Ok so here goes nothing for the 1000th time:
-Crafting: This system is falling apart we see it, events like these shouldn't break the crafting system if it were balanced.
HOW: How do we make it balanced and more useful?
We make critting perfect chance higher. Wait so basicly now you want everything easy? No not really, the thing is that to get 1 crit if you're a normal player and not cheating you need per average 30 attempts, more or less.
I'm not talking aout those hacking crafters *and yes it's a hack one player bought an unban ticket making public 1 VERSION of it to the GMs in the past but still a LOT of players use other methods * who just get in and u see em craft 4 or 5 perfects in 1 hour...every time...Once ok luck...twice hmm'k * u see where I'm getting at, and don't tell me it's jus luck, the hack exists, it's still out there just like there's still variants of the one hit hack that hasn't been fixed e.g.: go in tg late night and watch getting 1 hit every once in a while in bm+aura*
WHY: Cause if you make critting easier it pays off to actually craft, it balances out having to buy EXPENSIVE materials for many tries, and also when events like these come out you know that even if you fail em here you always have a chance to get em in game if you help eachother out through crafting. In any other game you play crafting is easier than here...mats might be more expensive still you dont try 40 times and get maybe 1 perfect * WITH WRONG AMP...i mean...srsly? wrnog amp??? will get to this later *.
-Drop rates/Quality of Drops:
WHY:I and many players that I know have been playing this game for a very long time, some since beta days, and we know how luck works on drop rate, and quality rate...A person can farm 100 or even 200 times ft1 and drop only crap, and a newb, or more sometimes in prty, can drop eox+8.
Now I know most of the people are touchy when it comes to this subjects objections are made to: yea but this way you want everything to be easy? everyone will be super geared fast and then what happends? Where's the fun in that?
The problem is, that in ANY MMORPG, if you farm 1 to 2 years you will get end game if you're dedicated.
Cabal is the only game i found online that if you farm for even 3 years, you might get a couple of items to be CLOSE to end game, when sum1 else who just does something once drops something really valuable...Where's the fairness in that? People that spam every day dungeons and get same stuff that's worth less...
I dont want to make every1 in the game overpowered, but at the same time we all must agree that once more ppl start getting end game then the fun starts...the real PVP starts, that's where skill matters...You can give us harder dungeons * will talk later * and we need to use brain skills and tactics, not gear...* Like ft2 which took a long time to be cracked *
Now about farming...I've seen people spend days and days, months, getting from 1 to 170 and dropping only crap in pf...and a few drop Mithril amp, and out of those MOST IS WRONG AMP? If i spent 5 months getting from 140 to 170 i should have at least 1 items to prove it...not just the exp...Ok dont wanna do mithril? Implement flippin sigmetal or osmium craft, or W/E you want!! BUT STOP THE FRIGGEN FCH DROP!!!! It is incredible that from Tyrant chest you can drop the same thing you can drop form lv 30 mobs!!!
HOW: You start raising drop rates or better items in general, you remove FCH drops from dungeons above EoD b1f, and let the items that are in between stita and mithril drop more often...Omg but then every1 will be imba? No, everyone will still work hard, but will be rewarded for your hard work, and after you worked hard 2 years you're end game and play WITH SKILL!!!
-Success Rates * e.g.:upgrading your items? *
WHY: Most of the people here will tell you keep persevering, thing is, I've seen1 friend manage to fail 300kk worth of UCMs for his tita item while my other friend can make his own items +7 in a few tries. Now I dont say that it should be A LOT MORE easier...but the success rates are crazy especially for making +7 * Ok I dont care for +8 and above really I'm talking about the normal upgrade rate *
It's not fair that after 1bil worth of UCHH my friend didn't manage to +7 his mithril suit...There's got to be a point that when you've failed to many times the next time you're SURE you're not gonna fail! Why? Cause luck factor in this game is WAY TO MESSED UP, you should have it spread amongst the population not amongst some players...
HOW: Make it so that upgrading doesn't become hell for some players and a walk in the park for others. After certain ammount of tries one should manage, or get something back. Up the rates, and also seriously how is it possible to fail 8 times in a row...and even sometimes fail 3 times in a row from +2 to +3? LoL?
-Wrong Amp Drops:
WHY:Since already dropping something good is hard, and then you figure out it's the wrong amp, you get more frustrated, what's the point?
The game has settled down now...we know the classes that have use of magic and those tht don't, those that can use both * mFs, sFs * and those that are hybrid * fb lol LoL *...But why put wrong amp after 2 years you work hard and end up dropping mithril gloves wi sword amp?
HOW: create parameters in the drop table, and eliminate the useless ones. You don't know which are useless ones because you don't play your own product? Ask the comunity!
WHY:Ok so for about 2 years we've been playing this system and it's been changed to reward both sides...We now realise that there's a need for a bigger league tg, cause they now get over crowded and people can't enter nor relog to help others make the score.
Also We've been playing on the SAME FLIPPING ANNOYING MAP FOR TOO LONG! I don't belive Devs can't make 4 change by day/maps that we can play on...I love the tg system but I know I'm not the only one that gets bored by playing the same map over and over...i mean 1...C'mon?
HOW: Make x-number-of interchangable maps, that can change by day. Make a new TG section for lv 165-170 or something like that * shooting numbers here *...Duno from which level to which but if you don't know cause you don't play your own product Poll the Comunity!!! *Even more than once if ou want to go by exclusion *
WHY: Appart from FT2, which was the last fronteer for Cabal Online, where you actually have to work co-ordinated with your entire team, and think of what you have to do, the rest of the dungeons * maybe apart from CA, FI and aos1* are USELESS. Same repetitive stuff over and over and over...And they're WAY to EASY! It doesn't require thinking or co op. Where's the fun in that? Ok eveyr once in a while you can pop up a soloable easy dungeon, or something like EoD b2f, but other than tht srsly? Don't you get tired?
About bosses, haha they're a laugh, drop rates are pathetic, if you can drop fch and uch from pluma then bah, and ofc these bosses don't require thinking or tactics.
HOW:Make more dungeons that are hard to go through unless you can use the brain, and even there you gotta be strong to do them * aint got gear? If you fix the rates like stated above with hard work you can achieve the gear *. Dunno how to make it more co op? More tactics? As the Comunity!
About Bosses, make harder bosses, like raid bosses that require an entire party, that change attacks depending on % of life, that make you go OMG when you see em. Even instance raid bosses that you can enter only once a day? Same you can do for dungeons...Many successful games used this gimick and it works!
WHY: We've all seen tickets unanswered for months, left asied, merged with someone else tickets even * it happened to me lol *. We know that some Support Fields are more efficient and faster than others, but srsly? Ive seen sshots of people getting answered after 2 months Oo...We shouldn't be pming GMs on forums for this. And also, The answers should be more constructive and differ from case to case, not just copy/paste caus'e we're lazy...
HOW:Don't know how to fix this tbh, change the people working in 1 department untill you see it works 100% ? I don't rly know....Just make it work...
For Tl;dr > rates must be fixed, dungeons must be fixed, tg must be fixed, crafting must be fixed, drops must be fixed, support fixed aswell...If you wanna know Why and How read!
Listen to the comunity to our ideas and push for them to get through. We all know Cabal is going to die soon cause EST is concentrated on other projects, like Cabal II. At least let us die Happy. Make this game enjoyable for those who can't / don't want to transition to Cabal II. Let us have fun! And after almost 4 years, listen to some of these critics that have been repeating!!!
PS: I know there's english mistakes in this post I'll edit em when I'll wake up...