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Thread: Game Features Changes - Crafting System

  1. #23


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    Quote Originally Posted by [GM]Betelgeuse View Post
    There must be some people willing to take the challenge to analyze the system properly.
    I want to read about crafting materials, where and how should we get them?
    Is the current system working anywhere? Or is the supply of materials broken everywhere starting from PL?
    I want to read about the different crafting results, what should be left what should be removed, what should be added?
    I want to read about basic crafting formulas.
    I want to read about prof. craft changes.
    I want to read a discussion for or against account binded craft results.

    I know there are people that can do this if they try a bit harder. I want to read some decent posts not this rubbish we see lately on forums.
    About basic craft system:

    1. Craft at lvl 9 is impossible due to non existence of cards (or better said in more than 3 years only one dropped in cabal eu - fc no. 123 on Mercury). Even if by some crazy luck you get one, crafting anything is pretty much no go, since materials are close to non existent too.
    2. Craft on lvl 8 is pretty much ridiculous due to mat requirements. PCK formula has insane amount of mats and craft sucess is LOW, same goes for glory pot lvl 3 or SEM, and i dont even want to bothertalking about crafting uch and fch (you need around 5 mil mats worth on mercury to get craft that is worth 500k at best). Either greatly reduce materials needed for craft or make possible to get more crafts per try. (I doubt that anything can be helped for SEM craft, thanks to Choas box extender that is main and huge source of SEM).
    3. Where is formula card no. 60 (goodluck potion lvl 1)? I dont think it even exists in cabal eu.
    4. make crafting results instant instead waiting 5-6 seconds for EACH craft. It might pass on prof. craft but at basic its absurd. To craft 5-6 stacks of amp or evasion pots you need 30 minutes, which is ridiculous.

    For professional craft imo there is nothing that can really help to rectify situation at this point in game. There is one fundamental problem in cabal concept that lead to this point: THERE IS NO REAL ITEM SINK that can remove valuable items from game. After 3 years of game there is quite a big ammount of excellent items accumulated in game, and those are here to stay. On top of that drop rates of excellent items are way bigger than craft success. And intruduction of permanet perfect craft from weakened dungeons just made things worse. If you make craft results account binding it could help only a bit, but damage is already done.

    There is a lot of other things there about entire crafting system, but this is the first that came on my mind atm.

  2. #24

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    Quote Originally Posted by kirmaster View Post
    ALSO, CRAFT-ALL BUTTON PLEASE. Getting RSI from clicking 200+times after each other isnt something that can be helped by adding one simple button.

    roughly about it. Craft-all button should've been in since the crafting system was made, which i find a shame.
    Eh, you can type in the number of crafts you want to do.

    Anyway, first I want to talk about the parts of Basic Craft that matter most to me, so here I go.

    Lv7

    Something that should be done to this is to make it possible to craft Excellent amp/evasion potions, because right now it's impossible to make them. If it is possible then the rates to get these are ridiculous. You used to be able to get them in TG, (which was a sweet stab in the back for us basic crafters) but now they're impossible to come by.

    Force Core (Medium), why is this here? It's worth nothing, it fails a lot. Increase the succeed rate, or lower the amount of FCLs needed from 3, to 1. Then you might have some use for this.

    Slot Extender (Low), this is probably the only profitable card in the entire list, and then some. Compared to every other card, this card means business. I'd even go as far as to say that this card is too great, in contrast to the other cards. The reason for this is the addition of Forgotten Temple with the Age of Man update, and the Mithril Cube crafting in it. Before this, they weren't worth this much by far.

    Lv8

    All these crafts are pointless. Crafting a Plasma Coating Kit, for instance. Good fun. Succeed rate on this is very low, and the materials required for it cost as much, if not more, than what the outcome's worth. (if it succeeds, which it likely won't) For this craft, lower the Plasma Circuit requirement to 1, and Plasma Plug to about 3, and increase the succeedrate. Then it's a decent craft.

