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[Master Thread] All Ideas Collected.
Continuing the work of Lord Seru. This is a list of all the Ideas of people from Cabal who like to make the game better and more enjoyable to play. The list is up to date with ALL suggestions posted before 02–11–2010. If I forgot a suggestion in the list, plz let me know in this thread or via mail.
also feel free to look into the Big Suggestion Thread From dedantemon.
The Categories.
Last edited by Trimex; 02-11-2010 at 20:05.
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A. Warrior (WA) Additions.
- Astral Weapon: Astral Gloves:
- Transmute gloves of a warrior to an astral weapon that give increadible strenght to the user. Every weapon sems light as a feather for warrior ,and he can swing it faster to deliver bigger impact.
Stats:
+10 attack (+2 per lvl).
-10% of ALL weapons stats requirements (+-2% per lvl).
+10hit rate (+5 per lvl).
- Adjustment on BM2:
Damage:
*normal mob - take 60% HP
*bosses (like rota/pluma) - take 5% HP
*players - take 30% HP
On crit :
*normal mobs - take 80% HP
*bosses - take 8% HP
*players - 50% HP
Special effect :
+ 90% down
+ 50 attack (8sec)
Last edited by Trimex; 02-09-2009 at 16:58.
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B. Wizard (WI) Additions.
- Option to hide the staff of the Wizard.
- Only Wizards can use Cannons.
- New Skill 1:
- warp canon (magic atk skill):
- amp 1,40
- addatk 50 (+1,1 per lvl)
- range 1-12
- limit 2
- cooldown: like force kick
- warps the wi to an exact distance of 8 to the selected target before casting, then casts a "normal" canon spell
- New Skill 2:
- illusion (magic self buff):
- creates an illusion ahead to cast instead of wizard
- change range of wi only offensive skills to 1-10
- duration: 10 (+0,5 per lvl)
- cooldown: 180 sec
- New Skill 3:
- art of devastation (magic self buff):
- magic +105 (+5 per lvl)
- hit rate -89% (+1% per lvl)
- duration: 10 sec
- cooldown: 180 sec
- Astral Weapon: Astral Staff:
- Stats :
+10 magic (+1per lvl)
+1% m.amp (+0.5per lvl)
+3 hit rate (+5 per lvl)
- Magic staff of wizard should have its own skills. (like cannons should come out of the staff).
- Adjustment on BM2:
Damage:
*normal mob - take 60% HP
*bosses (like rota/pluma) - take 5% HP
*players - take 30% HP
On crit :
*normal mobs - take 80% HP
*bosses - take 8% HP
*players - 50% HP
Special effect :
*none - HP Steal Buff:
Strenghen General attack Skill
Lvl 1 Hp steal buff: Hp steal 0.2% + 1 Max Hp steal "each hit"
Lvl 20 hp steal buff: Hp steal 4% + 20 Max Hp steal "each hit"
Duration: 1200 Sec (upgrades with style up)
No Party buff
Able to cast on others - Change the range of Meteorite skill from 1-6 to 1-7.
Last edited by Trimex; 02-11-2010 at 20:01.
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C. Blader (BL) Additions.
- Astral Weapon: Astral Blades:
- Core technology mixed with bladers weapon ,put into it nanobots with creates copy of the blade wery fast just before impact. The copied blades are wery unstable ,easy to break but still sharp and danagerous. While Blader swing weapon the blades looks like a blue shadows.
- Stats:
+10 add.damage (+2 per lvl).
Reduce enemy def by 10 (+1 per lvl) for 5sec. (dont stack)
- Blader party Buff: Flee rate increase.
- Give Crushing Blow a slight AoE.
- Bladers Instant Immunity must work like Field of Fear (make it a party buff).
- Adjustment to BM2:
Damage :
*normal mob - takes 50% HP
*bosses (like rota/pluma) - take 5% HP
*players - take 33% HP
On crit :
*normal mobs - instant kill no matter how much hp they got
*bosses - take 10% HP
*players - 75% HP
Special effect :
+20% crit rate
Last edited by Trimex; 11-10-2010 at 14:14.
