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Old 10-06-2008, 02:25   #1
TheTitan
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Default TG Changes- Clarifications

Ok first of all i know its wrong section but too many ppl never look in TG section and i'm getting the same questions over and over and over. This post will also include some basics wich aperantly ppl never bothered to learn for the past few months we got TG. And no i wont answer what is wexp in this post u can find it in a million threads all over the forum.
I'll just try to answer some questions wich aperantly are a bit confusing for some ppl.
  1. Personal Score
    • Not seeing your kill/death ratio is NOT a bug. The ranking system was changed. And altho it was posted on hundred places already on this forum i'll give the formula again and some explanations about it.

      Personal score = (Damage given + Heal volume given + Damage received + (Seconds spent building Force Tower*600)) / 10,000

    • Example 1: you decide you are not going to build. And u only attack ppl and things on the battlefield and get dmg back. Lets say you deal total dmg of 100k and recieve 50k dmg your Personal Score (PS) will be:

      PS= (100,000+50,000)/10,000 = 15

    • Example 2: you are actualy someone that wants to help your nation and spend some time building( lets say it was 5minutes(300seconds) total build time). And you deal the same ammount of dmg and recieve the same amount of dmg your PS will be:

      PS= (100,000+50,000+ 300x600)/10,000 = 33

    • Yes i didnt make no typo the dmg you recieve is ADDED to your score. It is good to be hit. It was probably an attempt from EST to make the wars more fun and more hectic instead of ppl waiting eachother from distance afraid to make a step forward. In the new TG it is better to suicide in a large crowd of enemy players hitting alot of them in the process instead of the old system ppl waiting around who'll deal the last blow.

  2. Personal Rewards.
    • There are 3 types of personal rewards now Alz, Core Cube(s) and WEXP. I'm going to ignore core cube and alz in this post as the formulas depend on too many factors and may just confuse some ppl more(if u are interested you can find them in the PDF Kru posted).

    • So WEXP the wonderfull new score wich everyone wants to get:

      WEXP = TG basic points (20) * (Win/Lose Bonus) * (Nation participants rate) * X
      • Win/Lose Bonus: Winning Nation=2, Losing Nation=1
      • Nation Participants Rate: Honor Points gained for each Nation when hunting monsters in the maps above Forgotten Ruin. (Higher the value for less users for each nation. Min. 1.6, Max. 2.9)
      • X: Bonus depending on whether or not the user is using Cash Items. (For Non-Cash Item User * 1.0)

    • Yes this means if your nation wins you get double WEXP so if you want to get more WEXP you need spill all your blood, tears and sweat everynight for an hour.

    • Something wich was missed from the PDF but has been confirmed from several sources. If you have less then 30 on your Personal Score, you are not going to recieve WEXP - Nothing, Zero , 0. This was probably done to prevent players from just logging in in TG to get some WEXP doing nothing. You actually have to do something in the war to get WEXP. In the 2 examples above the person in example 2 will get WEXP and the person in example 1 wont.

    • The treshold is too low (imo) you should be able to pass it easy with little effort no matter wich type of player you are fighter/builder/healer its easy to get over 30 doing all 3 of those things.

  3. Regeneration skills
    • they are 5 times better this means even the noob regeneration skill gives 30 HP every 2 seconds wich could allow you to survive 1 more hit. Wizard and warrior regen skills are godly now. any wiz and war that can use them should do it(specialy wiz party buff)

    • Vital Force or Vital Bless- a discussion ignored by a lot of archers, but its simple rly, vital bless =75 HP every 2 seconds so if you manage to surive in a battle more then 40 seconds bless is better, if u are going in kamikaze stlyle then Force could be better- depends on some factors. But for general fights archers should buff Bless in my opinion.

  4. Back to basics - Building
    • Building doesnt lower your nations score. building POINTS are different from SCORE , altho the amount of points you get is also added to your score.

    • How can you tell what is point and what is score. On top right of your screen inside TG you have 3 digits. P, S and S.
      • P is obviously the build points it is not good to have a lot of them infact it means your nation is doing very bad on building if u have too many points unless of course your nation controls most Strategic points and has pretty much won the war already.

      • S and S are your nation and the enemy nation scores. wich NEVER go down - in TG your score can only go UP you cant loose score.

    • Why build ? 2 major reasons
      • a) it helps in fights near towers (buffs/debuffs/attack)
      • b) it improves mobility of your nation (warp/ressurect)

    • I think its pretty easy to guess that if you have Hp regen, Def up and ATT up buffs you'll be much more effective fighter and of course if your enemy has def and att reduced and its hp is going down every 2 sec it'll be much easier to kill him/her.

    • Warp and ressurect i wont even comment - any nation that doesnt have 1 warp and 1 res on EVERY medium and large point they control has to organise public spitting against their builders. And builders that occupie spots for warp/res with other towers should be crussified and then stoned to death.