    Another craft at this Level: Slot Extender (Medium). You require 5 Slot Extenders (Low), plus other materials, which, again, makes the cost higher than what the outcome's worth. (again, it'll fail most likely) For this craft, lower the amount of Slot Extenders (Low) needed, from 5, to I guess 3 or less, AND increase the succeed rate.

    Force Core (High) and Upgrade Core (High), why are they in here? They fail a lot, and again, the crafting materials required for these are worth WAY more then what the outcome's worth, PLUS they fail A LOT! Increase the succeedrate, and lower the materials required. (atleast change the Plasma Circuit amount required to 1, instead of 5..) And in the case of the Upgrade Core, even a 1/2/3 Upgrade Core (Medium) requirement would keep it fair. (making Plasma Circuits is costly)

    A new card that was added not to long ago, Fury Potion Lv3: a great card for the people that were Lv8 in Basic Crafting, a stab in the back for Lv9s. It has a very high succeedrate compared to the other Lv8 cards, which is good, but the materials required per craft are still too high, and Shining Yellow Powder (SYP) is still too rare. (which will be changed soon, I guess)
    All these pros of this card are quite nicely killed by the Bamboo shoots from a past event, which makes this card pretty much useless right now. It's mostly used to reach Lv9, but is it profitable? Hell no.

    This brings me to probably the mecca of absolute design failure: Glory Potions Lv3. 30 Shining Yellow Powders (SYPs)? Seriously? 10 Lv2 Glory Potions? (Glory Lv1s take 10 SYPs each craft, Lv2 takes 1 SYP, plus 10 Lv1 potions. (used to be 10 SYPs as well, I think)
    All in all you're EASILY looking at well over 100 SYPs, if you're lucky. Sweet! Getting 1~4k honour has never been easier! And it doesn't even require honour points to craft them!! ;D
    Pro tip: do the same here as was done, and will be done to Fury Potion crafts.


    Lv9

    Another thing, Lv9 crafts. The cards drop, no doubt. They're in game, yep. But the droprate of them is way too low. But, let's say they drop every (few) days/week. The demand, of course, will be very high now because of the new Fury Lv3 card. Then what? Craft a Slot Extender High, with some Familar Minerals. Good luck gathering them. Have fun failing it.

    Again, this needs a change. The cards need a way higher droprate than the crazy .00007% droprate of them now. (and only from 1 specific boss) Or .0000035% from a specific chest. Which, in contrast of a .1% chance of an RW3 from this boss, makes it unbelievably rare. Adding to that are the rarity of the required materials and you got a lot of people reaching Lv9, just for the heck of reaching it. Because after all, who can afford to get that one card?

    General

    I noticed there were a lot of blank spaces in most of the Craft Levels. If ESTsoft has any other formula cards they don't want to add, or want to add, but not at this time, they should get rid of these blanks, or just add the cards. The blank spaces for cards that don't exist, confuse a lot of players. Besides this, they're also a pain to look at.

    Lv5

    Another thing that a lot of you must already know, Formula Card No.60, where is it? This is a card that should be in game, because the Lv2 Good Luck Potion card is (and is very common at that), but the Lv1 one is not. Makes no sense.

    Extract potions, 50 Shining Teeth for 1 STR Extract Potion craft. I've never even bothered with that. Make it 5, and things might be a little more interesting. And again, MANY blank spaces here. I don't need to see what ESTsoft might fill up, 4 years from now. Get rid of them.

    Lv6

    Same thing here for the potions, as is the case on Lvl7. I think it's not possible to craft any Excellent Lv3 potions. This has to be become possible. Especially with all the event potions floating around all the time. Basic Crafters should be able to craft Excellent ones at a decent rate, to compete.

    Slot Extender (High), a nice way to eat alz out of the game. An even better way to demotivate Basic Crafters. Sell a temporary craft card at the PL NPC for 50mil and make the Force Booster 50mil, and delete this sad excuse of a formula card from the list!

    That's pretty much it from me.
    Last edited by DustBit3; 07-06-2010 at 10:17.

    ESTsoft - Think things just can't get any worse? Think again.

