How, Why, When, Where and What to build in TG ?
So the builders guide, i'll try to answer all of the questions from the title in here, but first i'd like to warn your readers there are many different ways to fill the fixed tower spots. The 1 example you'll find in here is only that an example. So dont consider this the BEST way or the ONLY way, build with your heads and talk with your fellow nation players about it.
LEGEND of used terms:
Control Position A point on the map wich can be controled by one of the nations, it can be protected by barriers and guardians and it has spots on wich fixed tower can be built.
Small Control Position(SCP from now on)
Medium Control Position (MCP from now on)
Large Control Position (LCP from now on)
Force Tower (or just Tower) building that can be made by players ( more info in I. How to Build).
I. How to build?
Towers can be
- Portables or Fixed
- Four different Sizes Small, Medium, Large and Special
- Nine different types 3 buff ups, 3 debuffs, Attack, Ressurect, Warp
Limitations while building:
- You are not allowed to move while building
- You are not allowed to use skills while building
- You cant start building if you dont have the needed resources.( but they are not taken at start just checked)
- The resources are taken only if you have successfuly created the tower at the end of the building process after its summoned.
- You can use pots
- You can be healed by healers near you
- You can cancel the building process at any time you want.
- If you are killed building is canceled.
Towers have no influence/effect on Guardians, Barriers, Doors, other Towers or the Sage Ensign
2. Building resources:
2.1 Build Points your nation starts with 5000 build points and also gains them every 3 minutes (on timer 57, 54 ,51 and so on) the amount you gain depends on the number of Control Positions your nation has at the time the points are given, the amount of points also depends on the size of the control positions:
- SCP 100 points
- MCP 200 points
- LCP 500 points
So for example if you have 3 SCP, and 1 LCP when the timer hits 57 min ( 3 minutes after the war has started) you'll get additional 800 Build Points
Build Points are used to build guardians also, so be carefull how you spend them. Talk with your nation and make a plan when to build what spending too fast could result in lack of build points for guardians or special towers when they are really needed. Not building enough could result in lost war. So dustribution of the Build Points is cruscial.
WARNING! Only party leaders can use build points. When forming a party allow ppl that want to build to take the leader position.
2.2. Alz alternative to build points is building with alz. You cannot build Guardians with alz, only towers. Every player can build towers with alz you dont need to be party leader.
3. Fixed and Portable
3.1. Fixed Towers
Fixed towers can be built only on special locations on the map (60 total). You can find them in the main bases or near Control Positions
- Bases have 6 spots for towers ( the 2 spots above the stairs are taken by 1 ressurection and 1 warp tower at the start of each TG)
- SCP have 1 spot near them (6 SCP on map)
- MCP have 3 free spots near them (6 MCP on map)
- LCP have 8 free spots near them (3 LCP on map)
To build a fixed tower you need to find an empty fixed tower spot. When you click that empty spot you'll get the build window on the right side of your screen You can then choose what type of tower to build.
- You can't choose size of tower if you are building fixed tower:
- You can build only Large size or Special towers on free spots in LCP and Base
- You can build only Medium size or Special towers on free spots in MCP
- You can build only Small size or Special towers on free spots in SCP
You can build Special towers only as fixed towers.
There is no way to destroy your own towers and you can't build a tower over already taken spot. So plan carefully where and what you build on these spots.
3.2. Portable towers
To build Portable towers you need to have Portable FT panels in your bag. FT panels cost 100,000 Alz and you can buy them from the Grocer NPC in lobby before the battle starts or from the 2 production towers inside the battlefield. Your nation must control the base in wich the production tower is located if you want to buy from it. If your nation doesnt control any bases you cant buy FT panels inside the battlefield. If you have unused panels after the war you can sell them to any NPC in game for the same sum of alz (100k) so fill your bags in lobby you won't loose any alz if you dont use the panels.
To build a portable tower you need to right click 1 FT panel in your bag and a building window appears. Unlike Fixed towers you can choose size of the tower if you are making portable. But you cant build Special towers as portable. The FT Panel you right clicked will be used up. And you cant build anymore towers with it. So you need 1 FT panel for every portable tower you want to build.
Portable Towers will stay on that possition for 3 minutes after building or untill destroyed by enemy nation.
You can build Portable towers anywhere you want as long as they dont interfere with the distance rules.
- You can't build portable towers Near Sage Ensigns
- You cant build portable towers near Legacy cores ( the central part of Control Positions)
- You cant build more then 3 towers inside a perimeter limited by their size and position.
