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Thread: [PATCH NOTES] 'Soul & Siena' (16/06/09)

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    Default [PATCH NOTES] 'Soul & Siena' (16/06/09)

    Disclaimer: While we attempt to produce accurate patch notes, please be aware that certain details may be emitted, either intentionally or non intentionally

    Patch Version: 444 (Episode 3)
    Client Updates: update_444 (127 MB)
    Release Date: 16/06/2009

    Content:
    New Dungeon Altar of Siena B1F {Link}
    Soul Ability System {Link}
    Sig-Metal Set: Information and Showcase {Link}
    Sig-Metal Set: Showcase {Link}
    Sub-Password System {Link}
    Mission War and other additions {Link}
    More changes {Link}
    Corrections and fixes {Link}

    Bug Reports
    As with any update, however much it is tested, bugs will appear. If you find a problem that you believe to be a bug, please don't post about it on the forums or send it in as a support ticket, but instead use the bug reporting script. This can be found at the following link. When posting a bug in this section, please ensure you select the appropriate version number.

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    Altar of Siena B1F (New Dungeon)

    Deep inside the ruins in the heart of the Mutant Forest a dark power is stirring, slowly spreading its evil influence. You must enter into the twisting maze of a ruined temple to combat monsters with powers unlike any you have encountered before, in order to stop this ancient evil from spreading out into Nevareth. This dungeon will challenge even the strongest of warriors, but the rewards, including the new Sig-Metal armour set, will be worth it.

    Entry Requirement
    -- Character Level 135 or above, Battle Style Level of 11 or above

    Entry Item
    -- Siena’s Crest B1F
    -- Drops in the Lake Side and higher level maps


    Dungeon Location
    -- Mutant Forest (X: 123, Y: 97)
    -- The Warp Point will be available to the winning side of the Mission War.






    Intro Quest to “Altar of Siena B1F”
    -- Quest from the Strange Merchant in Mutant Forest
    -- Quest Reward: Siena's Crest B1F

    On Succesful Completion
    -- Gained Item: Core Cube
    -- Currently there is no title available for complete the Altar of Siena B1F
    Attached Thumbnails Attached Thumbnails Siena_Altar.JPG   Siena_Entry.JPG   map-mutant-forest.jpg   First Boss.jpg   Second Boss.jpg  

    Mobs.jpg   Altar.jpg   Chest.jpg   SienaExit.jpg   Corridor.jpg  


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    Soul Ability System

    Your character can now become even stronger by harnessing the power of your soul. Gather soul experience while hunting, and use this to equip up to 13 different Essence Runes that offer benefits from increased Alz drop to increased experience solo or in party, increasing character attributes to increasing attack or magic power. You will have to equip your Essence Runes wisely, as equipping them will consume varying amounts of Soul Ability Points, and some of the stronger Runes will be hard to come by. The Soul Ability system will be available to characters that have attained level 120 or greater.


    Soul Ability System is?
    -- Ability EXP known as AXP can be earned along with EXPs. AXPs is converted to AP, and these points can be used to learn passive skills.
    -- AXP is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. If 10K EXPs were earned from the mobs then AXP can be gained around 10K. However, different from EXP, AXP has a different conversion rate by levels.

    AXP is?
    -- New Ability EXP that can be gained just as the EXP.
    -- Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.

    Minimum AXP Earning Requirement: Level 120
    --From the maps, dungeons, and Mission Wars.

    AXP from maps and dungeons
    -- Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
    -- AXP Bonus is also valid with Premium Services. (AXP Bonus 25%)
    -- Earning AXP(EXP to AXP) conversion rate is different by levels.



    AXP by Mission Wars
    --It is calculated by personal scores.
    (Destroying Structures, Guardians, Building Force Towers are not calculated separately to AXP for they are applied to the personal scores)
    --1 Personal Score equals to 100,000 AXP
    (If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
    --It is calculated at the end of the Mission War. If character is not there at the time of the calculation, AXPs are not applied.
    --WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.

    AXP Limitation
    --AXP cannot be earned if character AP exceeds 500.

    Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.
    AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.

    AP is?
    -- The point that is converted from AXP when a certain amount AXP accumulates. It is a unit that is required for Soul Ability System.

    AP Conversion Details
    -10,000,000 AXP equals to 1 AP. AXP returns back to 0 when converted to AP.

    AP Limitation
    -- Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)
    -- AP already consumed to learn skills cannot be returned.

    Essence Rune is?
    -- Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
    -- There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
    -- Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)
    --List of Essence Runes and AP needed to equip them per level.