  3. #25

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    Some1 give me SS with the lv 9 cards, cuz I didn't saw in my life. Even familiar mineral is ultra mega giga rare that I saw only 2 since I play lol.

  4. #26

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    Quote Originally Posted by dedantemon View Post
    Some1 give me SS with the lv 9 cards, cuz I didn't saw in my life. Even familiar mineral is ultra mega giga rare that I saw only 2 since I play lol.
    For Mercury, check AH.

    ESTsoft - Think things just can't get any worse? Think again.

  5. #27


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    It is possible to craft excellent amp and evasion pots. Problem is that you need basic craft lvl 9 and craft rate is around 1-2%. I can confirm this, since i crafted few of them. It always comes in 2 potions craft, same as excellent pots lvl 1 or 2.

    I agree that at basic craft sucsess rates, or at least numbers of craft outcomes need to be increased ,or ammount of materials needed for craft lowered, because as it is now, aside SEL and maybe amp and eva potions, the rest is just futile business.

  6. #28

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    Quote Originally Posted by DustBit3 View Post
    For Mercury, check AH.
    Holy Jesus, it is 30 bils !!!!!!!!!!!!!!!!!!!
    Imo, I think it is first in Cabal EU lol...

  7. #29

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    Quote Originally Posted by dedantemon View Post
    Holy Jesus, it is 30 bils !!!!!!!!!!!!!!!!!!!
    Imo, I think it is first in Cabal EU lol...
    I think there's one on Mars as well, if my source didn't lie about it, long ago.

    ESTsoft - Think things just can't get any worse? Think again.

  8. #30

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    Dunno if someone already suggested, well if you could trade a huge amount of honour points for a perfect craft with 100% success rate, maybe there will be more ppl like the one with HR20.^^

  9. #31


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    Quote Originally Posted by [GM]Betelgeuse View Post
    http://forum.cabalonline.com/forumdisplay.php?f=40

    Different threads on different topics - helps keep the place clean&tidy and will attract the people that want to discuss that specific feature.


    p.s. this thread will be moved there also, at some point.
    Maybe if GM's would pay attention for once, we would actually post in the right section.

    The only chance to discuss with a GM is in Nevareth Chronicles at the moment, as that's the only place most GM's come nowadays.
    Also, even if they come in other sections, they barely even post.

    I'm just saying..

  10. #32

    dedantemon's Avatar
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    So, GM's will send this thread with our feedback to EstSoft after-all or not?

  11. #33

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    Curse me if ESTsoft going to use the new bet-system for crafting.^^
    Once I got 90% success rate for upgrading a gloves at core alchemist, result was "Upgrade failed".
    I think many of you got even more % but still failed as well.^^

  12. #34


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    I have started professional craft armourhelm long time ago. I am quite sure it works the same way in every professional craft but i have experience only this one.

    First part (i mean first classes) of professional craft is not that bad.............relatively easy to advance ahead (of course i have spent like 500kk) until the titanium proof. There you have very high chance to fail.

    MY suggestion for this part: you have 2 possible ways:

    1) give catalyst for a crit rate craft (it means 100% chance to put crit rate to slot)

    OR

    2) or bind the proof craft for something what you can get via the actual fch-system. For example change it to need HP in 1st slot or something existing stuff. Not a random based 2 fch solution.

    Why does this need to be changed? Just think make a force upgrade on omsium level is 800.000 alz which is ridicously high, compared to that you may need 100+ tries to get even 1 "good for proof" item......maybe 500+ tries if you are unlucky.
    In armourhelm the "basic material" (osmium armourhelm 2 slots clean" is not that tragically expensive, let say 1.000.000 alz, but what about other categories like crystals/orbs? a clean 2 slots lapis crystal is like 30kk +.........so for ONE attempt for a proof you need 30kk+800k+2fch-s (we know it's value ) and you have very high chance to fail.