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D. Force Archer (FA) Additions.
- Only FA's can use Lances.
- FA's can use Blink.
- Make Fatal Shot alot better (somting like cruching Blow).
- Adjustment on BM2:
Damage:
*normal mob - take 70% HP
*bosses (like rota/pluma) - take 6% HP
*players - take 40% HP
On crit :
*normal mobs - take 90% HP
*bosses - take 8% HP
*players - 60% HP
Special effect :
+50% chance to immoblize target for 5sec
Last edited by Trimex; 11-10-2010 at 14:15.
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E. Force Shielder (FS) Additions.
- New Skill 1:
- art of tanking (magic buff skill):
- auto aggro by all mobs in a distance of 10
- dmg given (to mobs/player): -68% (+2% per lvl)
- dmg taken (from mobs/players): -43% (-3% per lvl)
- duration: 60 sec
- cooldown: 2.0 sec
- New Skill 2:
- force field (magic party buff):
- magic -80% (only of caster)
- increase def of all party members by 11% (+1% per lvl) of the fs's lost magic
- duration: 30 sec
- cooldown: 2.0 sec
- FS party buff that splits dmg: the dmg dealt to one character is splitted up, so every character receives same, lowered amount.
- Bigger Shield for FS.
- Adjustment on BM2:
Damage:
*normal mob - take 40% HP
*bosses (like rota/pluma) - take 3% HP
*players - take 20% HP
On crit :
*normal mobs - take 60% HP
*bosses - take 6% HP
*players - 40% HP
Special effect :
+ 100% stun (8sec)
+ 100 defense (8sec)
Debuff : -100 defense (8sec)
Last edited by Trimex; 02-09-2009 at 16:57.
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F. Force Blader (FB) Additions.
- mana freeze:
- max mana isnt changed any longer.
- disable all direct damage skills (e.g. canons, impact stab, etc....).
- buffs, debuffs, fade, dash can still be used.
- duration 5sec(+0,5 per lvl).
- darkness:
- range isnt changed any longer.
- give target a chance for perfect miss (even in combo).
- force enchanter:
- strength of buffs derictly derived from magic, no need to have magic skills(arrow,blast,lance,canon) anymore.
- New Skill 1:
- force transfer (magic buff skill)
- reduce own magic by 70%
- increase atk/def of friendly target by 23% (+3% per lvl) of the fb's lost magic
- duration: 15 sec
- cooldown: 180 sec
- New Skill 2:
- bad health (magic debuff skill)
- healing effects are negated/reversed
- hp reg: -2.5% (-2.5% per lvl)
- hp heal (by fa/fs's heal, hp pots): -100% (-5% per lvl)
- duration: 20 sec
- cooldown: 180 sec
- New Skill 3:
- spirit break (magic debuff skill)
- cancels bms/auras of target + all spirit type buffs
- cannot enter new bm/aura/receive spirit buff for: 11(+1 per lvl) secs
- cooldown: 180 sec
- Astral Weapon: Astral Orb:
- Create an Astral Katana by using Orb like parasite on Katana to merge them both together. Now the Orb's magic force flow thru blade and enchance it with pure power to deal great dmg.
- Stats:
5% of Magic transfer to Attack (+2% per lvl).
+10hit rate (+5 per lvl).
- FB buff that gives +Def and Magic.
- Change the appearance order of the skills: Fire Blade / Ice Blade / Lightning Blade.
- BM1 change:
removed bonus from cannons
max level bm1 will have the same stats as max level bm1 with lv 20 cannons now (so it gets stronger with class rank ups).
OR give more magic skill points to FB. Dunno how much, 100+ will do. - Adjustment on BM2:
Damage:
*normal mob - take 50% HP
*bosses (like rota/pluma) - take 5% HP
*players - take 25% HP
On crit :
*normal mobs - take 75% HP
*bosses - take 7% HP
*players - 50% HP
Special effect :
Debuff : - 50 attack (8sec)
Debuff : - 50 magic (8sec)
Debuff : - 50 defense (8sec)
Debuff : - 500 def rate (8sec)
Debuff : - 500 hit rate (8sec) - Make duration of Seal of Damnation longer.
