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Thread: New Essense Runes

  1. #23

    ZDestiny's Avatar
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    Quote Originally Posted by Letzter View Post
    sure you can get easy rate if you go for crap helm 15/24 while other classes can get the best helm, since they got too much of rate.

    you have to see it from the 40 dmg point of view...
    wiz would need at least 2x 40/7 items.
    Nice excuse for making it more easy to gain crit rate. If you want high cr rate go work for it like most of us. And stop complaining its expensive or hard to get. I for one have used my brains and went for maximizing important stats over full sig/mithril+15 sets or 40cd only parts.
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  2. #24


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    Quote Originally Posted by Letzter View Post
    sure you can get easy rate if you go for crap helm 15/24 while other classes can get the best helm, since they got too much of rate.

    you have to see it from the 40 dmg point of view...
    wiz would need at least 2x 40/7 items.
    Other classes should have equal atk/mag compared to wiz/wa too? 15/24 ain't crap, it's gud source of rate. Obv having 3x 40/7 is better, but for most folks 15/24 hardly is "crap".

  3. #25

    Nuisa's Avatar
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    The crit rate rune is much of a debate, i see. Maybe thats the reason dev havent implemented it YET. They cant be unanimous on it.

    But where the game has reached 2% more rate wont change much, why you think they decided to put ROL+3??
    Using your logic, they would have never do it...

    They knows the impact, they will make it rare....

    This rareness principles can be applied to the runes too, and furthermore the amount of DP per lv can be made very high, like 700AP per lv.

  4. #26

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    Quote Originally Posted by Nuisa View Post
    1. Critical rate Increase (max lv3)--->(max lv2): Dropable only from last chest of MO.

    lv1: +1% crit rate
    lv2: +2% crit rate
    lv3: +3% crit rate

    2. Flee rate increase (max lv5): Dropable from Keshapone Minisha and las chest in MO only

    lv1: +1% flee rate
    lv2: +2% flee rate
    lv3: +3% flee rate
    lv4: +4% flee rate
    lv5: +5% flee rate
    Why not.

    3. Hp auto heal (max lv 5)

    on lv5: +5hp regen per 2 sec
    Why not, the bonus sounds quite low though.

    4. Add dmg: (max lv10)

    lv1: +1 add dmg
    lv10: +20 add dmg
    Do you mean +10 at lv10? ^^

    5. Minimum dmg: (max lv10)

    lv1: +1% min dmg
    lv10: +10% min dmg
    Why not.

    6. Spirit Point regen ( max lv15)

    lv1: 1sp regen per 2 sec
    lv15: 15sp regen per 2 sec.
    -1 for this
    We already have skill exp rune for SP regen when hitting, and perma sp regen would be really OP.

    7. Axp rune (max lv10)

    lv1: +1% axp
    lv10: +10% axp
    We already have exp rune for that.

    8. Dungeon Point rune: (max lv2)

    lv1: +1DP per dungeon
    lv2: +2DP per dungeon
    This one looks really OP.

    9. Movement Speed (max lv10)

    lv1: +10 movement speed
    lv10: +100 movement speed.
    Maybe interesting.


    Quote Originally Posted by Nuisa View Post
    - AH tax rune: (max lv5)

    lv1: decrease AH tax by 1%
    lv5: decrease AH tax by 5% (ie no fee)
    And how would the GMs sell VIP memberships?

    - Cast time rune (max lv 4)

    lv1: decrease cast time of skills by 0.05sec (including bm2 skills xD)
    lv4: decrease cast time of skills by 0.2sec


    -Cool time rune (max lv4)

    lv1: decrease cool time of skills by 0.05sec
    lv4: decrease cool time of skills by 0.2sec
    No, definitely -1 for this. The game doesn't need legit speedhacks.

  5. #27

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    Quote Originally Posted by ZDestiny View Post
    Nice excuse for making it more easy to gain crit rate. If you want high cr rate go work for it like most of us. And stop complaining its expensive or hard to get. I for one have used my brains and went for maximizing important stats over full sig/mithril+15 sets or 40cd only parts.
    dude i answered for the majority. i dont see myself in there either.
    Wer länger lebt, tötet schnell

  6. #28

    mugurelbt's Avatar
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    +1 for the first post ! Cast time and Cool time rune...bad ideea..
    Word is made from Silver...Silence is made from Gold

  7. #29

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    +1 to the idea of slots and new runes
    私...信じられない?

  8. #30

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    -1 for all new runes


    Daten leider nicht aktuell da das Guildboard ja leider nicht funktioniert

  9. #31

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    +1 for 1 post and oro suggestions

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  10. #32

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    Quote Originally Posted by Elodiron View Post
    -1 for all new runes
    you will be of different opinion when you have ALL RUNE MAXED. you are lv154, and maybe got no rune yet maxed and thinking if more rune comes others will go better and you, you are staying same. But get beyond this pls, and think of a much longer term.

