Ok, this is the thing used in all MMO's except Cabal ofc.
What is aggro ?
Aggro is the mob's "concentration" on player who is dealing most aggro. In Cabal "aggro" is who deals more dmg. Now that's dumbest thing here.
My idea is to add to skills agrro points.
WA/FS should have most aggro to tank bosses / mobs at CA, not WI tanking all FFS !!!!!
WA completer should have 100 aggro points
WI comlepter should have 50 or even less.
The higher lvl =more aggro + new buffs for WA/ FS named "aggro charge", it should be giving +50% more aggro. Now that's annoyin when I see damn bosses chasing damn WI's, Tyrant Leth chasing WI's whose nearly 1 hit-dead.
Anader suggestion added.
In the order of aggro :
1. FS - that's obvious why : biggest def and tank skills (aod, ss)
2. WA - most of HP, big defence
3. FB (debuffs should have big aggro, they annoy boss)
4. FA (healing should have aggro, bcuz boss hates when his enemies are healing themselves)
5. WI sp cow and dmg dealer :P
6. BL - because BL is assassin, so he can't make big aggro.
Aggro points should be ballanced also :
Every skills should have aggro points
FS should have buff which gives 50% additional aggro (example 100 aggro points, 150 with buff)
WA's GM should have 120 aggro
FB debuffs should make 200 aggro (now unmovable is really usefull, so FB debuff it and he stays safe)
FA mass heal should have 130 aggro points
WI sp buff aggro 90
BL well BL is lowest aggro dealer because of its characteristic class "assassin"
Now aggro points shouldn't be like FB debuffs (200 aggro) and he gets aggro all the time, when unmovable a mob / boss should attack nearest target, also aggro should be time triggered, each aggro hit, WA does GM = 120 aggro and FB debuffs = 200 aggro, there is 200-120 = 80. Each 4 aggro points = 1 second, so 80 :4 = 20 seconds, FB got aggro for 20 seconds, then aggor is counting from start again, then WA gets aggro again by dealing GM.