    Finally i reached osmium armourhelm craft......and what for?????? i have exact numbers because i have tried sometimes i made 154 osmium crafts so far and the best thing i got 7% CD. I even have raised the level actually i'm at redosmium craft 50% i have noticed that crafts raised a bit but they are far from maxcrafts. So finally i found out that i have spent like 1kkk+ on somethign whcih from i cannot even get anything.....for me craft became an epic fail...i even stopped with it.

  13. #35


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    Quote Originally Posted by idunno1920 View Post
    Curse me if ESTsoft going to use the new bet-system for crafting.^^
    Once I got 90% success rate for upgrading a gloves at core alchemist, result was "Upgrade failed".
    I think many of you got even more % but still failed as well.^^
    i failed once 3 times in a row with fail chance 10%, why don't i crit so much with 43 rate then , if 10% hits me almost every 3rd time when i try to upgrade item -.-

  14. #36


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    To make crafting profitable and better here are my suggestions:

    1) Make maxcraft only be availible by crafting and not by dropping. So remove all 16% damage 8% rate (the double values for GS and Dai) and so on and especially those higher then max craft items like 18% damage from droptable and let maximal the 2nd highest crafts like 5% rate or 10 % damage be dropable. This would also cure the problem with the new tit class items from low lvl dungeon.
    (no change for mithril items since those are rare and don't need a change)

    2) Change the ratio of rate to damage craft to a 50/ 50 ratio and don't keep it like 6:1 rate/ damage ratio like it is at the moment.

    3) for Amp craft make it chooseable what amp you want to craft for:
    • all character class depending amour typs.
    • for all weapons since some swordclasses also use cristals/orbs and you can only craft magic amp at the moment. Same for blades /katanas weapons (mFS)


    4)get higher chance for dropping materials for weapon crafters. (2 sloted weapons drop rare like hell compared to body parts 2sloted)

    5) Make the redosmium crafts using 1 sloted items. It is redicilious to use nonsloted maxcrafts to 1 grade lower 2 sloted maxcraft where you can put even 2 good upgrades in the slots (except for magic classes which can't put magic attack in those slots while you can attack for mellee classes).

    6) The formula cards for basic craft lvl 9 ( all 3) and the FC number 60 (good luck potion lvl 1 need a higher drop chance or be reimplimented again. Also some more drop places would be nice. I know that since ep1 no FC number 60 droped anymore on jupiter (saw it there for sell).

    7) with the introduction of the new FC for fury potion lvl 3 it is now quite easy to reach lvl 9 basic craft so i don't see any need for a change there. (At least 1 needs some effort to reach it)

    8) the drop rate for familiar minerals needs to be increased by at least a factor of 10. So that you wouldn't need to wait 2-3 year to find enough for 1 craft.

  15. #37

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    I would like the flowing changes to be:

    Professional crafting:

    - At redosm/mithril lv, pls make that if you have 1 slot/2slot redosm/mithril, the outcome will be 1 slot/2slot items. Also decrease the failure chance at mith lv and make the mats for mith grade to drop more often.

    - Increase the chance to drop 2 slot mith weps as the chance now is soo low that 2 slot mith weps costs 1bil.

    - Make like OraharaNr1 said, that max crafts to be only crafted, not dropped.

    Also, if crafter has reached Master title at his professional crafting, he has the following advantages:

    - make him change the names of the weps as he pleases and allow him to add his signature represented by an icon.

    - If at Master lv, he can craft overcrafts with a lower chance of success ofc.

    - When at Master lv, he can put even amp in slot and what craft he desires but ofc, depending on the craft, it has lower chance of success.

    - Do something about the proof at weapons as it is ridiculous hard to pass from redosm lv to mith lv. This can be solved by increasing the chance of rate in slot.

    - Add sigmetal to the crafting, and make it not necessary to pass to mith like shadowtiatanium is.

    - Make titatnium lv items be treated as "low" grade. This means using upgrade core low, slot extender low.

    - Make shadowtiatanium lv be treated as "medium". This means using upgrade core medium, slot extender medium.

    - Make ALL amp UNIVERSAL amp, like the title from Illusion Castle, or belt of damp, and everyone will be happy.

