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Thread: Fingons guide to wizards

  1. #111


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    Quote Originally Posted by mop231 View Post
    lets say I'm going to ft2 and i have 48 rate (+aura i use cr2) what orbs are recommended? i cant afford 40% ones or 36%, did I heard good that i should use miths with amp? dunno bcz every wiz said dmg orbs are the best for wi (i think same) so that's the question reason
    I got 906 magic, 38(31)amp in pvp 48rate 110(105)dmg in pvp(pve) <-- does this is bad in some way?

    ps. motivate me..
    Sorry for late answer but i had to explain this

    Damage orbs are always recommended...but...
    There are some bosses in dungeons which debuff you...such as Captain trigust in FI....

    With his -50% cr debuff your orbs are as same as some crappy one with 1 slot +6(+6 is average upgraded orb for a average wizard)

    Here comes amp orb which has stable dmg....

  2. #112

    Sat0ri's Avatar
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    With his -50% cr debuff your orbs are as same as some crappy one with 1 slot +6(+6 is average upgraded orb for a average wizard)

    Here comes amp orb which has stable dmg....
    dont debuff him then with panic cry or field of fear
    > NKRUD WE TRUST <
    > NKRUD FOR LIFE! <

    JOIN THE NKRUD FANCLUB NOW
    OR DIE TRYIN

  3. #113


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    Quote Originally Posted by osh View Post
    there you go, hope you understand it.
    Well I saw that but maybe i should ask different question, so new question would be whats the difference between pve combo and BM2.

    BM2 as I know is Battle Mode 2 (which I still dont have cause I'm only lvl43 for now) so its like buff which use SP and allows u to have 2 targets at same time, thats what I know about BM2 so can u tell me what really BM2 is and what are benefits of BM2 so maybe that will help me to understand why we should have different combos for pve and BM2.

    As I can see in fer fight u dont use BM or Auras so I understand why is there separate combo for pvp.

    Thx people for fast reply I know my questions are totally noobish but understand me I play Cabal only 5 days.

  4. #114


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    Quote Originally Posted by Zoki86 View Post
    Well I saw that but maybe i should ask different question, so new question would be whats the difference between pve combo and BM2.

    BM2 as I know is Battle Mode 2 (which I still dont have cause I'm only lvl43 for now) so its like buff which use SP and allows u to have 2 targets at same time, thats what I know about BM2 so can u tell me what really BM2 is and what are benefits of BM2 so maybe that will help me to understand why we should have different combos for pve and BM2.

    As I can see in fer fight u dont use BM or Auras so I understand why is there separate combo for pvp.

    Thx people for fast reply I know my questions are totally noobish but understand me I play Cabal only 5 days.
    BM2 IS UBBER PRO TOOL OF WIZARD

    it auto makes all your skills cast time to 1.7 seconds...

    just spam your strongest skills....

    VIVA WI BM2!

  5. #115

    Mahagiri's Avatar
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    Quote Originally Posted by takolin View Post
    For all the new players, a guide to wizards. I would post it in the tips and tricks section but no one bothers looking there.

    If there's anything incorrect or if you have something to add. Post it and I'll add it + credit you for it.

    Pro’s and cons of the wiz.


    + You’re fast. Blink and dash = the ability to move faster than any other char.
    + Decent DPS. Though you won’t see high numbers, you can dish out your numbers fast enough provided you use the correct skills.
    + SP in a can. With this you’ll always find a place in a pt for a dungeon. People will adore you for SP.
    + 100% stunlock combo for PvP
    + Imba BM2

    - SP in a can. Sometimes you think all you made for is being a SP whore. People will pt you randomly in order to get free SP. You could make some alz from it though.
    - Low def and HP. You’ll get hit hard and you can’t take many hits. Though it’s not a real problem in most cases. You can work your way around it.


    Gear.

    You have 2 options when playing a wiz. You can go amp or crit.
    Amp wizards aim getting as much amp and high magic as possible, in order to get a high consistent damage output. A crit wiz will have a more fluctuating damage profile with both higher max damage and lower minimum damage. It’s up to you to choose what you want to be, though my preference goes to crit wiz.

    1) What they all need

    Suit: Amp is what you want and then some HP. Most go for osmium martial suit with magic amp and HP in slot. Better would be 7% amp craft to get 100 HP instead of 50. 7% crafted mystic works as well. Anything less than 7% isn’t advisable as suit tends to be cheap enough.

    Boots: Anything with amp. Titanium +7/extended with amp/HP in slots, shadow titanium with amp in slot/crafted, osmium crafted or in slot or crafted mystic. Any of those suffices. Here it’s the more the better. But unlike suits, boots are costly thus settle with what you can afford.