Last edited by Trimex; 13-10-2010 at 15:23.
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G. Character Additions + Dance + Looks.
- Dancing gets rid of the DP (Death Penalty).
- Add ‘Luck’-Stat: Something like DEX/INT/STR, but it will improve drops/alz drop.
- Ability to choose a subtype for your class at lv. 50 or 100 that will give a bonus.
- Change Aura Effect: Ex. Earth Aura gives defense, Water gives HP, Thunder gives amp, …
- Elemental weaknesses/strengths against other elements (Flame Aura is weaker then Water aura, etc…
- Right click on mobs or persons will give details about them, or what the action will be that u want to do with him (fight, whisper, …).
- Delete Potion buffs by right clicking on them.
- Dancing combo: dance with a special combo (like arrow up, arrow down, ..) for a faster increase of SP.
- Avoid obstacles better in dash.
- After 15 combo, gain more SP back.
- More social skills (maybe a social area/map).
- Make Skill cooltime lower at lv 20 (= or < then lv 9 ).
- Ability to put wearable items onto skill/quick slots: so u can exchange your items faster.
- HP/MP potions should restore HP/MP by a percentage, not by a amount.
- Set Restrictions: Battle only for FB/FA, etc…
- Increase defense/ defense rate for players who use classlike – armour (BL using martial, etc..)
- Facepalm for animation.
- After DC in dungeon (solo), beeing able to go back inside.
- Make it possible to cast a normal buff like a party buff.
Last edited by Trimex; 02-11-2010 at 20:04.
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H. Items + Board Features.
- Ability to use Dash on board/bike.
- When failing in combo with board/bike, you don't step of your board/bike, u wil be only pauzed for some sec not to use combo.
- Upgrading of Astral Boards with Coating Kit.
- Increase speed of bikes when u upgrade it and increase speed of boards in general.
- New or different types of bikes/boards..
- +0, +1, +2 Epaulettes (able to buy from NPC).
- Add Resist potions.
- Item to rechoose Aura (maybe only by Cash Shop).
- Item to rechoose Transmutter: All craft exp will be set to 0% and lv. 1 and u will be able to choose another craft transmutter.
- Unextender: Unextend extended items.
- Slot Cleaner: Able to Clean slots.
- Increase drop rate of consuming items (dungeon entry items , Formula cards, …).
- Add new drops to LS/PF/MF: simple drops, maby like 100hp/mp pots.
- Lower the drop rate of FCH/FCHH in FT1 and PF, and then make the drop rate of lv 99+ stuff higher.
- Increase Board speed (same speed as Dash) / Increase Blue bike speed (faster than Dash, but a bit slower then Dash+Blink) / Increase RW3 bike speed (faster than Dash+blink).
- Add Axp Rune.
Last edited by Trimex; 13-10-2010 at 15:19.
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I. Pet Abilities.
- Ability for Pets to pick up drops.
- Ability for Pets to dance.
- Ability for Pets to fight.
Last edited by Trimex; 11-10-2010 at 14:23.
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J. Map Additions.
- Bigger Maps.
- Wexp for killing people of the other nation in War channel & War maps.
- Lower drop rate in lv 50- Maps.
- Add atleast 1 NPC to every map.
- Safe Spots in maps.
Last edited by Trimex; 13-10-2010 at 15:23.
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K. Dungeons.
- Add a reward if u finishing the dungeon in a fast time.( for example; if u finish LID in less than 20min u can get a Core Cube).
- Forgotten Temple B1F reward: Forgotten Temple B2F entry card.
- EoD B1F reward: EoD B2F entry card.
- Achievement List for dungeon: Showing the fastest time to beet (your personal best and the server record).
- Add /suicide command in dungeons: if u type it, u will get respawned at the beginning of the dungeon.
- After FT1: u get your 1 mil back if you bought the epaulette.
- FT1 should always drop 1 key.