The last part of the distance rules is a bit hard to explain as we dont have Range of Towers info. But as an example if you make 3 small portable towers next to eachother you cant build another tower near them ( lets say 1 dash distance). If the 3 towers are Large the distance in wich you cant build is larger ( for example 2 dashes away).
4. Size of towers.
As previously mentioned there are 4 sizes of Force Towers:
Small, Medium, Large and Special
The size of the tower determins :
- build time
- build cost
- effects of the Towers
- Range of the Towers
4.1. Build time
- Small 20 seconds
- Medium 40 seconds
- Large 60 seconds
- Special 150 seconds
- Portable Towers ( 20 seconds faster then fixed):
- Small Instant = 0 seconds
- Medium 20 seconds
- Large 40 seconds
4.2. Build cost
- Small 100 Build Points or 500,000 Alz
- Medium 150 Build Points or 700,000 Alz
- Large 200 Build Points or 1,000,000 Alz
- Special 500 Build Points or 1,500,000 Alz
4.3. Effects of the towers
Attack UP towers
- Small 50 attack and 50 magic
- Medium 75 attack and 75 magic
- Large 100 attack and 100 magic
Defence UP towers
- Small 20 defence
- Medium 30 defence
- Large 40 defnce
HP UP towers
- Small 100 HP every 2 seconds
- Medium 150 HP every 2 seconds
- Large 200 HP every 2 seconds
Buff up Towers add them to your stats, Debuff towers substract them from your enemy stats.
Special Tower effects
Ressurection tower you can ressurect at any of these after death. If your nation doesnt have any ressurect towers it will take you 40 seconds for ressurection, and you cant choose where it'll be
Warp towers you can warp between them. To start warping you need to be near a Warp tower and then you can choose another warp tower to wich to move. If you are near a warp tower all Warp tower signs look bigger on your map
Attack towers unfortunatly i havent managed to find a good enough formula for their dmg yet, so i cant tell how exactly their dmg changes with size. The only thing we know about them that is different from the other towers is they stack. If you have 2 def up towers u wont get dbl bonus, but 2 attack towers definetly do more dmg.
4.4 Range of towers
No decent enough info for this section also soz . But you can see the range of the towers by their animations in game. Builders have to dash and try untill they find a free out of range spot to build.
If you build a lot you can soon learn what distance you need to usualy be away from a grp of towers to try make a new tower.
II. Why and When to build
1. Why ?
Well from point 4 of the previous chapter its pretty obvious why - towers give great bonuses that can really turn around the outcome of a battle in TG. They really make a difference when build at the right time on the right spot. I'll try to explain some basics in the text below how to make the best use of towers.
2. Building fixed towers:
This will be covered a bit better in the next chapter where to build. Important part to mention here is communication. Dont overbuild special towers this costs a lot of resources and builders can actually build other more usefull stuff instead of all waiting the long Special tower build time. 1 of each type of special towers is enough in 90% of the cases. Shouting to inform your nation you are building X special tower at Y position is very good idea. Dont be afraid to cancel building a tower you dont loose anything, instead you save time/build points and you can build something more usefull on that spot.
3. Building Portable Towers:
The important part is to learn when and what to build that will rly have impact. There are 6 major situations in TG where you should build.
- attacking a control point
- defending a control point
- attacking enemy base
- defending own base
- big fight in a open big field (those near LPCs and bases)
- big fight in narrow area ( for example the paths between the MCPs)
The other frequently happening situations like small fights ( 5-6 ppl or less) and dancing in the base are usualy situations where you dont want to spend the build points of your nation to buff ppl up.
4. Timing the start of the build
A good advice when building fixed towers important if they are Large or Special size is to time your start. For example if you see your nation has 600 points atm it could be a bad idea to start a Special tower at random time as those points will probably be used up, watch the timer Special towers need 150 seconds so if you start them 25 seconds before you get points you know your tower will be ready just after the second point up time ( for example 54:25 start building, you get points at 54 and at 51, and tower is ready at 50:55 wich pretty much guranties you'll have enough points to finish it if of course many other builders didnt do the same or you control to few control positions).
Timing the start of building a portable tower is important also. If you have recently taken important Control position like one of the corner LCPs and you see shouts of ppl starting building Special towers there, its a good idea not to build ( unless of course u have plenty of points 3-4 thousend+)
Sometimes loosing a scrimish or even loosing a control point that is less important because you choose not to build could be much more profitable for your nation if u allow those points to be used for building a cruscial ressurection tower for example, or summoning a guardian at a LCP.
A good builder always checks the clock and ammount of build points the nation has before starting to build. Its a good idea also to watch the map often ( could be done while building) so you can track the enemy forces and where they could come from. That will allow you to decide when and where to build.