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Old 08-11-2007, 17:02   #1
jackosa67
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Default Force blader guide and Q n A

ADDED MOVED THE PVP RANTING

I ran out of space while giving you the stunlock combo so I had to cut out the pvp ranting.
I posted it at the end of this thread instead.


ADDED STUNLOCK COMBO FOR EPISODE 2:(You use this combo as PVE combo ONLY when your gear is bad and you can't take one hit. There is a faster pure xp grind PVE combo.)

Well finally got my post stickied wich I hope will make it easier for me to refer to this post ingame I do not mind all the whispers, infact i apreciate all the feedback.

But I do want to actually play and not chat for hours while im logged in and especially now with all the new stuff for me since i just started to enjoy the episode 2 update.

First off different mobs hit different fast!
So to adjust the Stunlock to different types of mobs we use the combo meter.

If you go down the the duel section(it is still pre Episode2 but should still give you a good idea on how to duel people), you will see my combo bar explanation.

Combo meter:
Poor hit = yellow
Good hit = orange
excelent hit = red

I recommend that you keep ur hits as close to red as possible after you throw your infernal stigma to stun the mobs that you are currently grinding on. If you get a yellow hit somewhere try and compensate by changing a skill or letting ur combo meter go past red so it turns orange or maybe even yellow.

The combo is good, however we are humans and we arent perfect.

ok need to run so ill continue this in awhile.

Sorry about that "awhile" became one day or more

Ok so the combo is good and if done correctly you wont get hit once.
However as I said we arent perfect and to begin with it can be confusing and you might die alot so I recommend that you practise for an hour to get the hang of it against some easy bosses that wont hurt you alot or at the starter area in MF/PF/LS.
Ofc dungeons will be good to but since entry items are alot more scarce now then before i took my brake i wouldnt recommend it

Anyway the reason this might be confusing for some is that it uses more then 4 skills that I usually cycle trough, but after one day im starting to enjoy this since i can pull bigger groups and even if im as low as 1hp left i know i got time to get my hp up cause of the combo and leech very safe lvling and I have changed to this combo myself since if a enemy player comes and tries to attack me my hp will be full and also it saves the cost of hp potions.


Bet many of you skipped to here, this is the skills to use in the combo.

1. Infernal stigma lvl 12
2. Rising shot lvl 20
3. Force slash lvl 20
4. Assassinate lvl 9
5. Infernal impact lvl 9

That is also the order I start with 4. assassinate then i go to 1 - 5
I wouldnt recommend it if you dont have proper leech gear and if u pulled to many mobs.
But that is all comon sense.

As I said it was an adjustment for me to change to this combo and give it time and you will start to see how the mobs dont get out of stun even once. Remember try and get red hits but there is room for orange hits just try and stay inside the two lines that you see in the middle of you combo meter.

If the mobs hit you once after infernal impact you where to slow
if the mobs didnt get stunned after you infernal impact you where to fast.

But dont worry with leech items i actually survived a 6mob pull in PF since as you can see there is alot of knockdown skills in there to keep you alive if you miss a stun.

give it an hour and you will see how you start to pull this combo off with ease.
And you have alot of knockdown skills available on your bar to help you out when your in trouble.

Will add boss/dungeon combo later today or tomorrow.
Have a good one!


Added EP2 pve combo:
I havent been playing much since november last year, so i kinda walked into all the changes now. have done the battlestyle quests and Im currently concentrating on xp.
People still ask me in game on what to do as a FB but since I am rusty and have only started to check out all the new debuffs and assassinate. However i made some nice xp so people ask me what my PVE combo is.. So here it is.

My bar looks like this: Dash, HP potion, infernal stigma, infernal impact, assassinate, force impact, debuffs,debuffs,debuffs etc,etc.

I run around to gather some mobs up in MF or PF generally i use a corner or any object that will make ranged have to come up close to me to start attacking me.
When I have 5-8 mobs on me I start combo.