    Gloves: You’ll need 2. Amp for dealing damage, you can check boots for that. The other one you’ll need are vampiric gloves. Try getting at least 3% HP steal, but 5% would be better. These gloves you’ll wear in PvE unless you need damage more than surviving.

    Amulet: 3 choices for day to day use. Vampiric amulet for PvE in order to leech back damage. Battler amulet for extra HP. And when you’re a crit build a pain amulet for dealing more damage. The choice between pain and battler is somewhat biased for PvP. Pain = dishing out more damage, battler = a chance to take 1 more hit. You’ll have to choose for yourself.

    Rings: Only 1 viable choice and that’s RoL+2. With these alone you’ll have 35% crit rate. An amp wiz might profit more from high level sage rings, but I have doubts about it. A crit wiz needs a crit ring +2 as well for aura purposes.

    Earrings: Vamp earrings. Force regen earrings for PvP might be moderately more useful than vamp ones. Both give the equal amount of HP but force regen adds some minor HP regen which never hurts.

    Bracelet: Sage is all you need. Sage bracelets let you dish out more damage. If you’re low on alz, use amp gloves and 1 extortion bracelet and you won’t need to use MP pots.

    2) The crit wiz

    A crit wiz needs at least 40% rate in order to work decently. 45-50 is advisable though. When you have the rate, try getting as much crit damage as possible. This is for orbs and helm. Options are plentiful. Titanium/pherystin have lower def/magic but can be cheaply extended and when +7 they only have a minor difference from +6 osmium/lapis grade equips. Thus getting a 5% rate Tita helm with 5% rate in first slot that’s extended will yield a 12% rate helm coupled with 24% crit dam. That gives you a nice 47% crit rate while your orbs are free for crit dam.

    3) The amp wiz aka high magic wizard (by Elius)

    The wiz that focus on high magic to deliver a consistent damage. They use mithril orbs with a high plus with 7% amp, 10%-20% crit dam in slots.
    For helms the following line shows what's the best one.
    7% amp > 30% dmg > 7% amp + 10% dmg > 36% dmg > 7% amp + 20% dmg

    Skills.

    I’m going to list what skills I have and use and in what situation I use them.

    Buffs:

    Hardness lvl 20: Free def.
    Force increase lvl 20: HP and MP
    Regeneration lvl 4: minor HP regen buff, but it’s better than nothing.
    High regeneration lvl 20: Short duration buff that increases HP regen by 70 every 2 seconds.
    Mass restore lvl 20: Pt buff that casts HP regen on all pt members that are nearby.
    Spirit intension lvl 20: Pt buff that increases crit rate/damage resistance.
    Art of force control lvl 20: Increase amp for a short time.
    Raise spirit lvl 20: Increases SP regen.

    Debuffs:

    Weaken lvl 20: decreases attack on target.

    Movement skills:

    Dash lvl 9: move forward
    Blink lvl 9: move forward
    Fade step lvl 9: move backwards while being detargetted by opponent.

    Attack skills:


    Space collapse lvl 12 : stun
    Extreme dual cannon lvl 9: stun + DoT
    Arctic field lvl 12: stun
    Energy field lvl 18: stun
    Hailstorm lvl 20: knock down
    Vacuum lvl 20: knock down
    Lightning cannon lvl 20: knock back
    Stone cannon lvl 20: knock back
    Fire cannon lvl 20: knock back
    Aqua cannon lvl 20 : knock back
    Terra lance lvl 20 : knock down
    Fire lance lvl 20 : knock down
    Aqua lance lvl 20 : knock down
    Freezing lance lvl 20 : knock down

    Combo :

    AoE PvE stunlock :
    Extreme dual cannon > Space collapse > Arctic field > Energy field

    Single target PvE:
    Extreme dual cannon > stone cannon > terra lance > fire cannon > fire lance

    Single target PvE with more knock back:
    Extreme dual cannon > stone cannon > fire cannon > aqua cannon > terra lance

    PvP:
    Terra lance > fire lance > aqua lance > freezing lance > comp or GM
    Something like the above with more cannons and end with comp/GM.
    T lance > stone cannon > f lance > fire cannon > aqua lance > comp/gm might work as well.

    General rule: lance is faster but does less damage. If you look at DPS (damage per second) a lance will outdo a cannon but sometimes it's better to be 0,2seconds slower to kill than to be over 1 second slower and get killed. You'll need to play around and see what's best with your gear vs a given class. EG lances work better on an other wiz than on a warrior due to the defence difference.

    BM2:
    Extreme dual cannon + Hailstorm > Space collapse + Arctic field > Vacuum + Lighning cannon > Stone cannon + Fire cannon

    BM2 ranged
    Extreme dual cannon + Hailstorm > Vacuum + lightning cannon > Stone cannon + Fire cannon > Aqua cannon + Terra lance.