- Increase Drop rate in Dungeons.
- Increase Dungeon Space (more entery's per channel).
Last edited by Trimex; 11-10-2010 at 14:25.
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L. Honour Related.
- Honour Transfer Inside Account (ex.: Picture).
- Put a limit on Honour Transfer Inside Account (ex.: you must be lv 110+ or 120+ to recieve a certain amount of honour, also when trading honour you must pay a fee).
- Honor for killing mobs in premium channels.
- Global honor count: no trading or changing fom char, it ust counts togheter on all chars.
- Exchange honor points for items at NPC.
Last edited by Trimex; 11-10-2010 at 14:26.
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Last edited by Trimex; 02-11-2010 at 20:05.
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N. Events.
- Age Of Crafters:
- A comet hit's the lands of Nevareth, scattering itself on the impact into millions of pieces. Those pieces contain great magical powers as they increase the crafting capabilities of every person who touches them.
- Global effects:
Crafting experience +25%*
Basic craft formula cards drop rate +100%* - Event items:
Comet fragment:
Type: Craft material.
Drops: From every mob.
Info: A piece of the comet, it is said that with this stone a person can enchant it's material shapes to an awesome power.
Formula card - Flawless Shape Cartridge:
Type: Formula card. There are 4 different formula cards: Lv.1, Lv.2, Lv.3 and Lv.4.
Drops: From every mob. Additional suggestion: Different formula card levels based on shape drop places.
Info: A formula card that can be used in order to make a flawless shape cartridge.
Requires:
1 Shape Cartridge - Level of the cartridge must be equal to the formula card level.
X Comet Fragments - The number of the fragments are based on the shape level and on the drop rate of the comet fragments. Therefore the number can only be said by ESTsoft.
Formula card - Perfect Shape Cartridge:
Type: Formula card. There are 4 different formula cards: Lv.1, Lv.2, Lv.3 and Lv.4.
Drops: From every mob. Additional suggestion: Different formula card levels based on shape drop places.
Info: A formula card that can be used in order to make a perfect shape cartridge.
Requires:
1 Shape Cartridge - Level of the cartridge must be equal to the formula card level.
X Comet Fragments - The number of the fragments are based on the shape level and on the drop rate of the comet fragments. Therefore the number can only be said by ESTsoft.
Flawless Shape Cartridge:
Type: Shape cartridge.
Drops: Only from craft with formula cards.
Info: A shape cartridge that can be used as any other shape cartridge but with 100% success rate.
Perfect Shape Cartridge:
Type: Shape cartridge.
Drops: Only from craft with formula cards.
Info: A shape cartridge that can be used as any other shape cartridge but it will always give the best craft possible.
Blacksmith Hammer:
Type: Costume.
Drops: CABAL Shop only.
Info: Change the looks of your blade/katana to look like a blacksmith hammer.
War Hammer:
Type: Costume.
Drops: CABAL Shop only.
Info: Change the looks of your Great sword/Daikatana to look like a war hammer.
- Creator's notes:
In order not to look this event like over powerful, there should be either low drop rate on the comet fragments, or a large number of comet fragment requirement in order to make one of those shapes. Overall in this event a normal player (who plays 4 hours a day) should be able to make very few of those shapes.
I personally like the idea to make flawless and perfect material cores instead of shapes, but in my opinion it will be to much changes and complications.
- The 2 Moons.
- Two moons appear out of nowhere right in front of the lands of Nevareth. They are the complete opposite and they can never coexist together. One moon is red and the other is blue, both shine with different powers and strike the hearts of the Nevarethians.
- Global effects:
Sword/Magic skill amp +15%* - Additional changes:
The Sword/Magic skill amp modifier in the global effects changes by day*. For example: The first day every player receives Sword skill amp +15%, while the second day every player receives Magic skill amp +15% and then it repeats itself.
Players who are in Tierra Gloriosa don't get effected by this event. - Creator's notes:
Personally I like the name of this event, but change of the name is also appropriate since I don't want to advertise other MMORPG's here.
- Destruction in Tierra Gloriosa.