1. lv12 assassinate
2. lv20 infernal stigma
3. lv12 infernal impact
4. lv12 assassinate
5. lv20 force impact

after 5. I go back to 2. - 5.

I only use assassinate as a starter then i cycle stigma, impact, assassinate, F.impact.

I tried lv9 skills infernal stigma, infernal impact and assassinate and only cycle those 3 skills
But for some reason my infernal stigma stunned "less" at lv9 more mobs didnt get the stun on them and since the 3 skill cycle isnt really friendly to keep the stun up either I decided against it.

well anyway thats it I do 20bars or more each day in a few hours playtime from lv142 since i started to play again this friday to sunday today i made 3 lvls and soon 4 im at lv145 11bars atm.

ADDED GUIDE TO VOLCANIC CITADEL:
What will it take for someone to Sticky this ?

Update of the VC guide is at the end of this post.

And my PVE combo is right here, I use this for xping in MF for example
Infernal stigma lv20
Dance of ruin lv20
Infernal Impact lv12
abyssal crystal lv20
Round cut lv20
Force impact lv20

usually I dont use Force impact at all since with crystal and R.cut I get about the same dmg/cast time done, and I have one more skill to get a crit with

To clarify, I replace Force impact with R.cut and Abyssal Crystal. IF I add Force impact after R.cut then the mobs will loose their stun.





Ok So I got some questions about FB skill and gear wise and what not.
I will give you my 2 cents on the subject in this post, I will update this as soon as I can and, I would like to explain right now, that my english spelling and grammar leaves much to be desired.

I will start with some comboes for you out there and then ill post gear suggestions
like for one a DONT is to go for 5% amp singel slotted boots over 100hp/will boots.

Duel combos:

Basics:
Dont go easy on anyone, dont asume that you can win easy even if he is in aramid and your in teragrace.

Start your combo as fast as possible. How to do this is not to try and get a red hit on your first skill.

Combo bar:
Yellow = poor hit
Orange = Good hit
Red = excellent hit

Usually people think its better to go for Red since it will dish more dmg and will increase the chance to crit. sure this might be true but, trust me you need to start as fast as possible.

Ok So you want to duel and you want to win right!
Say that you have a friend that you compete with you are same lvl, gear and so on.
Or maybe you are higher and have better gear and ranks. But you still loose.
Make a party so you can check your HP bars after each duel this helps, if he constantly survives with 20-100hp and DoT brings him to 0hp after you allready have lost then add a flashdraw or a higher dmg skill and skip some of the dot.

What you need to realise first is that if one combo dont work, say that you dish out to little dmg then look at what can help you out to do more dmg.
like in item change, maybe you dont crit at all and still its close then just replace your rings of luck +2 with Rings of fighter to gain some more attack power and defense

Check your combo say that you do 6 or 7 skills and you cant get your finisher off before your dead.

First thing I do is to get my skills off when they are in the Yellow all of them maybe some in the Orange area but never a Red one.
Did i get to my finished in this case the A.master. Yes? good, still lost? ok now worries.

Go for orange skills instead, did you get your A.master off? no? Ok now worries.

Go again, all yellow except your GM lets go for a Red skill here.
Got your A.master off? yes? excellent you won.

say that I still cant beat him even after trying different combo ranges(yellow,orange,red).

second thing I do is to take off all my items and duel him naked a couple of times to see if its still 6-7 skills i can manage to cast before he finishes me off. Then you know that the last skill he uses is just like yours a finisher/GM skill that makes sure I loose.

So then I know I cant just add HP/Def to actually win I need to get my finisher move off earlier. If I go for more Hp/Def I might survive his finisher and can actually get my own finisher off with the same length of combo I had in mind first, but if you cant increase your hp with 300hp or so its likely that wont happen.

So you know your defense wont make much of a difference put on all the amp/critdmg and rate gear you can muster even if its silk with amp if you still dont kill him then your combo is to long.