    Additional Information
    -- Icon at the bottom of the screen and short cut key “U” added for Soul Ability System
    -- Soul Ability UI window added
    -- AXP Gauge Bar Added





    Soul Ability Icon



    Soul Ability Bar visible above Exp bar



    Soul Ability window

    Attached Thumbnails Attached Thumbnails AP_level_conversion.jpg   Soul Ability List.jpg   Soul Ability Window.jpg   Soul Ability Icon.jpg   AXP Bar.jpg  


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    SIGMetal Set

    The new range of Sig-Metal armours will give you even more options when equipping your character for battle. The fantastic design of the armour is the first aspect that will attract you, while the defence rating is even higher than the redosmium grade of armour. Be warned though, the secrets of crafting this armour is not available to even the best crafters in Nevareth, and will only be available to those brave enough to venture into the hardest dungeons.


    Drop Place
    --Altar of Siena B1F


    Requirement







    Showcase


    Male Martial








    Female Battle








    Male Battle







    Attached Thumbnails Attached Thumbnails Blader_back.jpg   Blader_front.jpg   Blader_side.jpg   ForceArcher_back.jpg   ForceArcher_front.jpg  

    ForceArcher_side.jpg   ForceBlader_back.jpg   ForceBlader_front.jpg   ForceBlader_side.jpg   sig metal.JPG  


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    SIGMetal Set
    The new range of Sig-Metal armours will give you even more options when equipping your character for battle. The fantastic design of the armour is the first aspect that will attract you, while the defence rating is even higher than the redosmium grade of armour. Be warned though, the secrets of crafting this armour is not available to even the best crafters in Nevareth, and will only be available to those brave enough to venture into the hardest dungeons.


    Showcase


    Female Armour









    Male Armour









    Female Martial








    Attached Thumbnails Attached Thumbnails ForceShielder_back.jpg   ForceShielder_front.jpg   ForceShielder_side.jpg   Warrior_back.jpg   Warrior_front.jpg  

    Warrior_side.jpg   Wizard_back.jpg   Wizard_front.jpg   Wizard_side.jpg  

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    Sub-password System

    Cabal now offers even more security with the new sub-password system. You are able to create a 4 digit password locking your character on the character selection screen, as well as locking your equipped items and warehouse storage. These passwords are optional, but will offer you increased peace of mind, because even if someone does gain access to your account they will be unable to access your precious equipment.

    Sub Password
    -- Safety measure for account theft

    Sub Password Mechanics
    -- When logged in with the same IP as before during the configured time frame, the password check will not appear.
    -- Sub Password check will appear when logged in with different IP during configured time frame.
    -- Checks Sub Password if configured time is passed regardless of login IP.

    Sub Password Lock on
    -- Character, Equipment slots, Warehouse


    Sub Password Configuration
    -- Create Sub Password button to create (set) password
    -- If password is already set, the Create Password button will not be active (Gray colored, non-clickable)
    -- Sub Password is to be combination of 4 numbers from 0 to 9. (Using same numbers are not possible). Example: 1111, 0000 are not possible.

    Sub Password Icon Location
    -- Character: Character selection window
    -- Warehouse/Equipment: “Lock” icon on the top right corner of the UI








    Sub Password
    -- When opening up a Sub Password UI, numbers from 0 to 9 are arranged randomly
    -- Unable to input using keyboard when Sub Password UI is up
    -- Input numbers will show as * (Asterisk Mark)
    -- Clicking on ‘←’ button will act as like a back space
    -- Message will show upon failure
    -- Client is forced to end the session upon failure of 5 counts (Account Block by default)





    Sub-password menu on character selection screen




    Sub-password menu for accessing warehouse/equipped items.



    Account Block upon Failure: 5 Counts

    -- Success of the correct password will reset the count. Every success input will reset the count
    -- Failure counts will be accumulated until you get correct input even if you log out

    Time Configuration
    -- Character: 1 Hour to 3 Hours
    -- Equipment / Warehouse: None
    Attached Thumbnails Attached Thumbnails Inventory Lock.jpg   Warehouse Lock.jpg   Sub Password Char Screen.jpg   Sub Password Normal.jpg  

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    Mission War



    1. Added item - Buff Capsule Cube
    -- Gain items – ‘Hardness Capsule (LV 1)’ ~ ‘Hardness Capsule (LV 8)’ by mouse right clicking buff capsule
    -- Item property: able to sell NPC shop / unable to do personal trade





    2. Changed mission war reward according to level

    Current
    -- Reward 1 Core Cube to each character which scored 30 and above by the end of mission war
    -- Reward Alz after calculating spend/earning and Core Cube

    Change
    -- Reward 1 Buff Capsule Cube to each character which scored 30 and above by the end of mission war
    -- Reward 1 Buff Capsule Cube(Low) to level 52 ~ 94 characters
    -- Reward 1 Buff Capsule Cube(Medium) to level 95 ~ 149 characters
    -- Reward 1 Buff Capsule Cube(High) to level 150 ~ 170 characters
    -- Reward winning nation for war cost and winning share by Alz



    Additions


    1. Auto Attack Short Cut Key
    -- Key: CTRL + A or Shift + A
    -- Option – Check/Cancel auto attack mode

    2. Added holding juke box window option
    -- Added check box in sound tab of juke box as juke box short cut icon is deleted

