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Thread: [Guide] BM3 Combos.

  1. #1

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    Default [Guide] BM3 Combos.

    You are going to read little guide for bm3 combos and in what sequence of synergies to use.

    As we all know each class has 3 different synergies. We definitely can divide them (by overall dmg/dps given) into: Good; Medium; Bad.

    For example BL:
    Frontal Attack - Good
    Increased Fighting Spirit - Medium
    Accumulated Dagamge - Bad

    WA:
    Explode Anger - Good
    Increased Fighting Spirit - Medium
    Break Armour - Bad

    For each class you can find out yours ones by using BM3 damage calculator:
    http://www.cabalc.com/en/

    Using that calculator and my own tests (believe or not they prove results given by calc) we can find out that combination of Good-Good-Medium synergies gives the best output dmg/dps for WA/BL/FA and Good-Medium-Bad for WI/FA/FB.

    Now to the main part:
    To conclude all I said before we are trying to find out which combination of synergies will give the best output dmg and in which cycles would it be good to use them.

    So here they are (BL/WA/FS);
    For "basics": Good - Good - Medium - Activate - Repeat
    For "hardcores": Good - Medium - Activate - Activate - Repeat

    And (WI/FB/FA):

    For "basics": Good - Medium - Bad - Activate - Repeat
    For "hardcores": Good - Medium - Activate - Activate - Repeat

    Activate means to press Fatal attack I skill. Twice Activate -> press twice.

    Why there are 2 of them?
    As we said before Good-Good-Medium (Good-Medium-Bad) synergy combination gives the best output. We are using it at start. After pressing Fatal Attack your synergy will be activated and you timer will begin ticking (12 sec - BL/WI/FB; 13 sec - FA/FS; 15 sec - WA ). This time is totally enough to reapeat Good-Good-Medium (Good-Medium-Bad) and Activate again without losing dmg/dps.
    "Hardcore" one adds one more fatal attack. This combo will give you just a little bit more dps due to one more Fatal Attack but it req hell of alot rate to be better then "basic one". It was taken from Cabal KR. Base rate must be 60%+ for this combo to be better.

    Conclusion:
    Seems many words and complicated. But on practise it is easy. Find out yours Good,Medium,Bad synergies and use "basics" or "hardcore" combination for the best result.

    Example for Blader
    "Basic": AABA - AABA - BAAB - Fatal Attack I - Repeat
    "Hardcore": AABA -BAAB - Fatal Attack I - Fatal Attack II - Repeat

    As for party runs:
    BL/FS/FA/FB/WA can keep on using combos I wrote about upper. For WI it would be great to use BAAB-BAAB-BAAB-Activate -Repeat. Every Party member will get +50% cd to each his hit. And that is AWESOME!

    P.S.
    1) While mob has low hp Activation can be extended with Fatal Attack II and III to finish killing.
    2) This guide was written after around 150 tests of BM3 BL on bosses with high def (Pluma/Leth/Tyrant/Manticore)
    3) If you find out something that will be better, I will be pleased to add it / change in this guide.
    4) All target debuffs from synergy (such as -5% def , -25% cd resist etc) DO work for rest party members. Just add this debuffing synergy into "hardcore" instead of Medium (Good) after first activation while you are in party. It will be more effective then 10% amp for yourself (for example).
    5) Tiny url for this post http://tinyurl.com/bm3combos

    Stay tuned!

    Hope you enjoyed!

    Special thanks to @larosc, @Cathy, @diarex for help with tests and addings!

    Update:
    1)Here are tables for easier understanding:



    2) And some more combinations:

    Last edited by PbIJIE; 27-10-2012 at 18:21.

  2. #2

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    May I know at which defense you made your tests using cabalc.com? In most things I try, for a WI, using each synergy once gives better dps than using good - good - medium, using 1300 def.
    Last edited by larosc; 10-05-2012 at 17:21.

  3. #3

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    Quote Originally Posted by larosc View Post
    May I know at which defense you made your tests using cabalc.com? In most things I try, for a WI, using each synergy once gives better dps than using good - good - medium.
    Firstly, activating more synergies at once give way more boost for further hits. With "basic" you will hit boss whole bm3 with 2x synergies activated (good one is even x1.5 since "doubled" according to patch notes).
    Secondly, as I said: Pluma/Leth/Tyrant/Manticore.

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    Quote Originally Posted by PbIJIE View Post
    Firstly, activating more synergies at once give way more boost for further hits. With "basic" you will hit boss whole bm3 with 2x synergies activated (good one is even x1.5 since "doubled" according to patch notes).
    Secondly, as I said: Pluma/Leth/Tyrant/Manticore.
    Sorry, guess I wasn't really clear in my previous post: I meant stacking all 3 synergies, not using them in turns.
    (so good - med - bad - activate being better than good - good - med - activate) But ofc this is only for WI i'm talking about.

    Used manticore's def, same results as my low 1300.

  5. #5

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    Quote Originally Posted by larosc View Post
    Sorry, guess I wasn't really clear in my previous post: I meant stacking all 3 synergies, not using them in turns.
    (so good - med - bad - activate being better than good - good - med - activate) But ofc this is only for WI i'm talking about.

    Used manticore's def, same results as my low 1300.
    Yep I agree. Good - Medium -Bad for WI is better in any case. As you can see it would work if all classes have equal synergies.
    Brb changing. Thanks.

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    Better in any case to increase his own dps. But I think it would be better to use the -25%cd resist synergy in a party.
    Kinda hard though to calculate which synergies to use (for each classes) in a party to increase everybody's dps optimally.