    - Add overextended ability: - this means, the ability to use a slot extended again, but the item to still have max 3 slots.

    - add ability to craft epaulets

    Basic crafting:

    - at basic crafting, pls remove the ****** requirements as " 5 sel + other mats to craft 1 SEM" or 5 UCM + other mats to craft an UCH...
    - Change them to 1 SEl + mats and 1 UCM+mats to craf the higher lv

    - increase the drop rate of lv 9 cards by muuuch and the mats needed. It is ridiculous to see a SEH card at 30 bil that dropped once at 3-4 years lol...

    - At the current SEH card, pls increase the success chance by muuuch as I've seen a vid with 20 SEH crafts failed in a row lol...

    - Increase the chance of SEH dropping (because it is very small) and add SEHH to the drop table with a "human" drop chance.
    Last edited by dedantemon; 04-06-2010 at 10:24.

  16. #38

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    Quote Originally Posted by OraharaNr1 View Post
    7) with the introduction of the new FC for fury potion lvl 3 it is now quite easy to reach lvl 9 basic craft so i don't see any need for a change there. (At least 1 needs some effort to reach it)

    8) the drop rate for familiar minerals needs to be increased by at least a factor of 10. So that you wouldn't need to wait 2-3 year to find enough for 1 craft.
    No change to Lv8? Because it's easy to get to Lv9 with one card the other cards serve no purpose, and you think it doesn't need a change? Crafting shouldn't just be about reaching the highest level. You should be able to reach Lv8, and find a craft recipe that has a USE! With the current rates, it isn't.

    That's why I feel ALL the Lv8 cards need a tweak. (except for fury, which will be easier to craft soon.. smart thinking ESTsoft)

    The Familiar Minerals I agree with. But the Lv9 cards need to be more accessible, as well.

    ESTsoft - Think things just can't get any worse? Think again.

  17. #39

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    ah dusty why did you bother and wasted such time to type those? =/ nothing will change and you know it. just maybe they make it better in cabal 2. but i don't know if gods give them enough sense to do it

  18. #40

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    Quote Originally Posted by DustBit3 View Post
    I think there's one on Mars as well, if my source didn't lie about it, long ago.
    None on Mars ever dropped. U got serv'd xD

    Quote Originally Posted by DustBit3 View Post
    No change to Lv8? Because it's easy to get to Lv9 with one card the other cards serve no purpose, and you think it doesn't need a change? Crafting shouldn't just be about reaching the highest level. You should be able to reach Lv8, and find a craft recipe that has a USE! With the current rates, it isn't.

    That's why I feel ALL the Lv8 cards need a tweak. (except for fury, which will be easier to craft soon.. smart thinking ESTsoft)

    The Familiar Minerals I agree with. But the Lv9 cards need to be more accessible, as well.
    +infinite..

    Lvl8/9 and maybe 7 HAVE TO be profitable. Otherwise, no point in upping basic..-.-

    @orahara i dont think making perf by craft only is a good idea :S
    Imo it should either be like fe mystic perf has slot/or two or like this:



    Not sure althou, that could make the game even more easy :S
    Living a lie is worse than death !

  19. #41

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    Here's some info. on weapon crafting.

    Weapon crafting is pretty reasonable until you get to Osmium grade. Titanium...it isn't exactly a walk in the park because you do have to random rate into your weapon but the swords themselves are pretty easy to obtain. Again...with S.Tit level...you need a 2 slot weapon with rate in it. That is okay too because they drop...not all the time but enough where you are able to obtain them. Where weapon crafting becomes a problem is once you are trying to pass Osmium or Redosmium proof. You get the burden to try your best to either random rate or use a SEH and extend a one slot sword. 2 slot Osmium/Redosmium weapons with rate in first slot don't drop anywhere at all from my experience.

    I'm not saying that Osmium/Redosmium 2 slot with rate should drop like candy but it should at least be in the drop table. Currently it doesn't seem to drop at all and if it did it would help weapon crafters out a lot. That's the biggest issue there.

