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how can we realy calculate skills dmgg??
Published by RDK24
01-01-2008 |
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#1
By
owNLike
on
07-01-2008, 15:02
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Dude you are either mathematician... or scientist
![]() All these seem astronomical... and i cant follow you up ![]() But.... the fact i DO know about skills is not about how fast they are with or without combo... is that (at warrior class certainly) a skill (terra break) with 1.70 amp and add atack (lvl15) of 911.20 , does 3 - 3.5 times less dmg than a skill (WW) with 1.70 amp as well (lvl9) with add atack of 854.00... At this point i must say that i cant aproximentaly calculate dmg (from what is shown at screen) cause ww does 4-5 waves of ~500 and Terra Break does once ~1200+ Yes i know, plz dont someone comes and posts that i m noob cause WW skill says that dmg depends on varaity of factors... this factors are : enemy number and their positions within the range. I m talking about 1 enemy each time... so comon sence says that WW does minimum dmg when it hits only 1 enemy right? my point is that still since add atack of terra break is higher... how can WW manage 3-4 times higher dmg (since its not myltiple while it hits 1 enemy)? AND if someone says that les enemy more dmg... i actualy dought that cause its prety much the same if you ask me 50-100 top diference of dmg from 1 enemy to 5... if someone could explain me (except saying its bug, cause i dont think that BIG bug could escape EST Soft eyes) i would be gratefull ![]() Have fun and grow strong (we re runing out of rivals ^^) |
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#3
By
SiliconShadow
on
07-01-2008, 18:06
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1) Not all skills cast faster in combo mode.
2) When calculating the skills dps you get a list of skills which have the right cooldown to fit with you gm that are the most powerfull. 3) you then fit these skills in a as so far undertimed order avoiding skills that do not increase in speed in combo mode unless they are extremely potent and/or make the combo fit perfectly. 4) play about with skills of similar casting times to try and improove the overall casting time of the combo the shorter the better. Other things to note: Calculate dot, and skills effects, does your dot stack? do the effects stack what effects do skills have on dps of your apponenent eg Gravity Distortion Increases a melee attacks dps because they have to move up to your position. There are many many factors to calculate and I am including them all in my next DPS calculator which I am currently working on. |
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#5
By
SiliconShadow
on
08-01-2008, 16:08
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:P Thent ake my fs for example dealing 1400 on a cannon then 1400 on storm crush, the cannon gets 3x the experience, same mob alternating between attacks and checking the exp.
That one I am still trying to work out. |
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#6
By
owNLike
on
09-01-2008, 09:53
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SiliconShadow what you say is totaly unworthy to take into consideration... (if you ask me ofcourse :P)
Your skills arange depends on how fast you can kill your enemy and the cast time of each skill.... the orignal thread was about how much xp each skills gives wich depends on the dmg it does now... the faster combo the faster xp you get... but when you use skills with high cast like Terra Break you cant expect to have fast results in combo... eg the mod (or even the rival in several pvps) can be killed by this line... ww (most powerfull always first) , spiral doom , cascade break and then... you see what HP remains on enemy.. everybody knows that if you have casted a skill even if it takes 6.5 sec cast like Terra break the enemy will stun and wont be able to atack until you finish the skill... so you earn time from that and you avoid additional dmg. now if you see that after these 3 skills the enemy will be killed by a high casttime skill (wich are mostly powerfull skills ofcourse) then you wont loose time to use again the combo and you arange your line by adding this skill (exp Terra Break) in the end... THAT is usefull when you fight strong mobs and the meaning is to avoid additional dmg.. in patren patren quest for example it saves lifes... now if the enemy wont die from the high cast (and high dmg ofcourse) skill you have... then by DOING it you loose 6 hole seconed... so you arange your skills line with other skills that will work faster... that happens in order to use ww again (stronger of your skills) wich will kill the mob (or rival) by a high factor (if the remaining HP that lets your Terra break for example is low ww will surely kill it) if your strong skill (ww) wont kill it then you continue like you started... So in conclusion your skills when you use combo are sensitive depending on enemy.. how fast he dies mostly... THAT MEANS your theory about if skills stuck each other and make combo faster is not worth... or i head many times that people have pve combo pvp combo etc... I dont know if i m better or way worse than them... but i arange it depending on enemy... wizzards need other combo cause they die faster FS need to use again strong skills cause they have high defence (if they wont kill you first )So combo is something that changes depending your needs not something you can set and use for ever... At least thats my point of view ![]() |
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#7
By
SiliconShadow
on
10-01-2008, 00:11
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Well I only stated points that effect the harvest of exp.
There are many more things to take into consideration if you want to work out a combo to kill. A combo to exp is different and the points I listed are for making such a combo, however I still personally dont combo in mf for example just use ww, round cut, charge and sword cannon using each skil lwhen i need normally, this is to preserve sp incase I need it and to also give me the ability to escape if i suddenly take alot of unwanted agro. Notes: Terra break has awsome dps in pvp because it is limit 3, so the casting time has to take into consideration this factor, and the grouping of mobs in a lure makes it effective to use in combo. In a pvp it is a good to finish your apponent a skill kills at the start of the animation not at the end. And if you look at my point the cannon is 3x faster and also gives 3x the exp in a single blow as storm crush, crush only gets good exp 70/100k+ when surrounded. |
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Last edited by SiliconShadow; 10-01-2008 at 00:14..
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#8
By
gerardmaster
on
20-04-2009, 07:22
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the formula how to get the exact damage taken by a monster is this:
ADD ATTACK-the added attack to yoUR SKILL AMP-amp of the skill UR ATTACK-the attack u see when u press C in the keyboard DAMAGE=add attack x amp + (your attack) given:terra break add attack=924(lvl20) amp=1.85(lvl20) ur attack=700(this only an example) solution:924x1.85+700=2409.4 note:the damage depending on the monster's defense so it is not the real damage taken by the monster. |
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