    • Debuff/ Buff / Attack towers DONT work on Guardians/ Barriers/ Doors/ Towers/ Sign.

    • So when to build what?
      • When you attack such neutral position(as mentioned above) use buff up towers to improve yourself and your friends, since you cant influence in anyway the neutral thing infront of you with a tower excluding improving your own stats.

      • And when your opponent is trying to attack 1 of your possitions build debuff/attack towers to lower their strenght and help your guardian/barrier dmg them. (BUILD GUARDIANS they are worth it, dont leave barriers only)

      • Hp Down or Attack - the endless discussion wich 1 is better. Well it was hard call before AOD. But now with the FS numbers going steady up its pretty obvious wich is better if the attack tower does 10 dmg the HP down will keep doing 200 dmg every 2 sec (if large). So yes HP down is better, as its effective against all types of enemies.

    • FT Panels - Every grp leader should have full bag of those before war starts. Using portable panels gives you same score as if you build a fixed tower but you do it 20 seconds faster. Wich means small portables are INSTANT build. Just right click choose tower dash to next spot - avg builder should be able to build 3 smalls in less then 10 seconds. This can have huge impact on a field battle. A Warrior builder can achive even more by dashing in enemy crowd and building debuffs/attack on their side(if they got bad builders)

    • FT panel limitations - you can have only 3 of them in a certain radius wich depends on the size of the tower. Towers build with Ft pannels last for 3min or untill destroyed

    • Why all grp leaders should build? well thats pretty easy to answer isn't it 10ppl can build the needed amount of towers more then 10times faster then a single builder(less time is wasted moving around). And as soon as all needed towers are built those builders can also enter the fight and hit things wich is good for your nation.

  5. Tower Repair
    • Tower repair is 1 of the things that was changed in last patch it is much much cheaper now, it used to take millions per second now it takes thousends

    • How to repair? - Everyone can repair a tower you just need to select a damaged tower press R and wait a bit. Tower repair costs Alz.

    • Why repair ? - it was pretty useless before this patch just because of the cost. But now its worth it for 2 big reasons:
      • Repairing a tower will allow it to work longer if that spot is under constat attacks. And its defo worth it repairing major towers like warps/res.

      • Longer lasting towers is good and all but why you should spend alz ? Well there is 1 other major benefit to spending some alz to keeping your towers full

        Quote:
        Score calculation rules:
        .....
        ....
        HP remained on the undestroyed Fixed Force Tower at the end of the War
        This means that your final score actually depends on the ammount of HP your towers have when the war is over. It is the last row on the score information. That score is not too big so if you got crushed and forced bk to your own base repairing the towers will not win you the war. But if its a very close battle and the score difference is minimal it could be a good idea to check your towers near the end and maybe spend some alz repairing them.


So the post became a huge wall of text and i planned it to be only few little clarifications i'll try to get most important points out for ppl that dont want to read it all before they know whats in it:
  • Personal scoring has changed- now its good to kamikaze
  • WEXP if u want more of it help your nation win or buy prem/bb+
  • personal rewards - you wont get any if u have under 30 on ranking (press V and go details to check)
  • Regeneration skills are good - use them
  • Building - pick grp leaders that want to build, there is no point putting someone as grp leader if he/she is going to have 0 build score at end of war. That person is not a good grp leader.
  • Repair your towers
  • Build, Build, Hit things, hit things and hit things. Standing still will probably lead
    to you not getting any reward at all, and your nation getting half rewards. And of course will make the wars boring again, keep them fun and hectic by doing things inside, enjoy the Revolution of Action

Last edited by TheTitan; 10-06-2008 at 08:01. Reason: added tower repair
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Old 10-06-2008, 02:41   #2
suF
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nicely explained...clears up a lot of questions
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Old 10-06-2008, 02:50   #3
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thank you TT
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Old 10-06-2008, 02:59   #4
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very nice until now i never knew what "P" was, even though i went to TG very often
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Old 10-06-2008, 03:19   #5
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Debufs work on Guardians.
There's something that i don't know if it's a bug or not. If for example you use a Buff, like Amp buff, if you die, that buff won't fully regenerate, the cool time bar still the same. Only happens in TG.

