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Stat points per skill rank
Published by Morithil
08-06-2007
Default Stat points per skill rank

Just thought I'd share this, if anyone likes to plan ahead as much as me, this will help.

Code:
All Classes get the same amount of status points.
All Classes get the same amount of hp/mp per rank.

Sword Skill: Novice --> Apprentice: STR: 4, INT: 0, DEX: 4
Magic Skill: Novice --> Apprentice: STR: 0, INT: 4, DEX: 4
Sword Skill: Novice --> Apprentice: +20hp/+10mp
Magic Skill: Novice --> Apprentice: +10hp/+20mp

-------------------------------------------------------------------

Sword Skill: Apprentice --> Regular: STR: 6, INT: 0, DEX: 6
Magic Skill: Apprentice --> Regular: STR: 0, INT: 6, DEX: 6
Sword Skill: Apprentice --> Regular: +30hp/+15mp
Magic Skill: Apprentice --> Regular: +15hp/+30mp

-------------------------------------------------------------------

Sword Skill: Regular --> Expert: STR: 8, INT: 0, DEX: 8
Magic Skill: Regular --> Expert: STR: 0, INT: 8, DEX: 8
Sword Skill: Regular --> Expert: +40hp/+20mp
Magic Skill: Regular --> Expert: +20hp/+40mp

-------------------------------------------------------------------

Sword Skill: Expert --> A.Expert: STR: 10, INT: 0, DEX: 10
Magic Skill: Expert --> A.Expert: STR: 0, INT: 10, DEX: 10
Sword Skill: Expert --> A.Expert: +50hp/+25mp
Magic Skill: Expert --> A.Expert: +25hp/+50mp

-------------------------------------------------------------------

Sword Skill: A.Expert --> Master: STR: 12, INT: 0, DEX: 12
Magic Skill: A.Expert --> Master: STR: 0, INT: 12, DEX: 12
Sword Skill: A.Expert --> Master: +60hp/+30mp
Magic Skill: A.Expert --> Master: +30hp/+60mp

-------------------------------------------------------------------

Sword Skill: Master --> A.Master: STR: 14, INT: 0, DEX: 14
Magic Skill: Master --> A.Master: STR: 0, INT: 14, DEX: 14
Sword Skill: Master --> A.Master: +70hp/+35mp
Magic Skill: Master --> A.Master: +35hp/+70mp

-------------------------------------------------------------------

Sword Skill: A.Master --> G.Master: STR: 14, INT: 0, DEX: 14
Magic Skill: A.Master --> G.Master: STR: 0, INT: 14, DEX: 14
Sword Skill: A.Master --> G.Master: +80hp/+40mp
Magic Skill: A.Master --> G.Master: +40hp/+80mp

-------------------------------------------------------------------

Sword Skill: G.Master --> Completer: STR: 14, INT: 0, DEX: 14
Magic Skill: G.Master --> Completer: STR: 0, INT: 14, DEX: 14
Sword Skill: G.Master --> Completer: +90hp/+45mp
Magic Skill: G.Master --> Completer: +45hp/+90mp

-------------------------------------------------------------------

Sword Skill: Completer --> Transcender: STR: 14, INT: 0, DEX: 14
Magic Skill: Completer --> Transcender: STR: 0, INT: 14, DEX: 14
Sword Skill: Completer --> Transcender: +100hp/+50mp
Magic Skill: Completer --> Transcender: +50hp/+100mp

-------------------------------------------------------------------
Last updated 5th October 2007.
  #1  
By Quadraxis on 08-06-2007, 14:17
Default

Nice. I am planning ahead too. Does anybody know how much INT and DEX a warrior need for a Mythril Set +6?
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  #2  
By Allegra on 08-06-2007, 14:30
Default

cheers for this Josh helping me plan stat allocation for my mage and shielder

Axxx
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  #3  
By Little_B on 08-06-2007, 16:21
Default

Quote:
Originally Posted by Quadraxis View Post
Nice. I am planning ahead too. Does anybody know how much INT and DEX a warrior need for a Mythril Set +6?
around 69 int and about 170 dex...but i won't worry bout mithrill if i was u!
it still sucks cuz it is hard to find enuff upgrade cores highest and it is very hrd to get in a slot exactly what u need...
that is why u see verry much wa armoursuit with MP in slot, or GS with alz drop, or gloves with skill xp, or orbs with alz :P...
and i am talking bout ppl i know , that crafted mithril and got these whack upgrades...

i'd stick to crafted osmium if i were u cuz ur on merc and it can be done, or shine , but still OSM +7 craft FTW
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  #4  
By Little_B on 08-06-2007, 17:41
Default

Quote:
Originally Posted by Morithil View Post
Just thought I'd share this, if anyone likes to plan ahead as much as me, this will help.
yeah, just cuz i don't know now..pls tell me how much hp , and mana per rank
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  #5  
By InF3RNo on 08-06-2007, 17:41
Default

It's a very nice guide, it'll help a lot of people planning their perfect build! Should be sticky.
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  #6  
By Nephelim on 08-06-2007, 18:03
Default

thx this is very helpful.
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  #7  
By Dark Leen on 08-06-2007, 18:20
Default

Actually from a.master to transcender it's always +14, not +20
Here's a table of hp/mp gained at each skill rank up
Code:
All Classes get the same amount of hp/mp per rank.

