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Old 16-12-2009, 22:07   #1
Herflik
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Default Adjustment of armor/battle/martial set

Current:
Dash - 6 cells
Fade Step - 3 cells
Force Kick - 12 cells

New :
Dash - 5 cells
Fade Step - 3 cells
Force Kick - 9 cells

NOTE: parts of set dont need to be same quality (quality =osm/tit/mithril etc.).

Armor set:
1 part - no bonus/penalty
2 parts - Dash range -1 ,Force Kick range - 1
3 parts - Dash range -1 ,Force Kick range - 2
4 parts - Dash range -2 ,Force Kick range - 3

Battle set:
1 part - no bonus/penalty
2 parts - no bonus/penalty
3 parts - Dash range +1
4 parts - Dash range +1 ,Force Kick range +1

Martial set:
1 part - no bonus/penalty
2 parts - Dash range +1
3 parts - Dash range +2 ,Force Kick range +1 ,Fade Step range +1
4 parts - Dash range +2 ,Force Kick range +2 ,Fade Step range +1

Examples:

Player wear 2 armor parts ,1 martial part ,1 battle part.
He got no bonus/penalty from martial and battle ,but get -1 Dash range and Force Kick range for using armor parts.

Other player use 3 martial parts and 1 armor part.
He got no bonus/penalty from armor part ,though he get +2 Dash range and +1 to Force Kick and Fade Step range.


WHY SO YOU ASK??
Because there is something called weight ,you ever saw a elephant being speedy as gepard ?? Also this should give some boost to range classes in PVP ,specialy vs WA/FS.

Last edited by Herflik; 16-12-2009 at 22:10.
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Old 16-12-2009, 22:16   #2
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Sounds interesting, but it seems like you don't like Warriors much .
Quote:
Originally Posted by Herflik View Post
WHY SO YOU ASK??
Because there is something called weight ,you ever saw a elephant being speedy as gepard ?? Also this should give some boost to range classes in PVP ,specialy vs WA/FS.
And have YOU seen any type of clothing/armour/whatever that after wearing makes you move faster? Let's say I wrap you with pigeon feathers from head to toes - you shouldn't feel any difference in weight - would that make you move faster?

So as much as I think it may be cool, martial sets shouldn't add any bonuses just because they weigh the least,
but instead, they should remain as they are. Same for Battle-type armour - any additional weight on you should logically slow you down, not give a boost.

Last edited by VandraGor; 16-12-2009 at 22:19.
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Old 16-12-2009, 22:27   #3
Herflik
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Quote:
Originally Posted by VandraGor View Post
Sounds interesting, but it seems like you don't like Warriors much .

And have YOU seen any type of clothing/armour/whatever that after wearing makes you move faster? Let's say I wrap you with pigeon feathers from head to toes - you shouldn't feel any difference in weight - would that make you move faster?

So as much as I think it may be cool, martial sets shouldn't add any bonuses just because they weigh the least,
but instead, they should remain as they are. Same for Battle-type armour - any additional weight on you should logically slow you down, not give a boost.
Actualy battleset is ,lets say more "tighter" than martial set.
Martial set is for sure more freely in movement for user ,so he can speed up much easier than in other armor types. Thats why there is bonus for martial set.
Where battleset got minimal bonus with practicaly give nothing comparing to currenet gameplay due to the "nerf to dash by 1 cell".Even the force kick in it will be 2 range lower than now if you wear all 4 items as battle.

I reduced specialy the base ranges of the skills ,so the bonus from martial wont give bigger impact on game. And if martial wouldnt give bonuses at all it would look a bit not fair for it.

About clothing that speed up our movment in real world ,it actualy exist ,its aerodynamic clothing with people in world of sport use.

There is more than just weight that got impact for our movement speed. For example battle dont look like something heavy that could actualy slow you down in visible way ,like some normal clothes in real world.
Also lets try to run without any boots in real world in some enviroment ,you will masacre your foots with for sure wont make you move faster ,though your wear no additional weight.