    Tips from others


    (GA)Kya:
    Get Artic field to lvl15 and energy field to 19.
    Get acid trab for TG (DoT purpose).
    Aqua and freezing lance are not used by him.
    Not bad...


  6. #116


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    So you decided to quote the whole thing, to post a two word reply? -.-

  7. #117


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    Quote Originally Posted by BringItOn View Post
    So you decided to quote the whole thing, to post a two word reply? -.-
    and you decided to tell him that 24 days later.
    oOshi / Youzen> WA> Jupiter> RoyalFlush


    <Retired>



  8. #118


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    Quote Originally Posted by osh View Post
    and you decided to tell him that 24 days later.
    and you decided to point it out.

  9. #119

    Grethos's Avatar
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    Single target PvE:
    Extreme dual cannon > stone cannon > terra lance > fire cannon > fire lance

    Single target PvE with more knock back:
    Extreme dual cannon > stone cannon > fire cannon > aqua cannon > terra lance

    Can someone explain me why would I cast 5 spells in a row when after 3rd skill I could start from ADC again? Wouldnt it be better dps than casting some other spells instead of it? Or are those combos meant for people who have some kind of amp/CD/CR gears? I just dont get the point of casting those lances there when you could just do EDC>terra cannon>fire cannon>rinse and repeat.

  10. #120

    Psychotron's Avatar
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    ^

    Depends on the level of EDC. If EDC is at 12, then its still in cooldown before the last lances.

  11. #121

    Grammy's Avatar
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    Quote Originally Posted by takolin View Post
    + 100% stunlock combo for PvP
    aha...stunlock in PVP

  12. #122

    CommanderOfNod's Avatar
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    are the skills rly on those lvl“s ?? i cant get some on 20
    i do got resist intension tough

    Fb lvl 15x

  13. #123

    Simplicity's Avatar
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    Sorry to bump this but... isn't this thing
    7% amp > 30% dmg > 7% amp + 10% dmg > 36% dmg > 7% amp + 20% dmg
    Supposed to be backwards? OP edited his post...
    it's actually
    7% amp + 20% dmg > 36% dmg > 7% amp + 10% dmg > 30% dmg > 7% amp

  14. #124

    larosc's Avatar
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    It's used as an arrow, not a 'greater than' symbol

  15. #125


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    Quote Originally Posted by takolin View Post

    BM2:
    Extreme dual cannon + Hailstorm > Space collapse + Arctic field > Vacuum + Lighning cannon > Stone cannon + Fire cannon

    BM2 ranged
    Extreme dual cannon + Hailstorm > Vacuum + lightning cannon > Stone cannon + Fire cannon > Aqua cannon + Terra lance.
    Well really nice guide, i've not read all of the threads pages, and i was more like a reader here, i play on cobr server as a WI and act as a sage of the class(basically i help new users starting out as wizards at the forum or in-game) so i must always search for new infos...

    If u don't mind i'll share with u guys as well, with my tests at soloing bosses or dg's i got better results if i mix up a stun skill with a cannon or vaccum/hailstorm, most of the bosses (if not all of em') do not stun, but they tend to slow down their attacks if they're knocked back, this way u can save some damage and gain some time till u can use ur life potions again...

    actually i use:
    extreme dual cannon 12 - lightning cannon 20 > space collapse 12 - stone cannon 20 > hailstorm 20 - aqua cannon 20 > vacuum 20 - artic field 18 > terra lance - fire cannon

    with the new autocast at the bm2 this bar is what i use in any situation, since if i don't have range to use the skill it goes for the next one in range in the bar...

    so that's it
    Lazael - < semXorah > - Wizard - Procyon - 16x

  16. #126

    Sherif's Avatar
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    a heck of a guide thanks alot !
    my new wiz can use some of that xD


  17. #127

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    It's a nice guide but a little outdated.
    Cannon bug is fixed so some combo's have to change i think

  18. #128


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    Great guide . thank you...

  19. #129

    Sherif's Avatar
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    thats some kick-butt guide xD
    but which upgrade skills ?
    i would prefer HP - 2 Magic - 2 Def rate - 1 big def
    but others prefer 2 Def and 1 Big def rate
    sup ?


  20. #130


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    Really good and usefull guide

    GG

  21. #131

    Sokoladukas's Avatar
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    Quote Originally Posted by Sherif View Post
    thats some kick-butt guide xD
    but which upgrade skills ?
    i would prefer HP - 2 Magic - 2 Def rate - 1 big def
    but others prefer 2 Def and 1 Big def rate
    sup ?
    better 2x def and one def rate,because wizards have low def ;D

  22. #132

    CommanderOfNod's Avatar
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    HP - def- def- def rate- magic - magic

    Fb lvl 15x

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