If you couldnt get the same amount of skills off during the naked duel but only got 4-5 skills off instead then take this as a guide line go for a 5-6 combo instead with your gear on again.

example.
assault lv20 = 1.3sec cast time
force slash lv20 = 1.3sec cast time
Infernal Impact(G.master) lv9-20 = 4.1sec cast time
Abyssal crystal lv20 = 2.2sec cast time
Dance of ruin lv20 = 2.7sec cast time
Force Impact(a.master) lv20 = 5.0sec cast time.

say these are the skills at any lvl that you are currently using and your combo is:

assault/slash/GM/assault/slash/crystal/DoR/A.master

And with this combo you always loose and he remains standing with 50-300hp or so. just shorten your combo your A.master will 100% do more then 300hp dmg on him.

So to shorten our combo we take away some of the longer cast time skills
like DoR thats 2.7 seconds you saved in. now lets try

Assault/slash/GM/assault/slash/crystal/A.master

YES!!! you got your a.master off die XXXXX huh? he still beat me what the...

So we shortend our combo but he still stands there with some hp left nothing to do then.
Or so most people think, now is where we go shopping in the novice skill department and buy impact stab.

Impact stab lv1-20 = 1.5sec cast time.

Ok this skill wont do alot of dmg and suck why would you want this skill?
well most of you know and the ones that havent figured it out yet..shame on you.

SO we replace Dance Of Ruin with Impact stab lv20
our new combo:

Assault/slash/GM/assault/slash/Crystal/Impact stab/A.master

Woo we got our A.master off and we won jippie!
Why did we win tough?

we still use same amount off skills as we tried earlier, but the "cast time" is different so we actually had time to get our finisher off.

Now this is true for all classes ofcourse but for an FB its even more important.

Here is some comboes to guide you in the right way or even to a victory straight off the bat.

Warrior combo:
(The DoT way)

Assault, slash, GM, assault, slash, crystal, A.master

If you didnt Crit your GM then you will probably need more dmg so then we add skills right.

assault, slash, GM, assault, slash, impact stab, crystal, a.master

If you didnt have time to throw your a.master now then go for yellow hits instead of going for red or orange. Go for RED on you GM but try get yellow hits on the rest, especially your a.master.

Force Archers:

Now Force archer have an "fadestep" in their GM but dont worrie it wont brake your combo
BUT it will make you walk towards him/her during the duel and so you loose alot of precious time walking forward a few steps instead.

So try and avoid skills that will make you walk forward use your ranged skills.
No not magic skills :P

here is a combo that will stick you like clue to the FA.

Assault, slash, illusion stab, crystal, assault, slash, GM, A.master
.

Assault = dashes you up to the opponent

Illusion stab(defense debuff) = ranged will still go off when the FA is far away(if you use Dance of Ruin your character will start to walk forward)

Crystal = ranged (DUH)

Impact stab = same range as Illusion stab.

So what you need to do is to check where you walk forward, to time you skills.

say that you use the combo above and you start to walk when you want to get your GM off.
This is because GM isnt ranged you need to be close.

SO to avoid to walk before you cast your gm, simply remove slash and go for GM directly OR replace slash with impact stab. Or even twist it around and instead of

assault, slash, GM

Go for

impact stab, slash, assault, GM.

a really safe way to make sure that you wont waste time walking forward when you throw your finishers is to use assault first.

Example:

Assault, GM, Assault, A.master.

So remember to minimize the time "walking forward" because its a HUGE waste of time against a strong ranged class like the FA.


(TO BE CONTINUED) Newer posts are the ones higher up in this guide.



GUIDE TO VOLCANIC CITADEL:

So time for an update and most people pm me about VC so here is how I do it.
I havent really updated this guide as soon as I wanted. But I have been very busy IRL.
anyway here goes.


First off when you enter the dungeon you will need to have "leech" gear added to your inventory. leech items I use atm is the following:

1x Life Absorbring +3 5% hp steal(really no point in using two so go for one and one RoF)
2x vampiric earings +3
1x vampiric amulet +4
To get the hp leech from your amulet and earings you NEED to use the life absorbring or you wont leech anything.