  11. #33

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    i like the speed one ,add dmg one and axp one

  12. #34

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    Quote Originally Posted by 8Domcik8 View Post
    +1 for 1 post and oro suggestions
    Wut? What did I do? O.o

  13. #35

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    and noone got a rune to suggest??

  14. #36


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    would be nice to see new runes +1

  15. #37

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    The crit rate one would have a major impact on the game . U can alrdy have 60 rate+ if u have enough alz imo . WA example 14/80 and 7/40 and there you go 58 rate alrdy and with the update coming rol3 and u can have even in pet so the rate one would be kinda obsolete

  16. #38

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    Quote Originally Posted by Nuisa View Post
    you will be of different opinion when you have ALL RUNE MAXED. you are lv154, and maybe got no rune yet maxed and thinking if more rune comes others will go better and you, you are staying same. But get beyond this pls, and think of a much longer term.
    No i wont change my opinion. And signature is not up to date (guildboard related) so my lvls in signature r not up to date.

    We dont need new runes.


    Daten leider nicht aktuell da das Guildboard ja leider nicht funktioniert

  17. #39


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    Quote Originally Posted by Elodiron View Post
    No i wont change my opinion. And signature is not up to date (guildboard related) so my lvls in signature r not up to date.

    We dont need new runes.
    Speak for yourself.

    Many high levels have all maxed out runes."we" meaning you indicated you dont want more runes slots because you are uable to max out your existing ones.

    I'd say +1 to the idea but -1 for the DP , SP and CR an AH fee runes



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  18. #40

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    Quote Originally Posted by Nuisa View Post
    and noone got a rune to suggest??
    Well... if we will have more runce spaces then why shouldn't we have :
    1 slotted/ 2 slotted items drop rate increased ( begining 10% max 100)
    and... damn we used all things in cabal xD maybe a rune that increases our craft? but meh... now it's too hard to live with crafting...

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  19. #41

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    this is a brilliant idea. =-]
    My sig rox, u jelly?

  20. #42

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    Quote Originally Posted by Nuisa View Post
    and noone got a rune to suggest??
    Blended Activation Rune:
    LEVEL 1-Activation rate increase by 1%
    LEVEL 2-Activation rate increase by 2%
    LEVEL 3-Activation rate increase by 3%
    LEVEL 4-Activation rate increase by 4%
    LEVEL 5-Activation rate increase by 5%


    Resist Amp Rune:
    LEVEL 1-Resist Amp increase by 1%
    LEVEL 2-Resist Amp increase by 2%
    LEVEL 3-Resist Amp increase by 3%


    Resist Critical Damage Rune:
    LEVEL 1-Resist Critical Damage increase by 1%
    LEVEL 2-Resist Critical Damage increase by 2%
    LEVEL 3-Resist Critical Damage increase by 3%


    Resist Critical Rate Rune:
    LEVEL 1-Resist Critical Rate increase by 1%
    LEVEL 2-Resist Critical Rate increase by 2%
    LEVEL 3-Resist Critical Rate increase by 3%


    Wexp Increase Rune:
    LEVEL 1-Increase Wexp by 2%
    LEVEL 2-Increase Wexp by 4%
    LEVEL 3-Increase Wexp by 6%


    Honor Increase Rune:
    LEVEL 1-Increase Honor Gained by killing Mobs/Nation by 10%
    LEVEL 2-Increase Honor Gained by killing Mobs/Nation by 15% and Quest/End in Dungeon by 5%
    LEVEL 3-Increase Honor Gained by killing Mobs/Nation by 20%, Quest/End in Dungeon by 7% and DP Cube Honor Increased by 5%


    Blended Decrease Rune:
    LEVEL 1-Decrease the negative effect of blended rune that activate upon you by 5% (Example Shock Rune activated on you is no longer 25 add dmg but 17.5 add dmg with 5% decreased)
    LEVEL 2-Decrease the negative effect of blended rune that activate upon you by 10%
    LEVEL 3-Decrease the negative effect of blended rune that activate upon you by 15%


    Rune Slot Rune :
    LEVEL 1-Increase Rune Slot by 2
    LEVEL 2-Increase Rune Slot by 3
    LEVEL 3-Increase Rune Slot by 4
    LEVEL 4-Increase Rune Slot by 5
    LEVEL 5-Increase Rune Slot by 6


    Skill Slot Rune :
    LEVEL 1-Increase Magic/Sword Skill Slot by 1
    LEVEL 2-Increase Magic/Sword Skill Slot by 2
    LEVEL 3-Increase Magic/Sword Skill Slot by 3


    Skill Point Rune :
    LEVEL 1-Increase Magic/Sword Skill Points by 10
    LEVEL 2-Increase Magic/Sword Skill Points by 20
    LEVEL 3-Increase Magic/Sword Skill Points by 30
    LEVEL 4-Increase Magic/Sword Skill Points by 40
    LEVEL 5-Increase Magic/Sword Skill Points by 50
    LEVEL 6-Increase Magic/Sword Skill Points by 60


