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Thread: Fixed drops + lower dungeon entries

  1. #1

    Default Fixed drops + lower dungeon entries

    1. Make entries for LiD, RS, and EOD B1F purchasable in regular shops for a fixed price.
    Reason: mid game people have a hard time leveling up, and entries for these dungeons have usually become more expensive than the loot inside.

    2. Bring in more fixed drops, or craftable items - like the alternate way of obtaining Merga ring is with 100% craft chance. Such fixed drops should generally be obtained either from bosses, or from quests. And when I say "drops", I mean weapons, armor pieces, or accessories.
    Reasons:
    Crafting is already dead because of the low craft chances and amount of alz required, and also pretty much everything in Cabal is a random drop, so this would be a good way for unlucky folks to acquire better items - by making hard work pay off too, and not relying everything on pure luck.
    This would also make prices in Agent Shop drop to more reasonable values, otherwise most alz will keep going to high level people - who can afford 10 minute dungeon runs for drops. Unlike mid game people, who are generally poor on alz and are spending about 1 hour for an EOD B1F completion, only to discover that selling the loot won't cover the price for another entry.

  2. #2

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    + 1

    The only dungeon i was ever able to really make profit runs from is RS because entry item costs about 3-400 k. Other dungs require a lot of runs to get a great drop which will cover all entry fees put together (example volcanic citadel or frozen tower b1f with current prices)

    Another thing i wish to add here is please increase the droprate in pontus ferrum from mobs because its driving me nuts literally. I have grinded there one week nonstop on all mobs and best drop is copy of the illussive apocalypse. Not a single armor/weapon drop - not even unslotted. According to droplist on cabal wiki there should be numerous items dropping here but its always the same. Couple of dung entries, powerful/powerless core and shining yellow powder. Its getting boring to say the least. At the moment i cant imagine reaching end game with a good set without having to purchase CC at some point.


  3. #3

    Blackreaper777's Avatar
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    1. I take it you haven't been playing long enough to know that once EoD2 was being sold at NPC. I believe it was 5kk at first, then it was lowered to 2kk, or something along those lines. And then it was taken out completely. Why is that you might think? Because the only thing that does is lower AH prices, nobody buys it from NPC anyways. So, you lower income for those who farm and sell entries. You also picked those dungeons about which you have absolutely no right to complain, because they are pretty reasonably priced. I'd like to see how it is with recent core price drop, but still, I think you can make profit on 99% of runs doing those particular dungeons.

    2. And how do you suggest to balance it out? Obviously you can't put perfect craft stuff as a fixed drop. On the other hand, not perfect craft stuff is pretty common and therefore pretty damn cheap in AH.

    Maybe this is your first RPG or something, but in case you didn't notice equipment in RPGs is generally obtained by luck. So if you are unlucky yourself, you generate money and buy from those who are more lucky. This is how it works and I see no point in changing that. If it's too hard to accept that, maybe Sims would be much more appropriate for you.

    It's no wonder that higher level people can finish dungeons faster. They are higher level and with better equipment. Are you seriously suggesting someone who made a character in the morning and reached like lvl 120 by evening should be able to make dungeons in the same time as someone who worked for 2 years on his character?

    Since I see this post again getting way way too long, I'll just say this. I see absolutely no feasible way to implement fixed drops without breaking the game ever further.

    P.S. Judging from the info you provide on the forum profile, you haven't got a char above 140, which means you haven't explored much of the game at all. I'd suggest you leveling up first.
    Last edited by Blackreaper777; 30-03-2012 at 11:21.
    Oke, let's jump the bandwagon

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  4. #4

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    @ Rayne
    I could edit that profile info and put anything to look cool, but in my opinion that info does not matter at all, or this might be the first forum you've ever been member of.
    Apart from cheap insults, I can hardly see any points in your topic, so I don't have anything much to reply. Anyway, assuming that I'm posting suggestions for the game instead of asking for help on a particular matter makes you think I am cluless about how to level up or gather alz? No, I'm not asking that stuff for myself only - read my post again, and use a translator in case you misunderstand anything - and come again.