But there are for example normal boots ,that make your foot "safe" ,and there are sport boots that actualy got construction that help you run faster. Its like battle = normal ,martial = sport :P

Last edited by Herflik; 16-12-2009 at 22:38.
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Old 16-12-2009, 22:46   #4
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Great idea, +1.
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Old 17-12-2009, 00:41   #5
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Current Dash is 8 cells, not 6. But we get the idea.
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Old 17-12-2009, 05:23   #6
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Applying real world logic to the game. Based around Anime-ish world.
Sharks with lazerz.

Idea is interesting. Though.
Warriors and Shielders got F in the A. Big time. Rest of the party too. No one wants to wait for tank into eternity.
It favors Bladers as hell. We have far too many of them in game already. Albeit, finally there is a real bonus from wearing martial.
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Old 17-12-2009, 12:08   #7
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Last I checked the game story Warriors and FS invested in STR to wear the heavier armor set and DEX or INT definitely don't grant speed.By what logic should one lose movement speed due to armor?

Strong enough to wear something = capable of walking with the extra weight too.

Btw Vaclav,have you heard that Martial gives more Defense Rate?
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Old 17-12-2009, 13:14   #8
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Quote:
Originally Posted by Tarojun Zakra View Post
Current Dash is 8 cells, not 6. But we get the idea.
I checked it before posting it here and it was 6 cells long. Dashed from a wall then moved back slowly ,each step is 1 cell.

Quote:
Originally Posted by Netsky View Post
Last I checked the game story Warriors and FS invested in STR to wear the heavier armor set and DEX or INT definitely don't grant speed.By what logic should one lose movement speed due to armor?

Strong enough to wear something = capable of walking with the extra weight too.

Btw Vaclav,have you heard that Martial gives more Defense Rate?
DEX is actualy bug of translation in game ,DEX = dexterity with refers more to hand speed ,hand related skill.

Where in description of classes you can clearly see that they write about agility ,where agility is a flexbility of your body also speed of it. So yeah agility (aka dex) should grand extra speed to user.

You say that WA invest in str to wear armor ,yeah thats true they are stronger and can move in heavier armor.
Other classes also invest str to wear thier set ,with weight less thus require less str to be fast as WA in armor set. But the other classes also invest in agility with grand their more speed.

So basicaly :
Str of WA to wear armor = 0 boost
Str of BL to wear martial = 0 boost
WA = BL in speed
BL agi > WA agi
BL > WA in speed

Last edited by Herflik; 17-12-2009 at 13:20.
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Old 17-12-2009, 15:44   #9
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lol
The difference between full heavy/battle/martial sets is 2-3% of the total def and you think that is reason enough for WA/FS to be blocked of using teleport skills?
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Old 17-12-2009, 18:15   #10
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its a crazy idea but rather logical so i like it +1, very interesting
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Old 17-12-2009, 19:02   #11
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Quote:
Btw Vaclav,have you heard that Martial gives more Defense Rate?

Maaaaan, 3 years of playing and still learning!
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Old 17-12-2009, 19:17   #12
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Quote:
Originally Posted by vladdim View Post
lol
The difference between full heavy/battle/martial sets is 2-3% of the total def and you think that is reason enough for WA/FS to be blocked of using teleport skills?
Agree with u,

If the dash skills should be lower for heavy types, then also adjust the def of armour types which should be much higher then martials def.

example: osm armour +6 got 91 def, osm martial +7 got 91 def. If we take a look at the speed, +3 steps with the same look alike def. (12 def is nothing and u know it)

Armour set up it with 3 grades more def. (so if u got osm+3 = 91 def)

Battle set \Care Button.