- A crazy scientist disgust by both Capella and Procyon since both nations declined his mad offers for world domination makes a personal revenge against them. With his powers he opens the portals from the most vicious places in Nevareth right into the Tierra Gloriosa battlefield.
- Additional changes:
Tierra Gloriosa becomes filled with different mobs from all the maps and are hostile to both nations.
The levels of the mobs are based on the Tierra Gloriosa level and are scattered from weakest near the base to strongest near the center.
Mobs in Tierra Gloriosa don't give points, but they still give experience, skill experience and +2 honour points per kill.
Mobs in Tierra Gloriosa have 1/4* respawn time from their regular one.
Mobs don't have regular drops, instead they have the following: Potions (HP/MP and all other TG potions), vital gear, SP gear, portable towers.
When a player leaves the battlefield, all the items from TG mobs which he possesses get deleted.
When TG ends, every player who was there get's an additional alz reward due to the effort he gave in the war. Winners get additional 1.000.000 alz while losers get additional 500.000 alz. - Creator's notes:
I don't really know if this event should exist as I have described it, maybe reduce the damage of the mobs to 50%*, but then again every player has +500% on his HP while the mobs still have the regular one, so maybe it will be fun to play.
- The Alz Kingdom.
- A new politics have been set in Nevareth, based entirely on profit. Alz is everywhere, it's shiny color keeps even the darkest places bright. Merchants come from everywhere to make great profits. Everyone want's to be rich these days.
- Global effects:
Alz drop amount +100%*
Alz bomb drop amount +200%* - Doesn't stack with the previous +100% increase.
Alz bomb drop rate +25%* - Event items:
Blessing Bead - Trade +50%:
Type: Blessing Bead.
Drops: From the Alz Merchant.
Info: For 1 hour, the players who use it get +50% alz when selling items to NPC's.
Blessing Bead - Trade +100%:
Type: Blessing Bead.
Drops: From the Alz Merchant.
Info: For 1 hour, the players who use it get +100% alz when selling items to NPC's.
Blessing Bead - Trade +200%:
Type: Blessing Bead.
Drops: From the Alz Merchant.
Info: For 1 hour, the players who use it get +200% alz when selling items to NPC's.
Crown of the Alz King:
Type: Costume.
Drops: CABAL Shop only.
Info: Change the looks of your helm to look like a royal crown.
Cape of the Alz King:
Type: Costume.
Drops: CABAL Shop only.
Info: Change the looks of your epaulette to look like a royal cape. - Additional changes:
The Global effects work only for 3 hours in every log-in, in order to get the effects back the players need to re-log. This is to ensure the safety of the game so that the event is not abused by botters.
Auction House charging fee becomes 0%*.
A new mob called "Alz Merchant" roams the lands, carrying lots of alz with him.
Hitting the Alz Merchant makes him constantly drop alz. The alz amount is based on the merchant's health, giving least alz when near full to most alz when near death. - I'm not sure if this is possible, but still good to mention.
The Alz Merchant's health is 1/2* of the Charisma Panda's health.
When the Alz Merchant is killed, he drops a great amount of alz and a possible chance to drop: Blessing Bead - Trade +50%, Blessing Bead - Trade +100% and Blessing Bead - Trade +200%.
- Boss Events: A event that will be 4 times a year with Hugh mobs, with crazy drops or a exp boost.
- A big Maze that u can join with 4 party’s with the meaning to be first in the middle with the party. On the road to the middle there a lot of mobs to be beaten. The winning group will be awarder with a very good price.
- Add a lottery, u can buy tickets at an NPC, and weekly somebody will be announced as a winner and get a price.
Last edited by Trimex; 02-09-2009 at 16:05.
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O. Auction House (AH) + Trade Related.
- Sort Pets by name in AH by name.
- Sort Items by amount of slots and slot enchants.
- Rename the filter for Shape Cartridges and Discs (from low to lv. 1, ..)
- Bidding Option in AH (add a menu where u can add the amount of alz or items u wane offer for an item).
- Add another AH in another map (like Port Lux).