Ok first part of the dungeon is kinda basic, use your DAMAGE GEAR to kill the first boss and the two towers and the big cannon.
First boss that gives a chest(archer boss) I just kill with no leech items also, I just pot the dmg and all is fine.

Same goes for the second boss that gives you a chest, no need to use leech items here just kill him as fast as possible.

Dont brake the door to get to the chest, use your a.master or G.master to open the chest inside the little room.



Now its time to put on your HP LEECH gear and take the Volcanic freezen guard.

(note if you look at the time I have been afk for a toilet visit and a phone call, if you have less time left, then I have on the picture, then you need to go xp and skillgrind some

DONT kill him!!!
As FB we need to save time so pull him to the gate and brake it at the same time as you take down the guard.


Now its time to kill Bicry(mage pain in the *** boss)
If you cant outpot his dmg then pull him to the gate also, and see to it that some mobs come to you, that way you can leech hp from the mobs to keep your HP full.


Go get the chest and since you broke the gate early, Pakss will allready have spawned.

Just run straight for him and leech hp from all the mobs around him.

Now ignore as many mobs as possible, run past the warriors and wizzards, brake the gate and ignore the dark knights.

Go straight for the warrior boss dash so you have ur back to the gate so no mobs come and range attack you while you kill him.

Pasin is kinda hard, so dont go into dmg mode here keep leeching on him while killing him.

Now for the blader boss Tariff. just enter the room and stand still. lure Tariff to you with your enervation, and hitrate, defense debuffs. keep your leech on.


For the Shielder boss i use critrate rings and amulet of pain.

Dash into the right corner of the fenced area he stands in and lure him with enervation.
Wait for him to come to you and you wont be bothered by the mobs around you so much.
If one shielder mob is hitting you at the same time as the boss you shouldnt be in any danger.

before the Mage boss your buffs should be running out.

Go into force enchanter mode and enter the room, go straight for the mage boss ignore
the mage mobs around you and kill the boss off before your enchant mode runs off.
I use assault, slash, gm, crystal and DoR here to get her down before enchant runs out.

pick the chest and exit the room, put your LEECH GEAR back on and take a left for the FB boss Tiarff.

Dash straight at him and leech from the FB mobs while killing Tiarff.

For the balrog just take on all your amp/crit gear Full dmg mode on him, no need to use leech as long as you have like 650-685defense.

If you have 7minutes left when you start to fight the balrog your safe just keep combo him with, G.master, DoR, crystal, r.cut and so on.
you can even use your stun combo for xping here with plenty of time left.

Voila! you finished VC with time to spare to do a victory dance.


B2F is rumored to be hard especially for FB but you can actually do the 2m quest solo if you want to.

Here is a video of an FB from japan Cabal lv120 and G.master/G.master in skill rank.
He/she use basic gear aswell so nothing fancy.
http://www.stage6.com/user/Missile08...-Tower-2F---FB

Its an old vid but still very impressive show considering the gear and skillranks.
it stops after the second chest but if you are transcender/g.master you can push on with out any problem.
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Forceblader: Revolte Lv150 Trans/Trans
Blader: Zangets Lv150 Trans/Trans
Location: Mars(Capella)
Warrior: Berzerker Lvl 120 completer/completer Location: Mars(procyon)JapanCabal(retired)

Last edited by jackosa67; 19-08-2009 at 12:09.
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Old 08-11-2007, 18:18   #2
i0n3sKy
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It's quite useful for me, thx
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Old 08-11-2007, 19:21   #3
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Most usefull information for FB ever .
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Old 08-11-2007, 19:54   #4
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Thnx Im doing this to make people more into FB since then my items gets more value on the market haha. No but seriously I have seen so many people giving up on FB way to early. Ill continue this guide later tonight, but for now I want to do some VC
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Forceblader: Revolte Lv150 Trans/Trans
Blader: Zangets Lv150 Trans/Trans
Location: Mars(Capella)
Warrior: Berzerker Lvl 120 completer/completer Location: Mars(procyon)JapanCabal(retired)

Last edited by jackosa67; 09-11-2007 at 00:12.
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Old 08-11-2007, 20:20   #5
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it's a good guide to help people on their process,

However, A FB's has to change his combo all the time. it depends on your gear, your rank and your lvl.
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Old 08-11-2007, 20:22   #6
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2 words: Great guide.

