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Thread: [Developer's Notes] Soul and Siena

  1. #1

    [GM]Viral's Avatar
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    Default [Developer's Notes] Soul and Siena

    We are pleased to release the latest developer’s notes for the next major content update, Soul and Siena. Please note these are ONLY developer’s notes and do not represent a completed (or full) set of patch notes. Many of the features can change and some may be cut prior to release on our version.

    Currently there is NO ETA for this update. As soon as we are aware of the date the patch will go live you will be informed and we therefore ask (or rather beg) you do not create numerous threads or posts asking when this update will be released.

    This post will be edited as more information becomes available, so check in regularly.


    CABAL Online
    “Soul & Siena”


    [New Content]

    1. Altar of Siena B1F (New Dungeon)

    (1) Entry Requirement
    - Character Level 135 or above, Battle Style Level of 11 or above

    (2) Entry Item
    - Siena’s Crest B1F
    - Drops in the Lake Side and higher level maps

    (3) Dungeon Location
    - Mutant Forest (X: 123, Y: 97)
    - The Warp Point will be available to the winning side of the Mission War.



    2. Intro Quest to “Altar of Siena B1F”

    (1) Quest from Strange Merchant
    - Quest can be earned from Strange Merchant of Mutant Forest



    3. “Soul Ability” System

    (1) Soul Ability System is?
    - Ability EXP known as AXP can be earned along with EXPs. AXPs is converted to AP, and these points can be used to learn passive skills.
    - AXP is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. If 10K EXPs were earned from the mobs then AXP can be gained around 10K. However, different from EXP, AXP has a different conversion rate by levels.

    (2) AXP is?
    - New Ability EXP that can be gained just as the EXP.
    - Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.
    A. Minimum AXP Earning Requirement: Level 120
    - From the fields, dungeons, and Mission Wars.
    A. AXP from fields and dungeons
     Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
     AXP Bonus is also valid with Premium Services. (AXP Bonus 25%)
    AXP Bonus with
    Platinum Service
    Blessing Bead - Plus
     Earning AXP(EXP to AXP) conversion rate is different by levels.

    Level Tiers Conversion Rate
    120 or lower 0%
    120 ~ 129 75%
    130 ~ 139 80%
    140 ~ 149 85%
    150 ~ 159 90%
    160 ~ 169 95%
    170 100%

    B. AXP by Mission Wars
     It is calculated by personal scores.
    (Destroying Structures, Guardians, Building Force Towers are not calculated separately to AXP for they are applied to the personal scores)
     1 Personal Score equals to 100,000 AXP
    (If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
     It is calculated at the end of the Mission War. If character is not there at the time of the calculation, AXPs are not applied.
     WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.
    - AXP Limitation

    A. AXP cannot be earned if character AP exceeds 500.
    - Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.
    AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.

    (3) AP is?
    - The point that is converted from AXP when a certain amount AXP accumulates. It is a unit that is required for Soul Ability System.

    - AP Conversion Details
    A. 10,000,000 AXP equals to 1 AP. AXP returns back to 0 when converted to AP.

    - AP Limitation
    A. Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)

    - AP already consumed to learn skills cannot be returned.

    (4) Essence Rune is?
    - Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
    - There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
    - Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)
    A. Ability Types and AP costs


    B. Essence Rune Equip Level and required Item


    (5) Additional Information
    1) Icon at the bottom of the screen and short cut key “U” added for Soul Ability System

    2) Soul Ability UI window added

    3) AXP Gauge Bar Added

    4. SIGMetal Set / SIGMetal Epaulet
    (1) Drop Place
    - Altar of Siena B1F
    (2) Requirement

    A. Defensive Sets


    B. Epaulet



    5. Sub Password System

    (1) Sub Password
    - Safety measure for account theft

    (2) Details
    A. Sub Password Mechanics
     When logged in with the same IP as before during the configured time frame, the password check will not appear.
     Sub Password check will appear when logged in with different IP during configured time frame.
     Checks Sub Password if configured time is passed regardless of login IP.

    B. Sub Password Lock on
    Character, Equipment slots, Warehouse

    C. Sub Password Configuration
    Create Sub Password button to create (set) password
     If password is already set, the Create Password button will not be active (Gray colored, non-clickable)
     Sub Password is to be combination of 4 numbers from 0 to 9. (Using same numbers are not possible)
    Ex.) 1111, 0000 are not possible.