Sword Skill: Novice --> Apprentice: +20hp/+10mp
Magic Skill: Novice --> Apprentice: +10hp/+20mp

-------------------------------------------------------------------

Sword Skill: Apprentice --> Regular: +30hp/+15mp
Magic Skill: Apprentice --> Regular: +15hp/+30mp

-------------------------------------------------------------------

Sword Skill: Regular --> Expert: +40hp/+20mp
Magic Skill: Regular --> Expert: +20hp/+40mp

-------------------------------------------------------------------

Sword Skill: Expert --> A.Expert: +50hp/+25mp
Magic Skill: Expert --> A.Expert: +25hp/+50mp

-------------------------------------------------------------------

Sword Skill: A.Expert --> Master: +60hp/+30mp
Magic Skill: A.Expert --> Master: +30hp/+60mp

-------------------------------------------------------------------

Sword Skill: Master --> A.Master: +70hp/+35mp
Magic Skill: Master --> A.Master: +35hp/+70mp

-------------------------------------------------------------------

Sword Skill: A.Master --> G.Master: +80hp/+40mp
Magic Skill: A.Master --> G.Master: +40hp/+80mp

-------------------------------------------------------------------

Sword Skill: G.Master --> Completer: +90hp/+45mp
Magic Skill: G.Master --> Completer: +45hp/+90mp

-------------------------------------------------------------------

Sword Skill: Completer --> Transcender: +100hp/+50mp
Magic Skill: Completer --> Transcender: +50hp/+100mp

-------------------------------------------------------------------
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  #8  
By Quadraxis on 08-06-2007, 18:48
Default

Quote:
Originally Posted by Little_B View Post
around 69 int and about 170 dex...but i won't worry bout mithrill if i was u!
it still sucks cuz it is hard to find enuff upgrade cores highest and it is very hrd to get in a slot exactly what u need...
that is why u see verry much wa armoursuit with MP in slot, or GS with alz drop, or gloves with skill xp, or orbs with alz :P...
and i am talking bout ppl i know , that crafted mithril and got these whack upgrades...

i'd stick to crafted osmium if i were u cuz ur on merc and it can be done, or shine , but still OSM +7 craft FTW
Why not using normal upgrade with catalyst?
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  #9  
By mwbentu on 08-06-2007, 21:23
Default

nice guide ^^ really nice
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  #10  
By Little_B on 09-06-2007, 18:28
Default

Quote:
Originally Posted by Quadraxis View Post
Why not using normal upgrade with catalyst?
i need patience...

for mithrill sh.it u need special upgrade cores called (upgrade core highest) not red cores...they are glowy and white blueish(rofl description)

and yeah, mithrill when crafted comes with slot randomly filled...
therefor the whack enchants on them...

and i really don't know atm if mithrill drops clean slotted...
but yeah...it should be dropping soon...
Last edited by Little_B; 09-06-2007 at 18:33..
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  #11  
By Zensabre on 04-07-2007, 17:25
Default

is it possible to play a warrior with str only, i mean without investing any stat points in int and dex? if i sum up all the gain its (from novice to transcender):

+96 str/int (took dark leen's correction into account)
+192 dex

it seems rather awkward to me, but i think it's the correct data.
//i assume its possible and there should be still plenty of points from int and dex to reallocate with the use of extract potions -.-
now correct me if i'm wrong: this would make the perfect warrior /character in general), but *err* i cant still believe my eyes...what the hell is 192 dex good for !!?
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  #12  
By Harju on 12-07-2007, 12:44
Default

Quote:
Originally Posted by Zensabre View Post
is it possible to play a warrior with str only, i mean without investing any stat points in int and dex? if i sum up all the gain its (from novice to transcender):

+96 str/int (took dark leen's correction into account)
+192 dex

it seems rather awkward to me, but i think it's the correct data.
//i assume its possible and there should be still plenty of points from int and dex to reallocate with the use of extract potions -.-
now correct me if i'm wrong: this would make the perfect warrior /character in general), but *err* i cant still believe my eyes...what the hell is 192 dex good for !!?


For PVE
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  #13  
By Draxous on 15-07-2007, 07:37
Default

Morithil,are you sure about this table.I have a wizard and rank up today with magic skill G.Master>>>Completer.I gain only 14 ınt and 14 dex.Is the table wrong or is this bug or somthing.
Thanks
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  #14  
By Zensabre on 15-07-2007, 11:45
Default

Quote:
Originally Posted by Dark Leen View Post
Actually from a.master to transcender it's always +14, not +20
"way too short..."
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  #15  
By zanarium on 28-07-2007, 13:07
Default

Really nice

thx
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  #16  
By Maeve on 04-12-2007, 19:18
Default

Hey, nice guide ^^
Just 2 questions:
1. Sword Skill: Novice --> Apprentice: STR: 4, INT: 0, DEX: 4

Sword Skill: Apprentice --> Regular: STR: 6, INT: 0, DEX: 6

does this mean that in total, at Regular, you will have received 4+6= 10 STR, or just 6 STR?

2. Could you please add this info to the Cabal wiki?
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  #17  
By Daftermath on 28-12-2007, 15:15
Default

Really nice guide. Helped me alot mate, thanks!
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  #18  
By TrojanLord on 01-03-2008, 11:49
Default

Should be sticky. This has helped me save money ALOT of times.
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  #19  
By Helze on 02-03-2008, 15:30
Default

Thnx for sharing this
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  #20  
By laryz on 25-08-2009, 07:10
Default

erm.........~_^?
nice guide^^
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