+Can't wait to see more.
The sugestions for the combo will definitely come in handy.
(i remember someone saying something like: " High lvl FBs are too greedy to share their combo " but ppl can be wrong xD)

Quote:
First off, yes FB is weak we are gimped to the bone we dont have high HP, high defense or high attack, we dont have **** thats the sad truth so dont expect any wonders.
Yeah,truth always hurts and like you said,people give up on FB early...Lately I started playing with a wizard and was also thiking of giving up on my FB...But then again, no way I could do this. Despite all the weaknesses,I like FB too much to give up on it.

About the gear thing: heard it many times. Uber gear and good ranks are essential.

Will edit this post for constructive comment.
Once again,gratz for this thread.
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Old 09-11-2007, 00:35   #7
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Quote:
Originally Posted by Alwin View Post
it's a good guide to help people on their process,

However, A FB's has to change his combo all the time. it depends on your gear, your rank and your lvl.
True but not as much as most people think.

For example:

An FB with let say aramid adepts and a solid lv of 50-60

maybe have a.expert/expert as ranks

encounters an lv60-65ish warrior with titanium set and maybe he/she allready is a.master and what not.

he is maybe cool and starts off with his a.master and starts to giggle because he/she is about to kill a little noobie mohahaha!!

GOGOGO pwning time!

Assault lv9
slash lv9
flash draw lv9

cycle these 3 skills as long as you can before your about to die and BABOOM throw your finisher(dance of ruin, soaring shot whatever)

even if you didnt win I can promise that he have 0hp after the DoT and wont be messing with you anymore.

On ch7 while grinding on gargoyles I had oh so many laughs when some one in osmium came to mess with me because of my DoT skills.

I mean it wont take much and if you get your slash/assault to lv20 prepare to be owning some higher ranked people fast. cause the DOT is pretty freakish on a person with 1000-1300hp

I even remember standign next to a high lvl dude killing cauda in FgR before I made the nation quest and i did just that cycled those skills and he didnt care cause I did 1dmg per assault but when the DoT stacked and I throw of an crystal and an a.master he ate the dust so fast im sure he couldnt belive what just happend
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Forceblader: Revolte Lv150 Trans/Trans
Blader: Zangets Lv150 Trans/Trans
Location: Mars(Capella)
Warrior: Berzerker Lvl 120 completer/completer Location: Mars(procyon)JapanCabal(retired)

Last edited by jackosa67; 09-11-2007 at 01:36.
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Old 09-11-2007, 01:18   #8
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Yes, when i'm 4x I've defeated many FS and war 6x just using force assault & force slash lv 20 :P
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Old 09-11-2007, 07:54   #9
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anyone know what can "enervation" do in a pvp?
it reduces player skills or lvl or sth? or it's just useless in a pvp?
Does it work on boss? Is it really effective when solo boss?
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Old 09-11-2007, 08:57   #10
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enervation does not work in pvp only in pve.
btw great guide jackosa67 =D
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Old 09-11-2007, 13:03   #11
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really? so is it good to debuff the boss? can it really help me solo boss?
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Old 09-11-2007, 13:35   #12
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I am working on a FB atm, i still do LiD with my FS once in a while. However with BoJ i can stun bosses (the gate openers) nonstop, so i asume the stun of FB should work too on bosses?
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Old 09-11-2007, 13:46   #13
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if we can just have the option of using a lvl 20 or lvl 9 skill gmaster then i'd be really happe because against wiz or archer u only need 1 gmaster
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Old 09-11-2007, 13:54   #14
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i0n3sKy i can olny advise you to try out, if sinergyx can stun with boj so do us, use Stigma first to stun and then try out to debuff him with the enervation, i cant really tell you if it works or not, i dont have the lvl to try out the boss, focusing on skill lvling now..
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Old 09-11-2007, 14:43   #15
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Enervation works on most bosses and regular mobs.