    D. Sub Password Icon Location
     Character: Character selection window
     Warehouse/Equipment: “Lock” icon on the top right corner of the UI

    E. Sub Password
     When opening up a Sub Password UI, numbers from 0 to 9 are arranged randomly
     Unable to input using keyboard when Sub Password UI is up
     Input numbers will show as * (Asterisk Mark)
     Clicking on ‘←’ button will act as like a back space
     Message will show upon failure
     Client is forced to end the session upon failure of 5 counts
     Success of the correct password will reset the count. Every success input will reset the count
     Failure counts will be accumulated until you get correct input even if you log out

    G. Time Configuration
     Character: 1 Hour to 3 Hours
     Equipment / Warehouse: None



    [Additions]


    1. Auto Attack Short Cut Key
    A. Key: CTRL + A or Shift + A
    B. Option – Check/Cancel auto attack mode

    2. Added holding juke box window option
    A. Added check box in sound tab of juke box as juke box short cut icon is deleted

    3. Added warp of “Altar of Siena B1F” for national mission war reward

    4. Added event notice icon
    A. Show below the new quest notice

    5. Added notice message for item sold on agent shop

    6. Added search grade for agent shop



    [Changes]

    1. Changed quest reward of ‘The Prisoner's Grudge’ in Frozen tower of undead B1F
    A. Current: 6,000 Alz
    B. Change: Honour point 100

    2. Changed EXP reward for quests of from level 42 to 64

    3. Changed reward of Helper’s T quest from Upgrade Core(High) to 500,000 Alz for level 81 and above

    4. Increased drop rate of Message from Helper T

    5. Changed calculation function for damage according to level difference with opponent in mission war/PK/PvP
    - If the opponent has lower level, damage gained will decrease 1 ~ 20%
    - If level difference is 20 and above, damage gained will be maximum 20% only

    6. Changed calculation of minimum damage option

    7. Decrease respawn time of monsters in Pontus Ferrum

    8. Changed juke box icon to soul ability icon

    9. Changed attack damage of Queen Calamity in Forbidden Island

    10. Changed flee rate of Queen Calamity in Forbidden Island
    A. Queen Calamity cancels the targeting and warp in short distance

    11. Changed the name of legacy box to Legendary Box getting from killing final boss monster in Frozen Tower of Undead B1F and above

    12. Changed applying weapon/character avatar according to its priority when character enters the world
    A. In current, the weapon/character avatar that placed at first slot of inventory was applied to character. It is changed to apply higher priority weapon/character avatar according to its category
    (Notice that helm avatar is exclusive in this rule)

    13. Changed tips for extract icon tool of inventory

    14. Changed registration period of item on agent shop

    15. Changed registration quantity of item on agent shop

    16. Changed system message for on going event

    17. Changed war point spot of national mission war reward in Mutant Forest

    18. Changed coordination of warp for moving world after fail/complete mission dungeon

    19. Changed message font color to yellow for items on sale if there are other items which are not on sale

    20. Removed system message for apply/cancel titles

    [Corrections]


    1. Corrected error of showing wrong message for craft succeed in certain situation
    2. Corrected error that was not able to register ‘Concentration(LV 2) potion’ on agent shop
    3. Corrected error of combo miss when Force Archer is in multi shooter mode
    4. Corrected error of abnormal bersert in Forbidden Island
    5. Corrected error of showing wrong text message for dungeon complete in Forbidden Island



    [Mission War]


    1. Added item - Buff Capsule Cube
    A. Gain items – ‘Hardness Capsule (LV 1)’ ~ ‘Hardness Capsule (LV 8)’ by mouse right clicking buff capsule
    B. Item property: able to sell NPC shop / unable to do personal trade

    2. Changed mission war reward according to level
    A. Current
    - Reward 1 Core Cube to each character which scored 30 and above by the end of mission war
    - Reward Alz after calculating spend/earning and Core Cube
    B. Change
    - Reward 1 Buff Capsule Cube to each character which scored 30 and above by the end of mission war
    (3) Reward 1 Buff Capsule Cube(Low) to level 52 ~ 94 characters
    (4) Reward 1 Buff Capsule Cube(Medium) to level 95 ~ 149 characters
    (5) Reward 1 Buff Capsule Cube(High) to level 150 ~ 170 characters
    - Reward winning nation for war cost and winning share by Alz




    Follow the Tester's Blog for comments and notes on the testing process for this update.

  2. #2

    TheComedian's Avatar
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    OMG it's so ****** exciting :O
    ''All that we see or seem
    Is but a dream within a dream..''

    EvilWizard666 - 154 - Mercury

  3. #3


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    .............o_o

    So there is a max number of AP obtainable since it's related to EXP.

    And then if you are level 170 already, you have all AP available? =D

    Or you can farm AP's till death with tg? o_o
    Last edited by Keemy; 12-05-2009 at 21:02.

  4. #4


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    what types of essence are there?
    att, def,m amp,sword amp, skill exp, hp, mp, def rate, hit rate,magic.. what else?

    will you be able to stack for example all 13 slots to attack?


  5. #5

    Ghostwalker's Avatar
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    Quote Originally Posted by Keemy View Post
    .............o_o

    So there is a max number of AP obtainable since it's related to EXP.