    Anyway; good guide. Will surely be helpful for some players who don't know about stacking synergies.

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    Quote Originally Posted by larosc View Post
    Better in any case to increase his own dps. But I think it would be better to use the -25%cd resist synergy in a party.
    Kinda hard though to calculate which synergies to use (for each classes) in a party to increase everybody's dps optimally.

    Anyway; good guide. Will surely be helpful for some players who don't know about stacking synergies.
    Yes ofcourse. But I am not sure if yours -25% cd resist will work for others. Since Blended runes (such as -200def) don't.

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    Have an fs test it out with their -% def synergy.


  9. #9

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    Quote Originally Posted by PbIJIE View Post
    Yes ofcourse. But I am not sure if yours -25% cd resist will work for others. Since Blended runes (such as -200def) don't.
    I shall try and test it out today. Will report back here as soon as I know :)


    EDIT: testing on dummies: WA critted 225 before i applied 3 times -25%cd synergy.
    After i applied it, he critted 266. Guess that means synergies work for the rest of the party too.
    Last edited by larosc; 10-05-2012 at 18:38.

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    Gib bm3 pls
    Epic Win

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    Quote Originally Posted by larosc View Post
    I shall try and test it out today. Will report back here as soon as I know


    EDIT: testing on dummies: WA critted 225 before i applied 3 times -25%cd synergy.
    After i applied it, he critted 266. Guess that means synergies work for the rest of the party too.
    Thanks! Added.

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    advi nice guide but how much time is wizard basic atc? because if u cast "good-medium-bad, ative, good ,active " u need each atc around 0.7 sec.. can u explain cast time for every class and ur calculations

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    Quote Originally Posted by izkromvachat View Post
    advi nice guide but how much time is wizard basic atc? because if u cast "good-medium-bad, ative, good ,active " u need each atc around 0.7 sec.. can u explain cast time for every class and ur calculations
    Each fatal attack takes way more time compared to basic skills A and B and gives too a few dmg boost to spam it. So in your bm3 hits you should use Fatals as rare as you can. Since they are needed to activate synergy for A and B hits you'll need at least one in each cycle. More in each cycle is a waste of time and dps. A's and B's are the fastest + activated synergy = best dps. Imo there is no needed deep time calculations.
    Last edited by PbIJIE; 10-05-2012 at 19:16.

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    Quote Originally Posted by PbIJIE View Post
    Yes ofcourse. But I am not sure if yours -25% cd resist will work for others. Since Blended runes (such as -200def) don't.
    it does work for others. and 25 cd on every party member is a hell of a lot better than 10 amp on only yourself.

  16. #16

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    Quote Originally Posted by Cathy View Post
    it does work for others. and 25 cd on every party member is a hell of a lot better than 10 amp on only yourself.
    Thanks! Edited. In P.S. I've added this point.

  17. #17

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    Quote Originally Posted by PbIJIE View Post
    Each fatal attack takes way more time compared to basic skills A and B and gives too a few dmg boost to spam it. So in your bm3 hits you should use Fatals as rare as you can. Since they are needed to activate synergy for A and B hits you'll need at least one in each cycle. More in each cycle is a waste of time and dps. A's and B's are the fastest + activated synergy = best dps. Imo there is no needed deep time calculations.
    Not really whats the point of having high dps if you can't tank anyway ?
    Tested -%def on target with my own synergy and friend confirmed it worked.


  18. #18

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    Quote Originally Posted by NikkyNicole View Post
    Not really whats the point of having high dps if you can't tank anyway ?
    Tested -%def on target with my own synergy and friend confirmed it worked.
    Practic showed 2 things: if you go somewhere solo, you do "have balls" to tank each boss there and you know it. Each class (except BL and maybe WA) got BM3 with highers base dps then bm2. If you can tank in bm2, it would be even easier in bm3. And the last thing: in good party you will prolly never tank whole boss alone. There is always a guy who can "help" you and overdmg boss in specific periods of time.

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    as a WI I find it harder to tank in BM3. Only fatals, not A and B skill, have down/knockback to interrupt bosses' attack sequence so I myself think it's better to use them as often as possible

  20. #20

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    Quote Originally Posted by windcloud205 View Post
    as a WI I find it harder to tank in BM3. Only fatals, not A and B skill, have down/knockback to interrupt bosses' attack sequence so I myself think it's better to use them as often as possible
    High lvl bosses have no stun/down/knock back. Which ones are you talking about? I have down on my fatal also but I didn't notice it can "interrupt" anything.
    Last edited by PbIJIE; 11-05-2012 at 03:33.

  21. #21

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    Am I the only one (as BL) that did tests in dungs as IC1,IC2,AoS1 etc ( so called low dungs which u can solo and duo) that in bm2 retarget have the same dmg as 1xbm3 or in some cases lower than bm2 ? T_T.... the only slight difference I saw was in FT2,MO and Hazardous Valley oh and Pluma and thats all :-??.....the only thing I enjoy in this BM3 for BL is not the dmg only the good AOE in some dungs/cases......the era of "Force" classes seems to begin .... and dont tell me that BL have an imba BM2 cuz u got already an more imba bm3 that is far better than BL bm3 or bm2 ... more tests when I will have 2nd fatal or maybe 3rd even tho' as BL that have orange text on A,B on single targets I hit harder than my first fatal and i bet harder than 2nd fatal or maybe equall ?

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    I know it's a bit offtopic but has anyone tested to see if they can kill manticore with less people like a party of 3-4 maybe all with BM3 ?

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