    3. Added warp of “Altar of Siena B1F” for national mission war reward

    4. Added event notice icon
    -- Show below the new quest notice

    5. Added notice message for item sold on agent shop

    6. Added search grade for agent shop
    Attached Thumbnails Attached Thumbnails Buff_Capsule_List.jpg  

  8. #8

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    Changes



    1. Changed quest reward of ‘The Prisoner's Grudge’ in Frozen tower of undead B1F
    -- Current: 6,000 Alz
    -- Change: Honour point 100

    2. Changed EXP reward for quests of from level 42 to 64

    3. Changed reward of Helper’s T quest from Upgrade Core(High) to 500,000 Alz for level 81 and above

    4. Increased drop rate of Message from Helper T

    5. Changed calculation function for damage according to level difference with opponent in mission war/PK/PvP
    -- If the opponent has lower level, damage gained will decrease 1 ~ 20%
    -- If level difference is 20 and above, damage gained will be maximum 20% only

    6. Changed calculation of minimum damage option

    7. Decrease respawn time of monsters in Pontus Ferrum
    -- Current: 60 sec
    -- Change: 40 sec

    8. Changed juke box icon to soul ability icon

    9. Changed attack damage of Queen Calamity in Forbidden Island

    10. Changed flee rate of Queen Calamity in Forbidden Island
    -- Queen Calamity cancels the targeting and warp in short distance

    11. Changed the name of legacy box to Legendary Box getting from killing final boss monster in Frozen Tower of Undead B1F and above

    12. Changed applying weapon/character avatar according to its priority when character enters the world
    --In current, the weapon/character avatar that placed at first slot of inventory was applied to character. It is changed to apply higher priority weapon/character avatar according to its category (Notice that helm avatar is exclusive in this rule)

    13. Changed tips for extract icon tool of inventory

    14. Changed registration period of item on agent shop

    15. Changed registration quantity of item on agent shop

    16. Changed system message for ongoing event

    17. Changed war point spot of national mission war reward in Mutant Forest

    18. Changed coordination of warp for moving world after fail/complete mission dungeon

    19. Changed message font color to yellow for items on sale if there are other items which are not on sale

    20. Removed below system message for apply/cancel titles
    -- Details of system message
    -- Title was applied.
    -- Title was canceled.
    -- Option will be applied to Title.

    21. Changed to separate buddy/ guild list

    22. Changed the NPC shop selling price of Chaos Lamp

    23. Changed to move forward when using 'W' key

    24. Changed not to move cursor when user tries to change the view by mouse right click

    25. Changed to open set up window for storage/inventory if sub password is not available

    26. Changed of sub password not to provide temporary sub password

    27. Changed to show total sum of obtained honor point when wide-area attacking to monster

  9. #9

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    Corrections



    1. Corrected error of showing wrong message for craft succeed in certain situation

    2. Corrected error that was not able to register ‘Concentration(LV 2) potion’ on agent shop

    3. Corrected error of combo miss when Force Archer is in multi shooter mode

    4. Corrected error of abnormal berserk in Forbidden Island

    5. Corrected error of showing wrong text message for dungeon complete in Forbidden Island

    6. Corrected error of whisper window was active when right-click over on chatting linges of chatting window

    7. Corrected error of moving opposite direction when user tried to move by A,D key on Bike or Board

    8. Corrected error that was not showing animation of excration of Force Blader

    9. Corrected error of broadcasing normal craft lv 6 when user selects craft list of level 8

    10. Corrected abnormal sale price of used buff potion when it is on sale again

    11. Corrected abnormal showing item name when they are purchased from event NPC shop

    12. Corrected error of abnormal skill - Enervation of Force Blader

    13. Corrected error that was not possible to apply Execration while moving to the point

    14. Corrected error that was not able to leave party while receiving the party invitation

    15. Corrected error that was not able to upgrade +7 and above items for more then twice

    16. Corrected error that was not able to apply all effects of Shield Harden when Force Shielder uses Art of Defense after using Shield Harden.

    17. Corrected error of not showing sub password window if user relogin to game after changing sub password

    18. Corrected error that connection was ended when rune-items were tried to overlapped

    19. Corrected error of disconnection when more then 13 rune item were equipped

    20. Corrected error of not showing event icon

    21. Corrected error that was possible to connect even if sub password input was incorrect

    22. Corrected error of abnormal client closing after storing Alz from agent shop to personal storage

    23. Corrected error that was not possible to activate avatar costume with SIGMETAL weapon

    24. Corrected error that combo gauge disappers although the target is in range when the user received execration

    25. Corrected error of abnormal targeting of Multi Shooter


    Mission War

    1. Corrected error of the ability description of 'Vital Regen. Potion Lv2' was not changed in Mission War

    2. Corrected error of abnormal function to search position of character in mission war

    3. Corrected error that was not possible to cancel the check for joining more party member

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