    And then if you are level 170 already, you have all AP available? =D

    Or you can farm AP's till death with tg? o_o
    The way i understood it is that you start from 0. At 170 you will gain only more axp for the exp you gain of a mob so that you compensate your lower exp gain on that level. And about the limit it clrealy says that you can't have more than 500 AP.
    Quote Originally Posted by Arwen View Post
    When you're out of diapers you can advise other people what to do.
    http://www.thenoobcomic.com/index.php?pos=70
    http://thenoobcomic.com/index.php?pos=378
    Worth watching all episodes. Is pretty much like my cabal experience

  6. #6

    prikalist's Avatar
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    Nice! Can't wait !


  7. #7

    Hestalon's Avatar
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    Same ^^

    But well i hope it will be so nice how it sounds
    aaand with this system you can costumize your char more and more !!! <333


    Regards
    Venom

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    If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
    Hmm, another reason for farming score at TG?

    Anyways, I can't wait.


    5. Added notice message for item sold on agent shop
    I like this one too :P

    14. Changed registration period of item on agent shop

    15. Changed registration quantity of item on agent shop
    Can you say what it is changed too? ^^
    Last edited by Mbg; 12-05-2009 at 21:27.

  9. #9


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    At last some info about soul system ^^
    AXP Bonus 25% << my account should have that bonus all time :P

  10. #10

    XenodragoonE's Avatar
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    i hope its like with pet(best pet- exp so far in ft for me oO), so there isnt a reason to start going tg again^^.

    .......Player since 1. cb'''''


    "My neighbour called the police, because I listened to In Flames too loud. The cop arrested him..."

  11. #11


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    new dungeon = cool

    not sure if i understood all too tired atm ;d

    thing is i didn't get what are runes... passive skills ? what skill ;o
    Last edited by hi_babe_; 12-05-2009 at 23:54.

  12. #12


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    Quote Originally Posted by hi_babe_ View Post
    new dungeon = cool

    not sure if i understood all too tired atm ;d

    thing is i didn't get what are runes... passive skills ? what skill ;o
    Like +x Attack, +x Magic, +x% Amp and so on.

  13. #13

    Vycoll's Avatar
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    Looks cool But damn, need to exp for axp and that sucks

  14. #14

    ShaoZhan's Avatar
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    I just hope this wont affect already high leveled characters negative.. as in.. having to do all the work from 0 while you could ve done it while u were leveling... some ppl worked hard to get 160-170 and it would be shame to have to go through all that pain again from 0.. anw, we ll see when update comes.. and about motivating TG farmers with this new soul thingy.. well god help the forum mods.. they gna have to delete countless flame threads for farmers ^^







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    Quote Originally Posted by ShaoZhan View Post
    I just hope this wont affect already high leveled characters negative.. as in.. having to do all the work from 0 while you could ve done it while u were leveling... some ppl worked hard to get 160-170 and it would be shame to have to go through all that pain again from 0.. anw, we ll see when update comes.. and about motivating TG farmers with this new soul thingy.. well god help the forum mods.. they gna have to delete countless flame threads for farmers ^^
    They could give ap for lvls like :
    -13x lvl - 50 AP
    -14x lvl - 100 AP
    -15x lvl - 150 AP
    -16x lvl - 200 AP
    -170 lvl - 250 AP

    But AP wont affect lvling in any way ,you gain both at 1 time (exp ,axp ,also skill exp). Where AP = 10kk exp ,and 10kk exp for 160+ lvl is like 1/2 of bar.

  16. #16

    Vycoll's Avatar
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    Quote Originally Posted by [GM]Viral View Post
    - Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.
    What do you exactly mean with that? Will there be an option to have all EXP converted to AXP, so that you don't earn any EXP? That would be great, finally a way to play without earning EXP.

  17. #17

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    Quote Originally Posted by LugiaNL View Post
    What do you exactly mean with that? Will there be an option to have all EXP converted to AXP, so that you don't earn any EXP? That would be great, finally a way to play without earning EXP.
    Nah, u get exp normaly...And for exp, u get aexp (like pet exp for example)...Certain amount of AEXP (10kk) becomes AP which is used to lvl up runes..Or smtin like that OO xD
    Living a lie is worse than death !

  18. #18

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    I hope same change in the drop rate too
    only a memory

  19. #19

    Anicane's Avatar
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    Cant wait nice works GMs




    GAME LEFT = LEFT GAME FTW

  20. #20

    shadow147's Avatar
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    omg cant wait

  21. #21

    tfly's Avatar
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    could any of the testers post on the amount of time it takes to get 1 AP?
    Does 1AP take as long as 1 lvl of pet for example?

  22. #22

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    If u chance ur WEXP to EXP, do u got any AXP then?

    - smuffi


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