- Not only show top 100 of items, but all the items.
- Change the colors of the sellers in AH, so you can see who is online and who is offline.
- Add a ‘Favorite’s’ Section in AH, so u can find ur favorite items faster.
- On the trade NPC, remember the last few "searches" (because sometimes you watch prices for a while before buying something).
- On the trade NPC, when changing the base item type (like having a search for "suit" and going to "gloves"), keep the current dropdown settings if the new item allows it.
- AH ordering, change the order of armourparts.
Last edited by Trimex; 11-10-2010 at 15:25.
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P. PK (Player Killer).
- Anti-KS system:f u are killing a mob, and sombody else comes, he can't even touch that mob unless he is in pt with u (exept in pk ch, war ch (24) and war maps).
- EXP steal form PK’ing: Able to lv. down when exp goes below 0%.
- When PK'ing a char from the other nation, lower the penalty (ex. 2 kills = orange name instead of 1 name).
- Remove the PK penalty.
Last edited by Trimex; 11-10-2010 at 15:29.
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Q. PvP (Player Versus Player).
- Add PvP statistics (wins/losses/ratio).
- Add a PvP Arena.
- More PvP styles ( 1 – 1 / 2 – 2 / etc … ).
- make the jail the same for everybody (or change the jail lay-out daily).
- make it possible to have fights in Jail and that items drop from the chars in Jail.
Last edited by Trimex; 11-10-2010 at 14:32.
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R. Tierra Gloriosa (TG) & Tierra Del Bruto (TB).
- More special items like legacy Weapon in TG (like armour).
- Add special money for TG only, u get an amount of money to spend during TG.
- 10% extra Wexp reward for calling TG.
- Remove Nation change Item.
- Different party leader chat name on each TG Channel.
- Able to get points in TG for building.
- Add Titles for Builders.
- Also add a extra % of people of the nation that didn’t have the nation bonus for the past week in the saterday night war.
- When u use nation change, the person should get a penalty (like – 10% of their honor).
- when spawn, have 10 sec spawn protection (or unlimited until you move) so u can rebuff.
- Make it possible to change to No-Nation.
- More TG maps that randomly change (ex. ice, desert, jungle, etc...).
- Weekly a Server War: War Between the 3 Servers.
Last edited by Trimex; 11-10-2010 at 14:36.
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S. Craft (Basic + Items).
- Add the name of the crafter to a crafter item description.
- For Dedicated crafters an extra inventory page (like for players who reach redosm and higher).
- Success % shown when upgrading an item.
- Ability to craft 10 lv.2 discs into 1 lv.3 disc.
- Ability to put magic attack in the slot of gloves.
- Ability to craft gloves of destruction with magic attack.
- Able to make resist in craft and put in item slots.
- Increase of crafting material drops.
- Make adept craft more useful, not only skill exp, but also increase of exp or Wexp. (for ex. Tit armoursuit of adept+6 – Experience bonus 10% ).
- Change magic and sword amp to just Amp.
- A luck Craft set (like the 2slot item drop set).
- craftable option to get additional pet exp.
Last edited by Trimex; 13-10-2010 at 15:21.
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T. Guild + Party.
- Guild Logo.
- Guild Rankings based on PvP-Style instead of honor.
- Special effect chosen by Guild Master for all member (ex. All members + 10 defense).
- Guild Relationships (friends/enemy).
- Ability for Guild Master to give the right to another guild member to change the guild groups.
- Party VS. Party.
- Guild war Additions.
- guild Skill or buff: u can get a special buff or skill (like 10% alz drop, etc..) for everybody of the guild.
- Guild VS Guild register.
Last edited by Trimex; 11-10-2010 at 14:39.
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U. PvE + Mobs and Bosses.
- Achievement List for mobs: How many mobs u killed of each kind in total / what mobs gave you the most amount of exp.
- Information about mobs: What items they drop (or u had in drop of them) / background information / dmg formula / … . maybe let the information only be obtainable bye killing the mob.
Last edited by Trimex; 11-10-2010 at 14:40.
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