    "
    Single target PvE with more knock back:
    Extreme dual cannon > stone cannon > fire cannon > aqua cannon > terra lance

    PvP:
    Terra lance > fire lance > aqua lance > freezing lance > comp or GM
    "

    ive got to disagree with you here..i think that by aqua cannon the player would be dead against a decent gear WA/BL/FS/FB
    For PvP try to insert 1 cannon or 2 lances 2 cannons and for finisher comp
    *cannons are fixed,high dmg+dps,lances+cannons*
    An amateur practises until he gets it right while a pro practises until he can't get it wrong.

    Filthy,nasty and dirty - all in one

  19. #19

    takolin's Avatar
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    Quote Originally Posted by kratos05 View Post
    ghehehe way to nicer than mine
    "
    Single target PvE with more knock back:
    Extreme dual cannon > stone cannon > fire cannon > aqua cannon > terra lance

    PvP:
    Terra lance > fire lance > aqua lance > freezing lance > comp or GM
    "

    ive got to disagree with you here..i think that by aqua cannon the player would be dead against a decent gear WA/BL/FS/FB
    For PvP try to insert 1 cannon or 2 lances 2 cannons and for finisher comp
    *cannons are fixed,high dmg+dps,lances+cannons*
    1st one is PvE and are not used vs players.
    2nd one was from the time when cannons were bugged. I've been out for a few months.
    Fingon. lvl 14x wizard - SP in a can
    *Puts on his robe and his hat*
    As you can see, my care cup is EMPTY \_/ and so is my SP can |_|.

  20. #20

    kratos05's Avatar
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    Quote Originally Posted by takolin View Post
    1st one is PvE and are not used vs players.
    2nd one was from the time when cannons were bugged. I've been out for a few months.
    yeah sorry about the first combo,i read PvP combo instead of PvE >_>
    An amateur practises until he gets it right while a pro practises until he can't get it wrong.

    Filthy,nasty and dirty - all in one

  21. #21

    Quantummage's Avatar
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    You might add a few more specifics. This guide targets new players, but unless they're alz buyers, most players can't afford things such as rol+2, 40% dmg orbs or even the simple amp suit. Some temporary gear should be suggested, such as a combination of rol+1, rate orbs and helm. Possibly you can point out that get vamp+3 and don't bother with vamp+4 amu.

    Another thing is weakness. It has negligible attack reduction imo. 50 attack may seem significant, but mostly its noticeable for PvE. Its main use for me was as a mob agroer, but afaik they changed it so you can't redebuff something that already has it so magic arrow served better for me. Chances are sharpness will see more use as guldies seem to ask for it in CAs and FT2s... ;o
    Flazzard - lvl 155 WI (Capella)
    ErrorCode06
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    Quote Originally Posted by Simonen View Post
    It's really easy to farm 3kkk, and don't even think buying alz

  22. #22

    tomassyno's Avatar
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    Quote Originally Posted by Quantummage View Post
    You might add a few more specifics. This guide targets new players, but unless they're alz buyers, most players can't afford things such as rol+2, 40% dmg orbs or even the simple amp suit. Some temporary gear should be suggested, such as a combination of rol+1, rate orbs and helm. Possibly you can point out that get vamp+3 and don't bother with vamp+4 amu.

    I can agree with you on the rol2 and 2 slot crafted thing...
    I have a 150+ Fs, so i can aid my little wi a bit but now, prices dropped a "bit" (on jupiter) so wi can get 'good' gear too.
    I did buy a 5% m amped osmi martialsuit with 2 slots for 9 kk
    i think that is good for starters But bos is so damn cheap, everyone can afford it if you farm for a week. So compared to other gears, especially armour, martial is relatively cheap.
    (sorry for spelling mistakes if any)
    Fair Player
    Sword, then Magic Force Shielder (160+) Jupiter [-|-] Wizard (170+) Jupiter [-|-] Warrior (170+) Jupiter [-|-] Force Blader (160+) Jupiter [-|-] Blader (140+)

    Csíterek reszkessetek!!!
    Cheaters Beware!!!

    A friend in need is a friend indeed, but the best of friends is a friend with weed...

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