  20. #42

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    One probelm i found in this game are probably drop rates low low low yes we know

    pls explain to me some ppl do 1 eod b1f run they drop mega ring some do 130+ and drop ring...

    drop rate hates them?

    Some guys go pf kill 1 mob drop mith amp others go pf for more then 1 year and 0 mith amp

    Some ppl started since beta and had to work hard to get phery 40 dmg and paid billions for them now ppl get it for free from random dungeons (nice fair system) (yes sarcasm)

    Some ppl go troglo lair drop 1 ring in 50 runs+ other drop in the same runs 5 or 10 or more

    This rate system seams kinda fair doesnt it?

    Others are the upgrade rates

    Pls explain to me how can you fail 15x+ in a row from +3 to +4?

    total 55 failure to +4 in 1 day (glad for me it was tita and not stita or higher >-<) while some ppl get +7 with 7 cores i find it quite amusing

    Other things are the red osm sig metal events

    Yes lets boost the ekips ok agreed who gets em +9 and several of them? alz buyers and total luckers

    All this to say this game will go down as titanic if this continues for some players

    I didnt want to touch the subject but why do ppl make and play those ilegal private servers?

    they offer high rates and a chance to have good ekips rates bigger then the normal and clean servers so they can please people and make them play.

    Ill say it above this game will go down like titanic if some better graphiced mmo comes out that has better battle system and etc cabal will be reduced to several sticking ppl

    You want people to stay and play this game?

    Make it more pleaseable for the people that play it...

    Regards SniperLazar

    Playing for 3 years without a decent drop ty rates
    Set divided alz given cabal uninstalled gl &hf
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  21. #43

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    Professional crafting:

    Proof crafting - when you have to do that, there should be a limit of max 5 failures. I mean, it's like learning from your mistakes and by failing some, you learn how to do better. After 5 fails the success rate will be 100%.

    For every type of professional crafting there should be a "Perfect craft success rate" capped at some point. For each perfect craft that you do, the "Perfect craft success rate limit" will go up by 1% untill you reach (let's say) 15-20% - starting from 5%.



    Basic crafting

    Same as Professional crafting.

  22. #44

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    I’m sure most of you have already noticed:
    http://forum.cabalonline.com/showthread.php?t=161323

    So let’s get things rolling in here, I still want to see your opinions on:

    Can the system be fixed with minor/major tweaks or it has to be completely redone?

    What is your opinion on the crafting materials? Should more materials be added?
    Do we need a material upgrade system? (Higher lvl mobs drop higher lvl materials or you can craft them from lower lvl mats)
    Is the supply of materials broken everywhere starting from PL? Or its working in the first few maps (PL, FR, UG, maybe FGR or LS ?)
    What should be changed to the supply of materials from monsters – should X material drop from Y mob?

    I expect to read about the crafting results, (good start there DustBit3 but what about the lower lvls and prof. crafting ?) Feel free to discuss every single possible outcome for both basic and prof. crafting

    I want to read a discussion for or against account binded craft results, or maybe a new type of binding should be added – guild binded (you can only use that item if you are in the guild in which it was crafted) ?

    I want to read the wildest dreams you have for changes to the system, don’t worry is it possible or not – but think about balance when you suggest ideas – what will your idea change for the whole server not just you or your friends.

    I also want to read your comments to what the others have suggested before you not only your own ideas.

    Here are some resources you can use:
    Production system

    Crafting Items (requirements and possible outcomes)

    [Master Thread] – All Ideas Collected - S. Craft (Basic + Items)

    If you ever wanted anything to be changed to the crafting system now is the time to share with us your desires. I’ll close the thread in a bit less than 3 weeks and then post a blog with the compiled report, where you’ll have another week to comment on it. TLDR is not going to be used in here, I want to read pages after pages of posts
    I am the Fifth Sage, protector of the Sixth and all Warriors of Nevareth. I value brute Strength above Technique or Speed and I wield the grand, two-handed Sword of Betelgeuse. Using my weapon I can cleave the earth, opening huge crevices that swallow all demons in vicinity.

    There shall be no mercy for any Forum Demons!

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