  5. #5

    Blackreaper777's Avatar
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    Oh, I'm sorry, I thought that page about server, character, level and all that is to give some basic info about your character, not a way to look cool. Never thought level 100 is what's cool now. The more you know.. No need to feel insulted, but if you do, well then, be my guest.

    But anyway, that's neither here nor there. The point in the 1. part is that those dungeon entries are reasonably priced as is. Putting it in NPC shop will do one of the following: a) decrease profit for farmers, b) increase price for everyone else. Market should regulate the price, not GMs. Is this understandable to you now? Or should I dumb it down even more?

    And how do you suggest to balance it out?
    You have trouble reading or you avoided answering this deliberately?

    This would also make prices in Agent Shop drop to more reasonable values, otherwise most alz will keep going to high level people - who can afford 10 minute dungeon runs for drops. Unlike mid game people, who are generally poor on alz and are spending about 1 hour for an EOD B1F completion,
    My bad, this really has nothing to do with dungeon completion time. Whether you spend 1 hour or 20 minutes, the drop is the same. So I wonder why do you bring this up at all. Of course at lower level you don't expect the most expensive drops to be available for you, so naturally at higher level you might expect bigger profits. Naturally, highest level players will have more alz, because they can afford higher level dungeons and more of them.

    No, I'm not asking that stuff for myself only
    Well, yes, that is a very common cop out. "Oh I'm not suggesting this for myself, it's for everyone". BS.

    However, nowhere did I suggest you have no clue how to level or make a profit. If you think I did, please back up your baseless assertions with quotes. The only thing I tried to do is to show that: 1) there is no need to change things you suggest, because that's just how Cabal and RPGs in general work, 2) there are difficulties even implementing it without breaking the game even more. I didn't expand on it why that would be, because the post was getting pretty long anyways and people don't like long posts.
    Oke, let's jump the bandwagon

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  6. #6

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    - First of all, no, I am not suggesting I want to do 10 minute dungeon runs (where the hell did I write that?).
    - Second, farming for entries is the most ****** thing I've ever heard in either Cabal or Sims /sarcasm.
    - Third, the entries for those dungeons should be priced up to 1.5kk maximum (eod b1f) in regular shops. Entries farmers - sorry but you gotta have a miserable life already, if you spend it farming for entries, so it's not a big pain after all.

    And how do you suggest to balance it out?
    The explanation was in the suggestion already; anyway I hardly expect you read it this time as well
    Bring in more fixed drops, or craftable items - like the alternate way of obtaining Merga ring is with 100% craft chance. Such fixed drops should generally be obtained either from bosses, or from quests. And when I say "drops", I mean weapons, armor pieces, or accessories.
    Check out the quest named "Another way to break the seal". After figuring out how it works, then you will know how I'm suggesting it to be. Does it seem like I'm asking for a walk in park FOR MYSELF?
    Without even understanding what I say, you rush in for worthless comments. I'm sick of this conversation so this is my last reply here. If you support it, fine; if not, I don't care anymore. Enjoy your entries, Rayne...

  7. #7

    KillinEye's Avatar
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    I disagree.

    LiD is profitable, sell all your cores (UCM and FCM) is usually a break even, and you always drop atleast one NPC-able equip part.
    RS is profitable, just do a normal run but stay at buffalo's for as long as you want to, and kill the last chest when you think you're done. You will atleast drop one dark disc lvl3, which is profit already
    EoD1 is profitable, again sell all your cores and some more. If you think you'll come out break even or with a loss, just stay 10 min longer killing some of the normal mobs. They often drop some NPC-able crap.

    Shortly: you just got to act a little bit smart to make profit, but it surely is quite possible.

    And simply -1 for the second option. Just no.