    Blended Slot Rune :
    LEVEL 1-Increase Blended Rune Slot by 1
    LEVEL 2-Increase Blended Rune Slot by 2
    LEVEL 3-Increase Blended Rune Slot by 3


    Reflect Dmg Rune (Applies only for pvp):
    LEVEL 1- Reflect Dmg 1%
    LEVEL 2- Reflect Dmg 1.5%
    LEVEL 3- Reflect Dmg 2%


    Revenue Runes (Does Not Apply if you have more than 200 million alz total on both your warehouse and character which owns the rune):

    LEVEL 1- Increase Your Amount of alz stored on your warehouse and your character by 0.25% on a Daily basis
    LEVEL 2- Increase Your Amount of alz stored on your warehouse and your character by 0.5% on a Daily basis
    LEVEL 3- Increase Your Amount of alz stored on your warehouse and your character by 0.75% on a Daily basis

  21. #43

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    Quote Originally Posted by YloH View Post
    Blended Activation Rune: +1
    LEVEL 1-Activation rate increase by 1%
    LEVEL 2-Activation rate increase by 2%
    LEVEL 3-Activation rate increase by 3%
    LEVEL 4-Activation rate increase by 4%
    LEVEL 5-Activation rate increase by 5%


    Resist Amp Rune:+1
    LEVEL 1-Resist Amp increase by 1%
    LEVEL 2-Resist Amp increase by 2%
    LEVEL 3-Resist Amp increase by 3%


    Resist Critical Damage Rune:+1
    LEVEL 1-Resist Critical Damage increase by 1%
    LEVEL 2-Resist Critical Damage increase by 2%
    LEVEL 3-Resist Critical Damage increase by 3%


    Resist Critical Rate Rune:+1
    LEVEL 1-Resist Critical Rate increase by 1%
    LEVEL 2-Resist Critical Rate increase by 2%
    LEVEL 3-Resist Critical Rate increase by 3%


    Wexp Increase Rune:+1
    LEVEL 1-Increase Wexp by 2%
    LEVEL 2-Increase Wexp by 4%
    LEVEL 3-Increase Wexp by 6%


    Honor Increase Rune:+1
    LEVEL 1-Increase Honor Gained by killing Mobs/Nation by 10%
    LEVEL 2-Increase Honor Gained by killing Mobs/Nation by 15% and Quest/End in Dungeon by 5%
    LEVEL 3-Increase Honor Gained by killing Mobs/Nation by 20%, Quest/End in Dungeon by 7% and DP Cube Honor Increased by 5%


    Blended Decrease Rune:awesome one, +1
    LEVEL 1-Decrease the negative effect of blended rune that activate upon you by 5% (Example Shock Rune activated on you is no longer 25 add dmg but 17.5 add dmg with 5% decreased)
    LEVEL 2-Decrease the negative effect of blended rune that activate upon you by 10%
    LEVEL 3-Decrease the negative effect of blended rune that activate upon you by 15%


    Rune Slot Rune : too awesome xD, +1
    LEVEL 1-Increase Rune Slot by 2
    LEVEL 2-Increase Rune Slot by 3
    LEVEL 3-Increase Rune Slot by 4
    LEVEL 4-Increase Rune Slot by 5
    LEVEL 5-Increase Rune Slot by 6


    Skill Slot Rune :+1
    LEVEL 1-Increase Magic/Sword Skill Slot by 1
    LEVEL 2-Increase Magic/Sword Skill Slot by 2
    LEVEL 3-Increase Magic/Sword Skill Slot by 3


    Skill Point Rune :+1
    LEVEL 1-Increase Magic/Sword Skill Points by 10
    LEVEL 2-Increase Magic/Sword Skill Points by 20
    LEVEL 3-Increase Magic/Sword Skill Points by 30
    LEVEL 4-Increase Magic/Sword Skill Points by 40
    LEVEL 5-Increase Magic/Sword Skill Points by 50
    LEVEL 6-Increase Magic/Sword Skill Points by 60


    Blended Slot Rune :+1
    LEVEL 1-Increase Blended Rune Slot by 1
    LEVEL 2-Increase Blended Rune Slot by 2
    LEVEL 3-Increase Blended Rune Slot by 3


    Reflect Dmg Rune (Applies only for pvp): +1
    LEVEL 1- Reflect Dmg 1%
    LEVEL 2- Reflect Dmg 1.5%
    LEVEL 3- Reflect Dmg 2%


    Revenue Runes (Does Not Apply if you have more than 200 million alz total on both your warehouse and character which owns the rune):-1, too much abuse will result from that

    LEVEL 1- Increase Your Amount of alz stored on your warehouse and your character by 0.25% on a Daily basis
    LEVEL 2- Increase Your Amount of alz stored on your warehouse and your character by 0.5% on a Daily basis
    LEVEL 3- Increase Your Amount of alz stored on your warehouse and your character by 0.75% on a Daily basis
    Nice ideas mate

  22. #44

    silverdancer94's Avatar
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    +1 even bladers need some more crt rate:P

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