Nice thing u´ve done.
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Old 10-06-2008, 04:51   #6
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Can you explain what kind of impact it has if you build towers by points or by alz? Time difference, reward fidderence, etc.
Nice guide so far.
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Old 10-06-2008, 07:11   #7
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Quote:
Originally Posted by StarSoft View Post
Can you explain what kind of impact it has if you build towers by points or by alz? Time difference, reward fidderence, etc.
Nice guide so far.
party leaders can build towers for points and alz
party members can build towers only for alz

if you buy towers for alz, you will get back the alz at the end

nothing else different i think
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Old 10-06-2008, 07:49   #8
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lol gz for this thread
it will help alot of people
how about making it sticky on tierra section?
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Old 10-06-2008, 07:55   #9
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Quote:
Originally Posted by cunha15 View Post
Debufs work on Guardians.
Debuffs from players - YES, debuffs from towers- NO

Quote:
Originally Posted by cunha15 View Post
There's something that i don't know if it's a bug or not. If for example you use a Buff, like Amp buff, if you die, that buff won't fully regenerate, the cool time bar still the same. Only happens in TG.

Nice thing u´ve done.
It was reported, to GM.com, so we'll have to wait for answer from EST if its a bug or intended


Quote:
Originally Posted by StarSoft View Post
Can you explain what kind of impact it has if you build towers by points or by alz? Time difference, reward fidderence, etc.
Nice guide so far.
Blase87 answered

*Added Tower Repair to first post
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Old 10-06-2008, 08:18   #10
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Quote:
Originally Posted by cunha15 View Post
Debufs work on Guardians.
There's something that i don't know if it's a bug or not. If for example you use a Buff, like Amp buff, if you die, that buff won't fully regenerate, the cool time bar still the same. Only happens in TG.

Nice thing u´ve done.
i think it's not a bug, most buffs work like that now and not only with bladers...


btw seems like they also changed the rules of entering the Battlefield, now it goes strictly with who joined first (no passing through with able to enter leader/party while you're on waiting list). At least I got this impression because I had able to enter party and 1 guy was on waiting list: we joined and he stayed out.
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Old 10-06-2008, 08:29   #11
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Thanz TT gr8 info on that!! my 1st war was yest and it was Great!! i dld many guides before but didnt mention nything about strategies on towers thnx
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Old 10-06-2008, 08:32   #12
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Yes now only the waiting list counts, it does not depend on party anymore.
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Old 10-06-2008, 08:46   #13
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i got 80 wexp yesterday (it was first time i entered tg) and we won on our nation,...
is that good, or do stronger people (since its my first time i guess i did a few mistakes), get like in the range of 5k or more wexp???
like how much is the average u get, when ur nation won???

and another thing: i noticed servers running very smoothly (thx gm)
but when i was in tg,... i noticed HUGE LAGGGG
is that normal? (never entered tg before) (i guess if 150 players jammed in a small area that can cause some lagg)
or is that coz new servers?
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Old 10-06-2008, 08:48   #14
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Quote:
Originally Posted by TheTitan View Post
Quote:
There's something that i don't know if it's a bug or not. If for example you use a Buff, like Amp buff, if you die, that buff won't fully regenerate, the cool time bar still the same. Only happens in TG.
It was reported, to GM.com, so we'll have to wait for answer from EST if its a bug or intended
This is not a bug. It was clearly stated before the patch.
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Old 10-06-2008, 08:51   #15
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Quote:
Originally Posted by Akherousia View Post
btw seems like they also changed the rules of entering the Battlefield, now it goes strictly with who joined first (no passing through with able to enter leader/party while you're on waiting list). At least I got this impression because I had able to enter party and 1 guy was on waiting list: we joined and he stayed out.
Yes, it was changed. Players that join first enter TG first.
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Old 10-06-2008, 09:12   #16
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Quote:
Originally Posted by mn1302 View Post
i got 80 wexp yesterday (it was first time i entered tg) and we won on our nation,...
is that good, or do stronger people (since its my first time i guess i did a few mistakes), get like in the range of 5k or more wexp???
like how much is the average u get, when ur nation won???
Theoretical max is 174 - wich you wont see in europe because the nation ratios are prety balanced. You can see the exact formula in first post.


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This is not a bug. It was clearly stated before the patch.
Quote:
Change not to effect skill cool time for certain skills from character failure in mission war system
I guess this is the note you are reffering to. Its not that clearly stated imo - needs some extra feedback.
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Old 10-06-2008, 09:22   #17
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Quote:
Originally Posted by TheTitan View Post
I guess this is the note you are reffering to. Its not that clearly stated imo - needs some extra feedback.
We need a list of skills that have their cooltimes not reset after respawning. It's clearly Wizards SP buff. If I remember properly it's also WI amp and WI high-regen.
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Old 10-06-2008, 09:44   #18
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ty so much for topic
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Old 10-06-2008, 11:53   #19
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Very good job Titan, for me (who actually never been in TG to fight, only in the hall) it is really interesting. Now I will only feel like a half-newb when entering.
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Old 10-06-2008, 12:13   #20
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+1 for sticky

Thanks Titan for this post ^^
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Old 10-06-2008, 19:04   #21
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Nice Post TT
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Old 11-06-2008, 19:23   #22
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excellent work mate

putting it in my signature
really nice
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