  8. #8

    Blackreaper777's Avatar
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    Quote Originally Posted by Drianx View Post
    - First of all, no, I am not suggesting I want to do 10 minute dungeon runs (where the hell did I write that?).
    Sure, which is why I corrected myself. Just wondering why would you mention dungeon completion time AT ALL if it has nothing to do with anything.

    Quote Originally Posted by Drianx View Post
    - Second, farming for entries is the most ****** thing I've ever heard in either Cabal or Sims /sarcasm.
    - Third, the entries for those dungeons should be priced up to 1.5kk maximum (eod b1f) in regular shops. Entries farmers - sorry but you gotta have a miserable life already, if you spend it farming for entries, so it's not a big pain after all.
    Are you serious? Can I ask you how long have you been playing? Because judging from what you say (having in mind that info below avatar is just to look cool), it's not very long. Just because you find entry farming stu**d, doesn't mean it is. There exist people who spend millions and millions of alz for their drop sets and they farm their *** off, making money off entry items. Here goes "I suggest this for everyone" out of the window.

    Can I ask you how you come to this price of 1.5kk? Which of course means it will most likely be around 1.3kk AH, 1kk personal shop. Don't be mistaken, I wouldn't mind if entries were free, but people who make money from entries wouldn't like that very much. Or it is the case of "I think farming is stu**d, therefore ***k you farmers"? Also you don't really explain yourself why do you think entry prices should be regulated by GMs, not by availability/demand.

    Quote Originally Posted by Drianx View Post
    The explanation was in the suggestion already; anyway I hardly expect you read it this time as well

    Check out the quest named "Another way to break the seal". After figuring out how it works, then you will know how I'm suggesting it to be. Does it seem like I'm asking for a walk in park FOR MYSELF?
    Well, you are only suggesting basic principle. Last time I checked, rings and armors for example have different characteristics. So basically just like in Merga ring quest, everyone should get only one type of item, regardless of class, level and everything else? But oke, let me guess. Say there is a quest where you get 7 amp mystic/tg/sg suit by collecting 250 quest items, which drop from last IC1 boss. You collect those items, pay NPC say 200kk and you get the suit of your liking. Which becomes of course char bind. Is that what you have in mind by fixed drops? Or this is an idea for craftable item?

    See, the problem is that what you basically are suggesting here is pretty much the same as saying "make the game better". All you are giving is a vague idea, open for all kinds of interpretations. If you had taken time and made a coherent suggestion, with bullet points how it should work, what kind of quest should give what items and all that jazz, instead of saying "just like this other quest", it would be easy to understand what you mean.

    Quote Originally Posted by Drianx View Post
    Without even understanding what I say, you rush in for worthless comments. I'm sick of this conversation so this is my last reply here. If you support it, fine; if not, I don't care anymore. Enjoy your entries, Rayne...
    Oh so if someone disagrees, ***k those people. I think I asked pretty legitimate questions... To which you simply did not provide any answers. Do your homework first before you suggest anything else.

    P.S. It would be nice if you wouldn't refer to me using my char name, since I'm not female. Not that I care, just it sounds st**id.
    Last edited by Blackreaper777; 30-03-2012 at 14:29.
    Oke, let's jump the bandwagon

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  9. #9

    Acron's Avatar
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    Got about 400kk while leveled in PI from 166->170.
    And I hardcore farmer can say, with full responsibility, that your tears brings joy in my heart.
    While you struggle to make any profit from overpriced entries, I farm more more of them and put even more overpriced in AH.
    Or run them instead w/o paying for entry.

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  10. #10

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    Quote Originally Posted by Acron View Post
    Got about 400kk while leveled in PI from 166->170.
    And I hardcore farmer can say, with full responsibility, that your tears brings joy in my heart.
    While you struggle to make any profit from overpriced entries, I farm more more of them and put even more overpriced in AH.
    Or run them instead w/o paying for entry.
    /highfive.
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  11. #11

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    +1, don't want to argue

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  12. #12

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    I like the topic. Thanks for sharing.

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