Martial set lower def with 3 grades. (osm +7 is osm+4 def)

Don't think this will happen anyway, good luck with it ^^
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Old 17-12-2009, 19:50   #13
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Quote:
Originally Posted by Vaclav View Post
Albeit, finally there is a real bonus from wearing martial.
The only reason why this seems anywhere near good
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Old 17-12-2009, 21:06   #14
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if i play a wa and run around naked without any armor... do i get then a bonus of +12?

-1 to this. cabal is ok without any of this UOwannabe functions.

btw if a WA knows what he does... he can kill you, no matter of this penalty/bonus, same for all other classes... learn to play, sorry to say that...

btw you are missing a special case.. the WI + martial, WI +heavy , WI+battle...

how would it be effect blink?
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Last edited by Flashbolt; 17-12-2009 at 21:08.
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Old 17-12-2009, 21:26   #15
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I think its nice idea, bcuz armparts are heavy ^^
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Old 17-12-2009, 21:42   #16
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Quote:
Originally Posted by Flashbolt View Post
if i play a wa and run around naked without any armor... do i get then a bonus of +12?

-1 to this. cabal is ok without any of this UOwannabe functions.

btw if a WA knows what he does... he can kill you, no matter of this penalty/bonus, same for all other classes... learn to play, sorry to say that...

btw you are missing a special case.. the WI + martial, WI +heavy , WI+battle...

how would it be effect blink?
Blink isnt related to physical body state at all ,its magic spell with use mental power of user.
Blink is a teleport spell ,and good wizard can teleport even 10 ton statue if he is good enought.

Also about "WA can kill you anyway" ,i doubt that with reduced movement speed WA will kill so easly FA or WI.

WA will have 3 cell (2 times smalle than now) dash and 6 cell (like dash now) force kick. Before he will reach FA he will get tons of dmg with will make the fight more fair than it is now ,also FA will have possiblity to RUN from WA. Not like now some minotaur can keep up with a speed type oponent.

About def rate in armors ,def rate was proved its useless like nothing else in this game. I have tested many def rates situation ,i had 5k def rate ,3k def rate ,now i am with 1.8k def rate and i dont see practicaly any diffrence. Where def for sure is usefull, even the few points per part make diffrence. Otherwise NO BL or FB would wear armor type items.

The idea would also balance bit market. WA/FS wouldnt need to pay more than other ,because some BL/FB want to wear heavy type armor without any problem.

Also with your word "learn to play" you just prove that you shouldnt even bother to visit this section of forum . This section is about suggestion that would improve the game. Not counting i can learn 90% or more of cabal community how to play ,so that comment dont fit to me.

About runing naked ,i tell you go to forest. Take with you normal clothes and sport specialized clothes. First run naked and tell me "how cool it was" ,specialy without boots lol.
Later try on normal clothes (it refers to cabal battle set) and tell me what diff did you notice (specialy with your foots). And as last wear sport clothes (refers to martial in cabal) and tell what diff did you spot.
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Old 17-12-2009, 22:23   #17
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+1, gives the game an more fair look.
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Old 17-12-2009, 22:26   #18
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you know in ft2 if this update gets implemented u will cry ,because wa's and fs's are gonna die at tyrant :P
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Old 17-12-2009, 22:47   #19
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Originally Posted by D.A.N.T.E. View Post
you know in ft2 if this update gets implemented u will cry ,because wa's and fs's are gonna die at tyrant :P
I don't think so. Look at fade step cooltime, and look at time when tyrant hits you, for sure you will have enough time to use fade step and turn back dash away, or just double fade step.
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Old 18-12-2009, 10:14   #20
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Quote:
WHY SO YOU ASK??
Because there is something called weight ,you ever saw a elephant being speedy as gepard ?? Also this should give some boost to range classes in PVP ,specialy vs WA/FS.
Pls alow me to laugh at your face

if you cant deal with korean pvp vs a wa and fs go buy blink for fa
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Old 18-12-2009, 15:23   #21
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-1
Do not want.
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Old 18-12-2009, 17:14   #22
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-1
crappiest idea ever.
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