When we go farm the faello in the lv120 area in lakeside enervation reduces its attacks, so its easier for the healer to keep us alive, same goes for the hitrate/defense defbuffs we get those also stacks with the debuffs we have on our sword skills.

Go try your enervation off on some low lvl mobs and you will see that their hp goes down by 50% or so thats because they lost some points on their hp/def/hitrate/defrate/defense and what not
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Forceblader: Revolte Lv150 Trans/Trans
Blader: Zangets Lv150 Trans/Trans
Location: Mars(Capella)
Warrior: Berzerker Lvl 120 completer/completer Location: Mars(procyon)JapanCabal(retired)
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Old 11-11-2007, 06:10   #16
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Nice guide indeed
I've been wondering about Infernal Stigma, does it not stun in PVP? Why is it not mentioned in the pro's combos? Hope someone can share me his/her view on the skill. And what good are of the new skills? Still Master so I can't tell if they are great or not hehehe . Thank you.
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Old 11-11-2007, 06:41   #17
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Ooo nice done Revolte..... nice to see ur helping other's .... not just me >
Keep it up, and guys listen to what he has to say....Anyway how can i upload a picture?:S

ForceBlader:MageSword Lvl 100 G.m/A.m Location:Mars(procyon) Guild: †TheSaints†
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Old 11-11-2007, 10:58   #18
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Quote:
Originally Posted by VuPhan View Post
Nice guide indeed
I've been wondering about Infernal Stigma, does it not stun in PVP? Why is it not mentioned in the pro's combos? Hope someone can share me his/her view on the skill. And what good are of the new skills? Still Master so I can't tell if they are great or not hehehe . Thank you.
As long as your oponent is in combo mode you can not stun him. That is why stigmata is useless in pvp. It is way too slow.
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When you're out of diapers you can advise other people what to do.
http://www.thenoobcomic.com/index.php?pos=70
http://thenoobcomic.com/index.php?pos=378
Worth watching all episodes. Is pretty much like my cabal experience
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Old 11-11-2007, 12:35   #19
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really?? in combo mode we can't stun??? that's suck.....
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Old 11-11-2007, 12:43   #20
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About FS i must warn you something. My combo was Earth Divide (it has some range), then boj, then Storm Crush and then boj... usually no FB or Blader used to survive these if they do i roll and restart with BOJ then Storm Crush to finish them off. I was on lvl 70 doble a expert. usually I used to kill everything except FA, since I didn't had the patience to make a any FA skill bar :P

When fighting FS and WA remmeber they have high hp, they can sacrifice some hp to buy some time and reuse high skills instead of making time with low lvl fast skills to regain there powerful skills.
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Scater Force Blader LvL 5X – Channel 7 Jupiter
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Old 11-11-2007, 13:42   #21
Jimbu
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Quote:
Originally Posted by Dragonhand View Post
About FS i must warn you something. My combo was Earth Divide (it has some range), then boj, then Storm Crush and then boj... usually no FB or Blader used to survive these if they do i roll and restart with BOJ then Storm Crush to finish them off. I was on lvl 70 doble a expert. usually I used to kill everything except FA, since I didn't had the patience to make a any FA skill bar :P

When fighting FS and WA remmeber they have high hp, they can sacrifice some hp to buy some time and reuse high skills instead of making time with low lvl fast skills to regain there powerful skills.
Well that is the thing, FS can easily win a low lvls because they have high def and high crit. But it completely changes at high lvls, high def doesnt really affect an FB who uses Dot moves since the opponent will be weakening the longer they are fighting.
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Old 11-11-2007, 13:45   #22
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Thanks Ghost for the tip
So that means when both players are in bm, I can use Stigma to stun him
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